[casual_games] iPhone SDK

Philip Harvey filharvey at gmail.com
Fri Mar 7 18:02:14 EST 2008



>From my tests already today, you can merge C / C++ with the objective C

engine. So any ports could be possible. The main things would be moving from
DX9 or Open GL to Open GL ES. and conversion of graphics art to a less
powerful platform.

Phil

On Fri, Mar 7, 2008 at 1:20 PM, Brian Meidell Andersen <
brian at gameequation.com> wrote:


>

> As for porting to iPhone, I would very much consider it if my C++ engine

> can be ported without having to marry myself to objective-c or

> objective-c++.

> Our engine runs on Mac already, so unless they chose Cocoa Touch to be an

> excuse to shove objective-c even farther down our throats, I would

> definitely consider it.

> Am I the only mac developer who finds it annoying that in order to be a

> first rate citizen on Mac, you are forced into using obj-c?

>

> I think 70% revenue share sounds good compared to the level we are used to

> from the casual games industry at large.

>

> Brian Meidell Andersen

> The Game Equation

> http://www.gameequation.com

> brian at gameequation.com

>

>

>

> On Fri, Mar 7 08, at 16:24 , Philip Harvey wrote:

>

> Now with the announcement of the iPhone SDK, what are peoples plans for

> their games on the iPhone? How do people think that the market for games

> will go? Will we see a flood of PC games converted over to it?

>

> Also what do people think of the rev share of 70%?

>

> Thanks in advance.

>

> Phil

>

> --

> Phil Harvey

> filharvey at gmail.com

> AIM: filrv

> ICQ: 354535

> GTalk: filharvey at gmail.com _______________________________________________

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--
Phil Harvey
filharvey at gmail.com
AIM: filrv
ICQ: 354535
GTalk: filharvey at gmail.com
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