[casual_games] iPhone SDK
Philip Harvey
filharvey at gmail.com
Fri Mar 7 18:02:14 EST 2008
>From my tests already today, you can merge C / C++ with the objective C
engine. So any ports could be possible. The main things would be moving from
DX9 or Open GL to Open GL ES. and conversion of graphics art to a less
powerful platform.
Phil
On Fri, Mar 7, 2008 at 1:20 PM, Brian Meidell Andersen <
brian at gameequation.com> wrote:
>
> As for porting to iPhone, I would very much consider it if my C++ engine
> can be ported without having to marry myself to objective-c or
> objective-c++.
> Our engine runs on Mac already, so unless they chose Cocoa Touch to be an
> excuse to shove objective-c even farther down our throats, I would
> definitely consider it.
> Am I the only mac developer who finds it annoying that in order to be a
> first rate citizen on Mac, you are forced into using obj-c?
>
> I think 70% revenue share sounds good compared to the level we are used to
> from the casual games industry at large.
>
> Brian Meidell Andersen
> The Game Equation
> http://www.gameequation.com
> brian at gameequation.com
>
>
>
> On Fri, Mar 7 08, at 16:24 , Philip Harvey wrote:
>
> Now with the announcement of the iPhone SDK, what are peoples plans for
> their games on the iPhone? How do people think that the market for games
> will go? Will we see a flood of PC games converted over to it?
>
> Also what do people think of the rev share of 70%?
>
> Thanks in advance.
>
> Phil
>
> --
> Phil Harvey
> filharvey at gmail.com
> AIM: filrv
> ICQ: 354535
> GTalk: filharvey at gmail.com _______________________________________________
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--
Phil Harvey
filharvey at gmail.com
AIM: filrv
ICQ: 354535
GTalk: filharvey at gmail.com
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