[casual_games] Advergames Production Budgets (was Risks ofusing OpenGL in casual games)
Kevin Larson
kevin at chewysoft.com
Thu Mar 20 11:14:12 EDT 2008
I concur with John's assessment, having created advergames since the
late '90s. Despite all of the buzz around advertising and online games,
the actual budgets for development are not as large as you would think.
Kevin Larson
-----Original Message-----
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of John Foster
Sent: Wednesday, March 19, 2008 7:47 PM
To: 'IGDA Casual Games SIG Mailing List'
Subject: Re: [casual_games] Advergames Production Budgets (was Risks
ofusing OpenGL in casual games)
I've been involved in the production on many hundreds of advergames, and
the
production budgets of these projects has ranged from as little as $500
(add
a logo to an existing simple Flash game) to $750,000 plus (totally new
dev,
3D, multiplayer, lots of levels, tons of characters and more). The
average
budget was somewhere around $20,000.
--John Foster
-----Original Message-----
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org]
On Behalf Of Jeff Murray
Sent: Monday, March 17, 2008 10:31 PM
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Risks of using OpenGL in casual games
Hello!
I think I've only posted up on this list a few times, so I'm glad to
actually have a good reason to do so at last :)
Perhaps someone here has some stats lying around that they wouldn't mind
sharing ... I'm looking for figures on average costs of advergame
production. I've been scouring the web and just can't seem to find
anything
useful / from a viable source. Sure, I can see how many dollars go into
the
industry but I can't find any average costs of production.
Of course, I know how much we at Fuel Industries build advergames for
...
but what about the rest of the world? Does anyone have any figures on
this?
Thanks in advance for any pointers / help you guys can give me, Jeff
Murray.
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