[casual_games] Advergames Production Budgets (was Risks ofusing OpenGL in casual games)
Juan Gril
juangril at jojugames.com
Thu Mar 20 11:30:34 EDT 2008
And I think it's useful to clarify that average budget refers to a project
where a big part of the game engine has been developed before and a big
chunk of the work is customization. That's how most advergames are done
anyway. Creating a web game from scratch costs more money.
Let's not shoot ourselves in the foot guys :).
Thanks,
Juan
On Thu, Mar 20, 2008 at 8:14 AM, Kevin Larson <kevin at chewysoft.com> wrote:
> I concur with John's assessment, having created advergames since the
> late '90s. Despite all of the buzz around advertising and online games,
> the actual budgets for development are not as large as you would think.
>
> Kevin Larson
>
> -----Original Message-----
> From: casual_games-bounces at igda.org
> [mailto:casual_games-bounces at igda.org] On Behalf Of John Foster
> Sent: Wednesday, March 19, 2008 7:47 PM
> To: 'IGDA Casual Games SIG Mailing List'
> Subject: Re: [casual_games] Advergames Production Budgets (was Risks
> ofusing OpenGL in casual games)
>
>
> I've been involved in the production on many hundreds of advergames, and
> the
> production budgets of these projects has ranged from as little as $500
> (add
> a logo to an existing simple Flash game) to $750,000 plus (totally new
> dev,
> 3D, multiplayer, lots of levels, tons of characters and more). The
> average
> budget was somewhere around $20,000.
>
> --John Foster
>
>
>
>
> -----Original Message-----
> From: casual_games-bounces at igda.org
> [mailto:casual_games-bounces at igda.org]
> On Behalf Of Jeff Murray
> Sent: Monday, March 17, 2008 10:31 PM
> To: IGDA Casual Games SIG Mailing List
> Subject: Re: [casual_games] Risks of using OpenGL in casual games
>
> Hello!
>
> I think I've only posted up on this list a few times, so I'm glad to
> actually have a good reason to do so at last :)
>
> Perhaps someone here has some stats lying around that they wouldn't mind
> sharing ... I'm looking for figures on average costs of advergame
> production. I've been scouring the web and just can't seem to find
> anything
> useful / from a viable source. Sure, I can see how many dollars go into
> the
> industry but I can't find any average costs of production.
>
> Of course, I know how much we at Fuel Industries build advergames for
> ...
> but what about the rest of the world? Does anyone have any figures on
> this?
>
> Thanks in advance for any pointers / help you guys can give me, Jeff
> Murray.
>
> _______________________________________________
> Casual_Games mailing list
> Casual_Games at igda.org
> http://www.igda.org/casual-subscribe
> Archive: http://www.igda.org/casual-subscribe
> Archive Search:
> http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8
> List FAQ:
> http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FA
> Q
> _______________________________________________
> Casual_Games mailing list
> Casual_Games at igda.org
> http://www.igda.org/casual-subscribe
> Archive: http://www.igda.org/casual-subscribe
> Archive Search:
> http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8
> List FAQ:
> http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://seven.pairlist.net/pipermail/casual_games/attachments/20080320/58f7642a/attachment.html>
More information about the Casual_Games
mailing list