[casual_games] Help! Renderware's exporter doesn't work on 3DS Max2008

Kay Kim(김기웅) game4kay at gmail.com
Thu Mar 20 23:35:34 EDT 2008


Hi James,


*I'm very glad to hear from you.*

*However, it's not easy to complete a project and jump to next active
engine/middleware solution for the next project.* In Korea, many online
casual MMOG last for years. Some of them last even almost 10 years. That's
why I'm frustrated about this issue and ever considering rebuilt our own
compatible exproter (I'm not sure how long it takes or how much hard it is.)

*Using two different 3DS Max would be a good alternative.* I'm afraid it
might cost much more than single one, though.

*I appreciate your advice and care.*


*Any other ideas?*


Thanks,
Kay

On Thu, Mar 20, 2008 at 10:35 PM, James Terry <JTerry at yatecgames.com> wrote:
The only hope is to keep on trying to get in contact with someone at EA,
but seeing as how its no longer for sale and not externally supported,
that may be a long shot.

Usually exporters are written for specific versions of Max and Maya, it
may be necessary to work under the last supported version of Max until
the project completes and move to an active engine/middleware solution
for the next project.

Does 3DS Max 2008 have an export to an older version of 3DS Max feature?
Worst case scenario you could export to 3DS 9, open it up in there and
export it.
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