[casual_games] Web 2.0 game

Thomas H. Buscaglia thb at gameattorney.com
Mon Mar 31 14:36:54 EDT 2008


Does the Casual SIG do it's own quarterly
publication or just provide content for the CGA one?

thx

Tom B

At 04:22 PM 3/30/2008, you wrote:

>Content-Type: multipart/alternative;

> boundary="----=_NextPart_000_0380_01C892A3.D4A31040"

>Content-Language: en-us

>

>Guang-

>

>If you really mean platform, then I’d cast a

>vote for the Facebook API (along with whatever

>tech your game is written in – we use a combo of

>Flash/LAMP). The other social network APIs are

>promising – OpenSocial is a great idea – but

>Facebook is in the lead in terms of maturity,

>dev community, and addressable audience. That

>might not still be the case in a few months, of course.

>

>Note that when I say maturity, I’m talking

>*relative* maturity. Developing for Facebook is

>definitely a bit of a wild west scenario, with

>the API changing on a regular basis and

>sometimes in ways that might break existing

>apps. So, launching a game is just one step in the process.

>

>Cheers!

>

>Wade Tinney

>Large Animal Games

>

>On Facebook? Check out Bumper Stars!

><http://www.bumperstars.com>http://www.bumperstars.com

>

>

>

>On 30/03/2008, guang xu <<mailto:guangxu at fl3dge.com>guangxu at fl3dge.com> wrote:

>A question to those who are into Web 2.0:

>

>What is the best Web 2.0 game or game platform in your opinion?

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