[casual_games] Web 2.0 game
Thomas H. Buscaglia
thb at gameattorney.com
Mon Mar 31 14:36:54 EDT 2008
Does the Casual SIG do it's own quarterly
publication or just provide content for the CGA one?
thx
Tom B
At 04:22 PM 3/30/2008, you wrote:
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> boundary="----=_NextPart_000_0380_01C892A3.D4A31040"
>Content-Language: en-us
>
>Guang-
>
>If you really mean platform, then Id cast a
>vote for the Facebook API (along with whatever
>tech your game is written in we use a combo of
>Flash/LAMP). The other social network APIs are
>promising OpenSocial is a great idea but
>Facebook is in the lead in terms of maturity,
>dev community, and addressable audience. That
>might not still be the case in a few months, of course.
>
>Note that when I say maturity, Im talking
>*relative* maturity. Developing for Facebook is
>definitely a bit of a wild west scenario, with
>the API changing on a regular basis and
>sometimes in ways that might break existing
>apps. So, launching a game is just one step in the process.
>
>Cheers!
>
>Wade Tinney
>Large Animal Games
>
>On Facebook? Check out Bumper Stars!
><http://www.bumperstars.com>http://www.bumperstars.com
>
>
>
>On 30/03/2008, guang xu <<mailto:guangxu at fl3dge.com>guangxu at fl3dge.com> wrote:
>A question to those who are into Web 2.0:
>
>What is the best Web 2.0 game or game platform in your opinion?
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Theres been this tradition in the [video-game]
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that becomes a historical anecdote instead of the way we do business.
Tom Buscaglia, The Game Attorney - Lawyers Weekly, December 3, 2007.
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