[casual_games] Dummy voice over
Matthew Wegner
mwegner at flashbangstudios.com
Tue Nov 4 10:50:40 EST 2008
PTTS is a command-line tool for using SAPI4/5 voices for text-to-speech.
You could easily automate some kind of WAV file creation with this:
http://jampal.sourceforge.net/ptts.html
We have a scrolling LED sign in the office that lists events, and use this
for the speech part of it.
Best,
Matthew
On Tue, Nov 4, 2008 at 8:43 AM, Paul Steven <paul_steven at btinternet.com>wrote:
> Sorry for the late reply – I just wanted to say thanks Aaron for the link
> to the text to speech online tool. It has been extremely helpful playing the
> games with the dummy audio and has lead to quite a few changes in the voice
> over script. Perhaps one day these text to speech things will be good enough
> to prevent me having to spend so much on the voice overJ
>
>
>
> Cheers
>
>
>
> Paul
>
>
>
> *From:* casual_games-bounces at igda.org [mailto:
> casual_games-bounces at igda.org] *On Behalf Of *Aaron Murray
> *Sent:* 27 October 2008 11:46
> *To:* IGDA Casual Games SIG Mailing List
> *Subject:* Re: [casual_games] Dummy voice over
>
>
>
> Hi Paul,
>
>
>
> Personally I like placeholder audio, but I've been advised against it by
> some audio people because sometimes it gets left in, or even worse, the
> developers get used to it and they want the real sound/tracks/voice to be
> familiar, which can cause problems. That said, I use placeholder audio when
> possible.
>
>
>
> As for a tool, I've used this web tool before:
> http://www.research.att.com/~ttsweb/tts/demo.php<http://www.research.att.com/%7Ettsweb/tts/demo.php>
>
>
>
> Surely there are some windows tools available, I just haven't used any.
>
>
>
> -Aaron
>
> On Mon, Oct 27, 2008 at 4:19 AM, Paul Steven <paul_steven at btinternet.com>
> wrote:
>
> I am developing a series of games that have a considerable amount of voice
> over. Ideally I would like to record the voice over as late as possible so
> I
> can be sure I have considered all eventualities. However I really need to
> have some voice over to enable me to program and test the games. One
> possibility is for me to just record a rough version myself however I
> wondered if there is any other alternatives? Perhaps there is a program
> that
> I can type into and it will output a wav of text to speech?
>
> Any advice much appreciated!
>
> Thanks
>
> Paul
>
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>
>
>
> --
> Aaron Murray
> Technical Director, Co-founder
> Tandem Games
> www.TandemGames.com
> www.DomainOfHeroes.com
> "Fun for All. All for Fun."
>
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