[casual_games] Dummy voice over

Paul Steven paul_steven at btinternet.com
Tue Nov 4 10:59:03 EST 2008


Thanks Matthew - I will have a look at that link



From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Matthew Wegner
Sent: 04 November 2008 15:51
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Dummy voice over



PTTS is a command-line tool for using SAPI4/5 voices for text-to-speech.
You could easily automate some kind of WAV file creation with this:
http://jampal.sourceforge.net/ptts.html

We have a scrolling LED sign in the office that lists events, and use this
for the speech part of it.

Best,
Matthew

On Tue, Nov 4, 2008 at 8:43 AM, Paul Steven <paul_steven at btinternet.com>
wrote:

Sorry for the late reply - I just wanted to say thanks Aaron for the link to
the text to speech online tool. It has been extremely helpful playing the
games with the dummy audio and has lead to quite a few changes in the voice
over script. Perhaps one day these text to speech things will be good enough
to prevent me having to spend so much on the voice overJ



Cheers



Paul



From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Aaron Murray
Sent: 27 October 2008 11:46


To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Dummy voice over



Hi Paul,



Personally I like placeholder audio, but I've been advised against it by
some audio people because sometimes it gets left in, or even worse, the
developers get used to it and they want the real sound/tracks/voice to be
familiar, which can cause problems. That said, I use placeholder audio when
possible.



As for a tool, I've used this web tool before:
http://www.research.att.com/~ttsweb/tts/demo.php
<http://www.research.att.com/%7Ettsweb/tts/demo.php>



Surely there are some windows tools available, I just haven't used any.



-Aaron

On Mon, Oct 27, 2008 at 4:19 AM, Paul Steven <paul_steven at btinternet.com>
wrote:

I am developing a series of games that have a considerable amount of voice
over. Ideally I would like to record the voice over as late as possible so I
can be sure I have considered all eventualities. However I really need to
have some voice over to enable me to program and test the games. One
possibility is for me to just record a rough version myself however I
wondered if there is any other alternatives? Perhaps there is a program that
I can type into and it will output a wav of text to speech?

Any advice much appreciated!

Thanks

Paul

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--
Aaron Murray
Technical Director, Co-founder
Tandem Games
www.TandemGames.com
www.DomainOfHeroes.com
"Fun for All. All for Fun."


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