[casual_games] Design resources

Treb Connell trebconnell at gmail.com
Mon Oct 6 17:48:19 EDT 2008


I will recommend reading "A Theory of Fun For Game Design", by Raph Koster,
a very interesting book.

On Mon, Oct 6, 2008 at 10:41 AM, Eric Boosman <eric at darktonic.com> wrote:


> Hi Jade,

>

>

>

> I can't recommend this book enough. It's called The Art of Game Design,

> and it's so chock full of specific ideas, thoughts and advice that I think

> anyone doing game design of any type should read it (not just video games).

>

>

>

> In addition, I think anyone involved in game development in any facet

> should read this to help them understand the fundamental principles in game

> design and why we play. It gives a great big picture look at the process,

> as well as practical advice for the details.

>

>

>

>

> http://www.amazon.com/Art-Game-Design-book-lenses/dp/0123694965/ref=pd_bbs_sr_1?ie=UTF8&s=books&qid=1223314792&sr=8-1

>

>

>

> Cheers,

>

>

>

> Eric Boosman

>

> Creative Director

>

> Mock Science

>

>

>

>

>

> *From:* casual_games-bounces at igda.org [mailto:

> casual_games-bounces at igda.org] *On Behalf Of *Juan Gril

> *Sent:* Monday, September 29, 2008 11:27 AM

> *To:* IGDA Casual Games SIG Mailing List

> *Subject:* Re: [casual_games] Design resources

>

>

>

> http://www.igda.org/wiki/Casual_Games_SIG/Whitepaper/Production_and_Design

>

> On Mon, Sep 29, 2008 at 4:43 AM, Jade Tidy <jade at futurlab.co.uk> wrote:

>

> Hey,

>

>

>

> Can you recommend any books, websites or forums that can help expand my

> knowledge for game design? The areas I'm specifically interested in are UI &

> level design, especially how visuals can dictate play.

>

>

>

> Many thanks,

>

>

>

> Jade

>

>

>

>

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