[casual_games] Design resources
Treb Connell
trebconnell at gmail.com
Mon Oct 6 17:48:19 EDT 2008
I will recommend reading "A Theory of Fun For Game Design", by Raph Koster,
a very interesting book.
On Mon, Oct 6, 2008 at 10:41 AM, Eric Boosman <eric at darktonic.com> wrote:
> Hi Jade,
>
>
>
> I can't recommend this book enough. It's called The Art of Game Design,
> and it's so chock full of specific ideas, thoughts and advice that I think
> anyone doing game design of any type should read it (not just video games).
>
>
>
> In addition, I think anyone involved in game development in any facet
> should read this to help them understand the fundamental principles in game
> design and why we play. It gives a great big picture look at the process,
> as well as practical advice for the details.
>
>
>
>
> http://www.amazon.com/Art-Game-Design-book-lenses/dp/0123694965/ref=pd_bbs_sr_1?ie=UTF8&s=books&qid=1223314792&sr=8-1
>
>
>
> Cheers,
>
>
>
> Eric Boosman
>
> Creative Director
>
> Mock Science
>
>
>
>
>
> *From:* casual_games-bounces at igda.org [mailto:
> casual_games-bounces at igda.org] *On Behalf Of *Juan Gril
> *Sent:* Monday, September 29, 2008 11:27 AM
> *To:* IGDA Casual Games SIG Mailing List
> *Subject:* Re: [casual_games] Design resources
>
>
>
> http://www.igda.org/wiki/Casual_Games_SIG/Whitepaper/Production_and_Design
>
> On Mon, Sep 29, 2008 at 4:43 AM, Jade Tidy <jade at futurlab.co.uk> wrote:
>
> Hey,
>
>
>
> Can you recommend any books, websites or forums that can help expand my
> knowledge for game design? The areas I'm specifically interested in are UI &
> level design, especially how visuals can dictate play.
>
>
>
> Many thanks,
>
>
>
> Jade
>
>
>
>
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