[casual_games] Res: Tips for a (very) small starting company
Aaron Murray
aaron at tandemgames.com
Mon Oct 20 15:29:12 EDT 2008
Jose - I just want to clarify - I am not saying that you'll *need* a
publisher, and you definitely won't need one to start if you have the
time/money already.
What I am saying is that publishers often get a bad rap, but they have
services/experience/money to offer that can be very valuable.
That said - we've been working for about a year now, and we don't have a
publisher yet, though we are finally to the point where we'd like to start
talks with some.
-Aaron
On Mon, Oct 20, 2008 at 12:48 PM, Jose Marin <jose_marin2 at yahoo.com.br>wrote:
> So, loks like we will need a publisher to start.
>
> Could you suggest one that won´t eat one of our´s legs? :-)
>
> ----- Mensagem original ----
> De: Aaron Murray <aaron at tandemgames.com>
> Para: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
> Enviadas: Segunda-feira, 20 de Outubro de 2008 14:05:33
> Assunto: Re: [casual_games] Tips for a (very) small starting company
>
>
> PC is the cheapest/easiest dev platform IMHO. You can pitch your game
> prototypes to the various casual portals. A publisher would help here though
> as they have contacts at all of the portals, and it takes a lot of time from
> a small team to do biz-dev, so if you aren't ready/willing/able to devote
> that time...find someone to help you.
>
> If you want to do traditional cell phone games, you'll need a publisher so
> you can get your game on "the deck" at the various companies. You'll also
> need to make/text dozens of variations for the different phone types. iPhone
> is a little different. Costs $100 to get certified, but you'll still want a
> publisher if you need an advertising budget.
> Flash development might be an opportunity for you - there are plenty of
> flash sites out there- but the revenues *typically* are based on
> ads/impressions/etc - so your game will need to attract players and keep
> them playing.
>
>
> --
> Aaron Murray
> Technical Director, Co-founder
> Tandem Games
> www.TandemGames.com
> www.DomainOfHeroes.com
> "Fun for All. All for Fun."
>
> On Mon, Oct 20, 2008 at 10:56 AM, Jose Marin <jose_marin2 at yahoo.com.br>wrote:
>
>> Hi.
>>
>> I and a friend will open a casual game development company soon, and would
>> like to know your experiences about distribution.
>>
>> What kind of channel would be good for such small company?
>>
>> Also, what platforms (PC, palmtops, cell phones, etc) could be a good
>> start for a small company?
>>
>> We want to make very good games, but still don´t know how so sell them...
>>
>> Thank you!
>>
>> Jose
>>
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>
>
>
>
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>
--
Aaron Murray
Technical Director, Co-founder
Tandem Games
www.TandemGames.com
www.DomainOfHeroes.com
"Fun for All. All for Fun."
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