[casual_games] Res: Tips for a (very) small starting company
Jose Marin
jose_marin2 at yahoo.com.br
Mon Oct 20 13:48:14 EDT 2008
So, loks like we will need a publisher to start.
Could you suggest one that won´t eat one of our´s legs? :-)
----- Mensagem original ----
De: Aaron Murray <aaron at tandemgames.com>
Para: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
Enviadas: Segunda-feira, 20 de Outubro de 2008 14:05:33
Assunto: Re: [casual_games] Tips for a (very) small starting company
PC is the cheapest/easiest dev platform IMHO. You can pitch your game prototypes to the various casual portals. A publisher would help here though as they have contacts at all of the portals, and it takes a lot of time from a small team to do biz-dev, so if you aren't ready/willing/able to devote that time...find someone to help you.
If you want to do traditional cell phone games, you'll need a publisher so you can get your game on "the deck" at the various companies. You'll also need to make/text dozens of variations for the different phone types. iPhone is a little different. Costs $100 to get certified, but you'll still want a publisher if you need an advertising budget.
Flash development might be an opportunity for you - there are plenty of flash sites out there- but the revenues *typically* are based on ads/impressions/etc - so your game will need to attract players and keep them playing.
--
Aaron Murray
Technical Director, Co-founder
Tandem Games
www.TandemGames.com
www.DomainOfHeroes.com
"Fun for All. All for Fun."
On Mon, Oct 20, 2008 at 10:56 AM, Jose Marin <jose_marin2 at yahoo.com.br> wrote:
Hi.
I and a friend will open a casual game development company soon, and would like to know your experiences about distribution.
What kind of channel would be good for such small company?
Also, what platforms (PC, palmtops, cell phones, etc) could be a good start for a small company?
We want to make very good games, but still don´t know how so sell them...
Thank you!
Jose
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