[casual_games] Tips for a (very) small starting company

Aaron Murray aaron at tandemgames.com
Mon Oct 20 12:05:33 EDT 2008


PC is the cheapest/easiest dev platform IMHO. You can pitch your game
prototypes to the various casual portals. A publisher would help here though
as they have contacts at all of the portals, and it takes a lot of time from
a small team to do biz-dev, so if you aren't ready/willing/able to devote
that time...find someone to help you.

If you want to do traditional cell phone games, you'll need a publisher so
you can get your game on "the deck" at the various companies. You'll also
need to make/text dozens of variations for the different phone types. iPhone
is a little different. Costs $100 to get certified, but you'll still want a
publisher if you need an advertising budget.
Flash development might be an opportunity for you - there are plenty of
flash sites out there- but the revenues *typically* are based on
ads/impressions/etc - so your game will need to attract players and keep
them playing.


--
Aaron Murray
Technical Director, Co-founder
Tandem Games
www.TandemGames.com
www.DomainOfHeroes.com
"Fun for All. All for Fun."

On Mon, Oct 20, 2008 at 10:56 AM, Jose Marin <jose_marin2 at yahoo.com.br>wrote:


> Hi.

>

> I and a friend will open a casual game development company soon, and would

> like to know your experiences about distribution.

>

> What kind of channel would be good for such small company?

>

> Also, what platforms (PC, palmtops, cell phones, etc) could be a good start

> for a small company?

>

> We want to make very good games, but still don´t know how so sell them...

>

> Thank you!

>

> Jose

>

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