[casual_games] Market Size for Technologies

Hal Barwood hal at finitearts.com
Tue Sep 2 15:51:36 EDT 2008


I hope your software will be bullet-proof. Nothing annoys me more than
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open for malware attacks. Come to think of it -- your plan itself
sounds a little like malware.



Gaye Lego wrote:

> We are aware of google analytics. But we have some other services that

> are not inclusive to analytics.

>

>

>

> My original question was in regards to the market size of the

> technologies being used to develop games so we can better steer our

> development.

>

>

>

> I was not asking about services or methods for providing business

> intelligence or analytics for games. Sorry if the question was

> misunderstoodJ

>

>

>

>

>

> *From:* casual_games-bounces at igda.org

> [mailto:casual_games-bounces at igda.org] *On Behalf Of *Lee Crawford

> *Sent:* Tuesday, September 02, 2008 2:44 PM

> *To:* IGDA Casual Games SIG Mailing List

> *Subject:* Re: [casual_games] Market Size for Technologies

>

>

>

> Gaye,

>

> There's already a great cross-platform service for that:

>

> http://www.google.com/analytics/

>

> --lee

>

> On Tue, Sep 2, 2008 at 11:38 AM, Gaye Lego <gaye.lego at brickedbox.com

> <mailto:gaye.lego at brickedbox.com>> wrote:

>

> We are planning to design a plug-in for java and c++ games that sends

> back data to the server so pubs and developers can see how many people

> are playing their games and from where.

>

>

>

> We are prioritizing our development and we would like to know how big

> the market is for java games vs. flash vs. C++ Games.

>

>

>

> Thanks,

>

> Gaye

>

>

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>

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