[casual_games] Market Size for Technologies
    Hal Barwood 
    hal at finitearts.com
       
    Tue Sep  2 15:51:36 EDT 2008
    
    
  
I hope your software will be bullet-proof.  Nothing annoys me more than 
an incompetent app that screws up my OS net connections, or sucks up 
online bandwidth or goes online when I don't want it to, or leaves ports 
open for malware attacks.  Come to think of it -- your plan itself 
sounds a little like malware.
Gaye Lego wrote:
> We are aware of google analytics.  But we have some other services that 
> are not inclusive to analytics.
> 
>  
> 
> My original question was in regards to the market size of the 
> technologies being used to develop games so we can better steer our 
> development.
> 
>  
> 
> I was not asking about services or methods for providing business 
> intelligence or analytics for games.  Sorry if the question was 
> misunderstoodJ
> 
>  
> 
>  
> 
> *From:* casual_games-bounces at igda.org 
> [mailto:casual_games-bounces at igda.org] *On Behalf Of *Lee Crawford
> *Sent:* Tuesday, September 02, 2008 2:44 PM
> *To:* IGDA Casual Games SIG Mailing List
> *Subject:* Re: [casual_games] Market Size for Technologies
> 
>  
> 
> Gaye,
> 
>   There's already a great cross-platform service for that:
> 
>     http://www.google.com/analytics/
> 
> --lee
> 
> On Tue, Sep 2, 2008 at 11:38 AM, Gaye Lego <gaye.lego at brickedbox.com 
> <mailto:gaye.lego at brickedbox.com>> wrote:
> 
> We are planning to design a plug-in for java and c++ games that sends 
> back data to the server so pubs and developers can see how many people 
> are playing their games and from where.
> 
>  
> 
> We are prioritizing our development and we would like to know how big 
> the market is for java games vs. flash vs. C++ Games.
> 
>  
> 
> Thanks,
> 
> Gaye
> 
> 
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>  
> 
> 
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