[casual_games] Market Size for Technologies
Hal Barwood
hal at finitearts.com
Tue Sep 2 15:51:36 EDT 2008
I hope your software will be bullet-proof. Nothing annoys me more than
an incompetent app that screws up my OS net connections, or sucks up
online bandwidth or goes online when I don't want it to, or leaves ports
open for malware attacks. Come to think of it -- your plan itself
sounds a little like malware.
Gaye Lego wrote:
> We are aware of google analytics. But we have some other services that
> are not inclusive to analytics.
>
>
>
> My original question was in regards to the market size of the
> technologies being used to develop games so we can better steer our
> development.
>
>
>
> I was not asking about services or methods for providing business
> intelligence or analytics for games. Sorry if the question was
> misunderstoodJ
>
>
>
>
>
> *From:* casual_games-bounces at igda.org
> [mailto:casual_games-bounces at igda.org] *On Behalf Of *Lee Crawford
> *Sent:* Tuesday, September 02, 2008 2:44 PM
> *To:* IGDA Casual Games SIG Mailing List
> *Subject:* Re: [casual_games] Market Size for Technologies
>
>
>
> Gaye,
>
> There's already a great cross-platform service for that:
>
> http://www.google.com/analytics/
>
> --lee
>
> On Tue, Sep 2, 2008 at 11:38 AM, Gaye Lego <gaye.lego at brickedbox.com
> <mailto:gaye.lego at brickedbox.com>> wrote:
>
> We are planning to design a plug-in for java and c++ games that sends
> back data to the server so pubs and developers can see how many people
> are playing their games and from where.
>
>
>
> We are prioritizing our development and we would like to know how big
> the market is for java games vs. flash vs. C++ Games.
>
>
>
> Thanks,
>
> Gaye
>
>
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