[casual_games] Protecting downloadable games
    Hal Barwood 
    hal at finitearts.com
       
    Fri Sep  5 12:02:34 EDT 2008
    
    
  
Be careful with DRMs and Flash -- some of the Flash wrappers embed the 
SWF version of your project and are often *much* slower to execute 
ActionScript than the standalone player.  If you're game is creaking 
already, a DRM could be fatal.
Paul Steven wrote:
> Thank you for all the very useful and informative replies. It sounds like
> there are a few possibilities out there so I will follow up these leads and
> get some more info.
> 
> Quick question regards the cost of these protection schemes. Do these
> companies charge a one off fixed fee or do they work on a commission basis
> related to the number of downloads. I just want to get a rough idea of the
> cost to add to my costing for this project.
> 
> Cheers
> 
> Paul
> 
> -----Original Message-----
> From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
> On Behalf Of Donald
> Sent: 05 September 2008 15:02
> To: IGDA Casual Games SIG Mailing List
> Subject: Re: [casual_games] Protecting downloadable games
> 
> Hi Paul,
> 
> TryMedia is great, however it was purchased earlier this year by Real.  And 
> has since been impossible to get any kind of response back (at least for 
> us).
> 
> We went with SoftwarePassport (the new Armadillo).
> 
> Another couple are "GameShield" and "Plimus". Both are supposed to be very 
> good DRM's as well.
> 
> Good Luck,
> 
> Don
> xBlitz Entertainment
> 
> www.xblitz.com
> www.wrigglewords.com
> 
> 
> ----- Original Message ----- 
> From: "Olivier Besson" <olive at globz.com>
> To: "IGDA Casual Games SIG Mailing List" <casual_games at igda.org>
> Sent: Friday, September 05, 2008 7:05 AM
> Subject: Re: [casual_games] Protecting downloadable games
> 
> 
>   Hi,
> 
> TryMedia ActiveMark (http://www.trymedia.com/) is an encryption system:
> you provide the EXE and they build an encrypted exe.
> There is another popular DRM system but I forgot the name :D
> 
> Regarding flash games, you have to be careful when you choose the way
> you build your exe: Zinc, Swfkit, Jugglor are popular swf-to-exe
> wrappers, but they are not always compatible with encryption systems:
> 
> - In Swfkit, you have to use "no compression" option to become
> activeMark-compatible.
> - Jugglor is activeMark-compatible. Unlike other wrappers, it also keeps
> your original framerate, but it's another issue..;-)
> - Zinc was not not activeMark-compatible "as is" some years ago, ... but
> I didn't check with the Zinc 3.0 version.
> 
> Hope it helps,
> 
> Olivier
> 
> 
> Paul Steven a écrit :
>> Hi
>>
>> I normally only develop online games and have just been asked to
>> develop a series of downloadable games. I am interested to know if
>> people tend to use any protection schemes to prevent piracy of
>> downloadable executable type games and if so what is available? I will
>> be developing the games in Abobe Flash for the PC. I may also offer
>> Mac versions too if this isn’t too much hassle.
>>
>> Any advice much appreciated
>>
>> Thanks
>>
>> Paul
>>
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