[casual_games] Protecting downloadable games

Hal Barwood hal at finitearts.com
Fri Sep 5 12:02:34 EDT 2008


Be careful with DRMs and Flash -- some of the Flash wrappers embed the
SWF version of your project and are often *much* slower to execute
ActionScript than the standalone player. If you're game is creaking
already, a DRM could be fatal.

Paul Steven wrote:

> Thank you for all the very useful and informative replies. It sounds like

> there are a few possibilities out there so I will follow up these leads and

> get some more info.

>

> Quick question regards the cost of these protection schemes. Do these

> companies charge a one off fixed fee or do they work on a commission basis

> related to the number of downloads. I just want to get a rough idea of the

> cost to add to my costing for this project.

>

> Cheers

>

> Paul

>

> -----Original Message-----

> From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]

> On Behalf Of Donald

> Sent: 05 September 2008 15:02

> To: IGDA Casual Games SIG Mailing List

> Subject: Re: [casual_games] Protecting downloadable games

>

> Hi Paul,

>

> TryMedia is great, however it was purchased earlier this year by Real. And

> has since been impossible to get any kind of response back (at least for

> us).

>

> We went with SoftwarePassport (the new Armadillo).

>

> Another couple are "GameShield" and "Plimus". Both are supposed to be very

> good DRM's as well.

>

> Good Luck,

>

> Don

> xBlitz Entertainment

>

> www.xblitz.com

> www.wrigglewords.com

>

>

> ----- Original Message -----

> From: "Olivier Besson" <olive at globz.com>

> To: "IGDA Casual Games SIG Mailing List" <casual_games at igda.org>

> Sent: Friday, September 05, 2008 7:05 AM

> Subject: Re: [casual_games] Protecting downloadable games

>

>

> Hi,

>

> TryMedia ActiveMark (http://www.trymedia.com/) is an encryption system:

> you provide the EXE and they build an encrypted exe.

> There is another popular DRM system but I forgot the name :D

>

> Regarding flash games, you have to be careful when you choose the way

> you build your exe: Zinc, Swfkit, Jugglor are popular swf-to-exe

> wrappers, but they are not always compatible with encryption systems:

>

> - In Swfkit, you have to use "no compression" option to become

> activeMark-compatible.

> - Jugglor is activeMark-compatible. Unlike other wrappers, it also keeps

> your original framerate, but it's another issue..;-)

> - Zinc was not not activeMark-compatible "as is" some years ago, ... but

> I didn't check with the Zinc 3.0 version.

>

> Hope it helps,

>

> Olivier

>

>

> Paul Steven a écrit :

>> Hi

>>

>> I normally only develop online games and have just been asked to

>> develop a series of downloadable games. I am interested to know if

>> people tend to use any protection schemes to prevent piracy of

>> downloadable executable type games and if so what is available? I will

>> be developing the games in Abobe Flash for the PC. I may also offer

>> Mac versions too if this isn’t too much hassle.

>>

>> Any advice much appreciated

>>

>> Thanks

>>

>> Paul

>>

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