[casual_games] Casual Tools?

Hal Barwood hal at finitearts.com
Tue Sep 23 21:34:31 EDT 2008


Flash timeline: it's there, but one rarely uses it. For practical
purposes, an entire game can ride in 1 frame. There are wrinkles, of
course, but timelines in Flash are mostly for embedded movie clips
running inside a larger structure with traditional main loops, etc.

Lennard wrote:

> A quick Flash question since we are on the topic from a caveman C/C++

> guy. My 15 year old is working on a game design and talking about

> timelines and movie clips in Flash. I've always assumed you could use

> Action Script in a more traditional "main loop" kind of programming

> model as well - is that correct?

>

> Sorry for the hijack - dinner conversation was interesting tonight -

> he's at that point where he kind of knows how to do things in a certain

> way and is bull headed about accomplishing them that way. Which is all

> fine - I just want to make sure I'm not leading him down the garden path

> by telling him that there are other ways to skin this cat.

>

> Thanks in advance,

>

> Lennard Feddersen

> CEO, Rusty Axe Games, Inc.

> www.RustyAxe.com

>

> Lennard at RustyAxe.com

> P. 250-635-7623 F. 1-309-422-2466

> P. July & August 518-863-2317

> 5014 Walsh, Terrace, BC, Canada, V8G-4H2

>

>

>

> J R wrote:

>> There is always room for improvement and growth. There are some good

>> engines out there depending on your needs and most of are rather

>> extensible.

>>

>> My personal favs of the crossplatform variety are Unity 3D, Torque

>> Game Builder, and Flash.

>>

>> Most types of titles can be put together in any of the packages.

>>

>> On Tue, Sep 23, 2008 at 5:30 PM, Audry Taylor <talshannon at hotmail.com> wrote:

>>

>>> Are there many game engines or middleware tools for the Casual sector? Are

>>> they good or would you say this is an area that has room for growth?

>>>

>>> (I thought the subject might spark a little conversation!)

>>>

>>> -A

>>>

>>>

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>>

>

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