[casual_games] Casual Tools?
Hal Barwood
hal at finitearts.com
Tue Sep 23 21:34:31 EDT 2008
Flash timeline: it's there, but one rarely uses it. For practical
purposes, an entire game can ride in 1 frame. There are wrinkles, of
course, but timelines in Flash are mostly for embedded movie clips
running inside a larger structure with traditional main loops, etc.
Lennard wrote:
> A quick Flash question since we are on the topic from a caveman C/C++
> guy. My 15 year old is working on a game design and talking about
> timelines and movie clips in Flash. I've always assumed you could use
> Action Script in a more traditional "main loop" kind of programming
> model as well - is that correct?
>
> Sorry for the hijack - dinner conversation was interesting tonight -
> he's at that point where he kind of knows how to do things in a certain
> way and is bull headed about accomplishing them that way. Which is all
> fine - I just want to make sure I'm not leading him down the garden path
> by telling him that there are other ways to skin this cat.
>
> Thanks in advance,
>
> Lennard Feddersen
> CEO, Rusty Axe Games, Inc.
> www.RustyAxe.com
>
> Lennard at RustyAxe.com
> P. 250-635-7623 F. 1-309-422-2466
> P. July & August 518-863-2317
> 5014 Walsh, Terrace, BC, Canada, V8G-4H2
>
>
>
> J R wrote:
>> There is always room for improvement and growth. There are some good
>> engines out there depending on your needs and most of are rather
>> extensible.
>>
>> My personal favs of the crossplatform variety are Unity 3D, Torque
>> Game Builder, and Flash.
>>
>> Most types of titles can be put together in any of the packages.
>>
>> On Tue, Sep 23, 2008 at 5:30 PM, Audry Taylor <talshannon at hotmail.com> wrote:
>>
>>> Are there many game engines or middleware tools for the Casual sector? Are
>>> they good or would you say this is an area that has room for growth?
>>>
>>> (I thought the subject might spark a little conversation!)
>>>
>>> -A
>>>
>>>
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