[casual_games] Club Penguin's Conversion Rate
Aaron Murray
aaron at tandemgames.com
Wed Feb 25 09:48:25 EST 2009
What ratio of subscribers to doubloon purchasers do you have? It is a unique
model.
Thanks for sharing this info.
-Aaron
On Tue, Feb 24, 2009 at 7:43 PM, Daniel James <d at djames.org> wrote:
> On Tue, 24 Feb 2009, Aaron Murray wrote:
>
> > Our numbers vary by source, but we typically convert 30-35% of site
> > visitors into registered players. This "feels" low to me
>
> That's a very good number (which is not to say that you can't improve it
> further!)
>
> Puzzle Pirates gets about 10% of those landing on the site to try the
> game out. About half of those register. The first enormous drop-off can
> be chalked up to a Java signed applet security permission and ~70MB of
> download. We recently added some pre-download excitement (creating a
> pirate) that seems to have made a big difference not yet reflected in
> those numbers, so we may yet approach your dizzy heights.
>
> >From there we convert ~3.5% of registering players to paying customers,
> so your convert to pay is also excellent. It seems that most casual MMOs
> fit into this approximately 5% conversion bracket.
>
> On Whirled we're getting much higher 'try' rates because it's Flash,
> in-browser and lighter weight, so a lot more people get into the game.
> Registration and conversion numbers are not yet proportionally higher,
> but we're working on that!
>
> - Daniel
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--
Aaron Murray
Technical Director, Founder
Tandem Games
www.TandemGames.com
www.DomainOfHeroes.com
"Fun for All. All for Fun."
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