[casual_games] Question about iphone game development
Tom Higgins
tom at unity3d.com
Thu Jun 18 13:08:34 EDT 2009
Paul,
> I have been creating Flash games for the last so many years and am
> curious as to how big a learning curve it would be to have a stab at
> creating iPhone games?
I'm not here to sales pitch so I'll keep it short: Unity offers iPhone
publishing support, we do the dirty engine work for you, you just
design/created your game and away you go. There are well over a
hundred of Unity-authored games on the AppStore already, with more
coming every day. My point? The learning curve can be flattened quite
a bit by relying on engines (like ours) so the OpenGL/Objective-C
stuff stays at arm's length.
Cheers,
Tom
...
Tom Higgins
Product Evangelist
Unity Technologies ApS
http://unity3d.com
E-mail: tom at unity3d.com
Fax: (+1) 888-679-7754
Mobile: (+1) 415-350-5915
Office: (+1) 415-848-2533
Sales: (+1) 415-848-2532
...
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://seven.pairlist.net/pipermail/casual_games/attachments/20090618/6eea9d76/attachment.html>
More information about the Casual_Games
mailing list