[casual_games] Hey Everyone... and looking for help!
Lennard Feddersen
Lennard at RustyAxe.com
Mon Jun 22 14:32:49 EDT 2009
Always interesting to see new projects. Years ago I worked on a baseball
game and the negotiations for licenses were expensive and time consuming
(not that I did them but I saw what others had to go through). Did you
get the rights from NHL to use their name?
Lennard Feddersen
CEO, Rusty Axe Games, Inc.
www.RustyAxe.com
Lennard at RustyAxe.com
P. 250-635-7623 F. 1-309-422-2466
P. July & August 518-863-2317
5014 Walsh, Terrace, BC, Canada, V8G-4H2
Brian Tegart wrote:
>
> Hi all,
>
> I’m Brian, a C++ programmer, and I joined the list because I wanted to
> keep my finger on the pulse of the casual gaming community.
>
> I recently finished developing a prototype of a game called “Card
> Hockey” for someone who designed the game. It is not quite finished
> enough to sell as a finished product, but it is close. You can learn
> more about it here: http://www.tegarttech.com/cardhockey . The
> prototype is written in C++ and is currently fairly Windows-specific
> in terms of code. We are looking for the following help:
>
> - graphics artist to provide better graphics
>
> - Flash developer to develop an online version
>
> - C++ programmer to help finish up the Windows version (including
> networked/online play)
>
> - C++ programmer to help/lead porting/refactoring/rewriting for a Mac
> OSX version (I have a Mac myself, but little Mac experience)
>
> - C++/Objective-C programmer to help/lead
> porting/refactoring/rewriting for a iPhone version (I have an iPhone
> myself, but little iPhone development experience)
>
> - programmer to help/lead porting/refactoring/rewriting for a platform
> of your preference
>
> We are also going to be using the Card Hockey project as the basis for
> Card Football (soccer). If any of the above interest you, email me and
> the game designer/owner (Paul Fletcher: card-hockey at shaw.ca
> <mailto:card-hockey at shaw.ca> ) with which tasks interest you and some
> details about your experience. We can then provide the playable
> (Windows-only) prototype and more detail about the scope, and then you
> can decide if you are still interested and how much you would charge
> (per hour, total, or other) for your particular involvement. We will
> then decide who to we would like to move forward on this project with.
>
> Thanks,
>
> Brian Tegart
>
> *From:* casual_games-bounces at igda.org
> <mailto:casual_games-bounces at igda.org>
> [mailto:casual_games-bounces at igda.org
> <mailto:casual_games-bounces at igda.org>] *On Behalf Of *oscar is oscar
> *Sent:* Thursday, 18 June 2009 12:46 AM
> *To:* IGDA Casual Games SIG Mailing List
> *Subject:* [casual_games] Hey Everyone... Sound Off will ya? ^_^
>
> Hey guys, maybe its just me but this discussion list has been idle for
> a while....
>
> Let's all just say "Hi, my name is _____________ I joined this list
> because ______________."
>
> Hi, my name is Oscar, I joined this list because I'm a designer who is
> looking for new associates in the industry. I also have interests in
> utilizing games for social purposes.
>
> Oscar
>
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