[casual_games] Unity 3D

Matthew Wegner mwegner at flashbangstudios.com
Thu Aug 26 13:11:21 EDT 2010


We've used Unity for years. Our most prominent Unity project was the 8-week
games at Blurst.com.

Depending on your game, you can get away with a ton of prefabs in a scene to
work around the lack of scene merge (artists or programmers can commit
individual prefabs).

If you have three or more artists per role it will probably get sticky (ie
three environment artists working on the same environment, etc). Different
roles don't collide very often; you can update meshes, textures, etc,
without touching the scene files.

Best,
Matthew

On Thu, Aug 26, 2010 at 9:54 AM, Adam Martin <adam.m.s.martin at googlemail.com

> wrote:



> Ouch. I can see that being a showstopper for a lot of studios adopting

> Unity.

>

> (we've considered it and done the eval 3 times now, and each time

> found showstoppers that meant we couldn't take it further - NB: we

> were only evaluating for use on iPhone/iPad)

>

> On 26 August 2010 17:19, Juan Gril <juangril at jojugames.com> wrote:

> > No, you can't. That's why we are complaining about it.

> >

> > On Thu, Aug 26, 2010 at 8:14 AM, Adam Martin

> > <adam.m.s.martin at googlemail.com> wrote:

> >>

> >> Can you offline export to a mergeable file format and use a mainstream

> >> version-control system instead?

> >>

> >> IME, you should never use a VCS if VCS isn't the vendor's main

> >> business. Too much pain, too much lost time, too much missing

> >> performance or features.

> >>

> >> On 26 August 2010 16:03, Juan Gril <juangril at jojugames.com> wrote:

> >> > I agree 100% with what Jeff and Grant are saying are the biggest

> hurdles

> >> > with Unity right now. Here at Joju we have one project in development,

> >> > and

> >> > we are having a great time with it, despite those flaws. The devs in

> the

> >> > project are quite happy because of the fact that they don't have to

> work

> >> > with Flash :).

> >> > We may start a mobile game in a month, and if we do we'll use it too.

> >> > Cheers,

> >> > Juan

> >> >

> >> > On Thu, Aug 26, 2010 at 7:35 AM, Iestyn Lloyd <iestyn at gmail.com>

> wrote:

> >> >>

> >> >> Yeah, lack of Scene merge is quite a pain..

> >> >>

> >> >> On Thu, Aug 26, 2010 at 3:33 PM, Grant Shonkwiler <gshonk at gmail.com>

> >> >> wrote:

> >> >>>

> >> >>> We use it here at Megatouch Games. We love it, the biggest problem

> we

> >> >>> are

> >> >>> having is with the source control (Asset Server) it doesn't really

> >> >>> want to

> >> >>> play well with more than one or two people working on a game. Also

> >> >>> there is

> >> >>> no scene merge, hopefully they will fix this soon because it is

> >> >>> crippling if

> >> >>> you are trying to make a project with a big team.

> >> >>> Let me know if anyone has found a work around for this, we just all

> >> >>> have

> >> >>> our own sandboxes in each project and hand merge stuff.

> >> >>>

> >> >>> Grant Shonkwiler

> >> >>>

> >> >>> On Thu, Aug 26, 2010 at 10:10 AM, Jeff Murray

> >> >>> <jeff at psychicparrotgames.com> wrote:

> >> >>>>

> >> >>>> Hey iestyn,

> >> >>>> I've been using Unity for 3 years now and I think it's an

> incredible

> >> >>>> engine. I've produced browser-based games, desktop apps for Mac and

> >> >>>> PC and

> >> >>>> iPhone games (if you have an iphone, I built the skateboarding game

> >> >>>> MikeV:

> >> >>>> Do or Die with Unity iPhone).

> >> >>>> Up until Unity 3, its biggest failing was not having a debugger ...

> >> >>>> since that's now a part of Unity 3, in my opinion, the biggest

> >> >>>> failing right

> >> >>>> now is that it doesn't exactly handle 2d (UI included) very well.

> >> >>>> Sure, you

> >> >>>> can make 2d games and UI but there's no dedicated 2d framework to

> >> >>>> make it

> >> >>>> easier on the devs. It's always 3d pretending to be 2d, if you know

> >> >>>> what I

> >> >>>> mean. There were plans to have a fast 2d framework built in to

> Unity

> >> >>>> 3, but

> >> >>>> it didn't make it in. That's my only major gripe, tbh.

> >> >>>> The amount of positives totally outweigh the negatives. I get

> tempted

> >> >>>> to

> >> >>>> check out other engines every once in a while - and I do - but I

> >> >>>> always end

> >> >>>> up coming back to Unity.

> >> >>>> Cheers!

> >> >>>> Jeff.

> >> >>>>

> >> >>>>

> >> >>>> On 2010-08-26, at 8:36 AM, Iestyn Lloyd wrote:

> >> >>>>

> >> >>>> Hi List,

> >> >>>> How many people here are using Unity for game dev? I've made a

> couple

> >> >>>> of

> >> >>>> small web games now, and started making an iPhone/iPad/Android

> game,

> >> >>>> and I'm

> >> >>>> extremely impressed. The beta of Unity 3 is absolutely *amazing*...

> >> >>>> Anyone care to share their thoughts on Unity?

> >> >>>> Cheers,

> >> >>>> iestyn

> >> >>>> --

> >> >>>> http://iestyn.net

> >> >>>> http://twitter.com/yezzer

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> >> >

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