[casual_games] Unity 3D
Adam Martin
adam.m.s.martin at googlemail.com
Thu Aug 26 12:54:36 EDT 2010
Ouch. I can see that being a showstopper for a lot of studios adopting Unity.
(we've considered it and done the eval 3 times now, and each time
found showstoppers that meant we couldn't take it further - NB: we
were only evaluating for use on iPhone/iPad)
On 26 August 2010 17:19, Juan Gril <juangril at jojugames.com> wrote:
> No, you can't. That's why we are complaining about it.
>
> On Thu, Aug 26, 2010 at 8:14 AM, Adam Martin
> <adam.m.s.martin at googlemail.com> wrote:
>>
>> Can you offline export to a mergeable file format and use a mainstream
>> version-control system instead?
>>
>> IME, you should never use a VCS if VCS isn't the vendor's main
>> business. Too much pain, too much lost time, too much missing
>> performance or features.
>>
>> On 26 August 2010 16:03, Juan Gril <juangril at jojugames.com> wrote:
>> > I agree 100% with what Jeff and Grant are saying are the biggest hurdles
>> > with Unity right now. Here at Joju we have one project in development,
>> > and
>> > we are having a great time with it, despite those flaws. The devs in the
>> > project are quite happy because of the fact that they don't have to work
>> > with Flash :).
>> > We may start a mobile game in a month, and if we do we'll use it too.
>> > Cheers,
>> > Juan
>> >
>> > On Thu, Aug 26, 2010 at 7:35 AM, Iestyn Lloyd <iestyn at gmail.com> wrote:
>> >>
>> >> Yeah, lack of Scene merge is quite a pain..
>> >>
>> >> On Thu, Aug 26, 2010 at 3:33 PM, Grant Shonkwiler <gshonk at gmail.com>
>> >> wrote:
>> >>>
>> >>> We use it here at Megatouch Games. We love it, the biggest problem we
>> >>> are
>> >>> having is with the source control (Asset Server) it doesn't really
>> >>> want to
>> >>> play well with more than one or two people working on a game. Also
>> >>> there is
>> >>> no scene merge, hopefully they will fix this soon because it is
>> >>> crippling if
>> >>> you are trying to make a project with a big team.
>> >>> Let me know if anyone has found a work around for this, we just all
>> >>> have
>> >>> our own sandboxes in each project and hand merge stuff.
>> >>>
>> >>> Grant Shonkwiler
>> >>>
>> >>> On Thu, Aug 26, 2010 at 10:10 AM, Jeff Murray
>> >>> <jeff at psychicparrotgames.com> wrote:
>> >>>>
>> >>>> Hey iestyn,
>> >>>> I've been using Unity for 3 years now and I think it's an incredible
>> >>>> engine. I've produced browser-based games, desktop apps for Mac and
>> >>>> PC and
>> >>>> iPhone games (if you have an iphone, I built the skateboarding game
>> >>>> MikeV:
>> >>>> Do or Die with Unity iPhone).
>> >>>> Up until Unity 3, its biggest failing was not having a debugger ...
>> >>>> since that's now a part of Unity 3, in my opinion, the biggest
>> >>>> failing right
>> >>>> now is that it doesn't exactly handle 2d (UI included) very well.
>> >>>> Sure, you
>> >>>> can make 2d games and UI but there's no dedicated 2d framework to
>> >>>> make it
>> >>>> easier on the devs. It's always 3d pretending to be 2d, if you know
>> >>>> what I
>> >>>> mean. There were plans to have a fast 2d framework built in to Unity
>> >>>> 3, but
>> >>>> it didn't make it in. That's my only major gripe, tbh.
>> >>>> The amount of positives totally outweigh the negatives. I get tempted
>> >>>> to
>> >>>> check out other engines every once in a while - and I do - but I
>> >>>> always end
>> >>>> up coming back to Unity.
>> >>>> Cheers!
>> >>>> Jeff.
>> >>>>
>> >>>>
>> >>>> On 2010-08-26, at 8:36 AM, Iestyn Lloyd wrote:
>> >>>>
>> >>>> Hi List,
>> >>>> How many people here are using Unity for game dev? I've made a couple
>> >>>> of
>> >>>> small web games now, and started making an iPhone/iPad/Android game,
>> >>>> and I'm
>> >>>> extremely impressed. The beta of Unity 3 is absolutely *amazing*...
>> >>>> Anyone care to share their thoughts on Unity?
>> >>>> Cheers,
>> >>>> iestyn
>> >>>> --
>> >>>> http://iestyn.net
>> >>>> http://twitter.com/yezzer
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