[casual_games] Unity 3D
Juan Gril
juangril at jojugames.com
Thu Aug 26 12:19:50 EDT 2010
No, you can't. That's why we are complaining about it.
On Thu, Aug 26, 2010 at 8:14 AM, Adam Martin <adam.m.s.martin at googlemail.com
> wrote:
> Can you offline export to a mergeable file format and use a mainstream
> version-control system instead?
>
> IME, you should never use a VCS if VCS isn't the vendor's main
> business. Too much pain, too much lost time, too much missing
> performance or features.
>
> On 26 August 2010 16:03, Juan Gril <juangril at jojugames.com> wrote:
> > I agree 100% with what Jeff and Grant are saying are the biggest hurdles
> > with Unity right now. Here at Joju we have one project in development,
> and
> > we are having a great time with it, despite those flaws. The devs in the
> > project are quite happy because of the fact that they don't have to work
> > with Flash :).
> > We may start a mobile game in a month, and if we do we'll use it too.
> > Cheers,
> > Juan
> >
> > On Thu, Aug 26, 2010 at 7:35 AM, Iestyn Lloyd <iestyn at gmail.com> wrote:
> >>
> >> Yeah, lack of Scene merge is quite a pain..
> >>
> >> On Thu, Aug 26, 2010 at 3:33 PM, Grant Shonkwiler <gshonk at gmail.com>
> >> wrote:
> >>>
> >>> We use it here at Megatouch Games. We love it, the biggest problem we
> are
> >>> having is with the source control (Asset Server) it doesn't really want
> to
> >>> play well with more than one or two people working on a game. Also
> there is
> >>> no scene merge, hopefully they will fix this soon because it is
> crippling if
> >>> you are trying to make a project with a big team.
> >>> Let me know if anyone has found a work around for this, we just all
> have
> >>> our own sandboxes in each project and hand merge stuff.
> >>>
> >>> Grant Shonkwiler
> >>>
> >>> On Thu, Aug 26, 2010 at 10:10 AM, Jeff Murray
> >>> <jeff at psychicparrotgames.com> wrote:
> >>>>
> >>>> Hey iestyn,
> >>>> I've been using Unity for 3 years now and I think it's an incredible
> >>>> engine. I've produced browser-based games, desktop apps for Mac and PC
> and
> >>>> iPhone games (if you have an iphone, I built the skateboarding game
> MikeV:
> >>>> Do or Die with Unity iPhone).
> >>>> Up until Unity 3, its biggest failing was not having a debugger ...
> >>>> since that's now a part of Unity 3, in my opinion, the biggest failing
> right
> >>>> now is that it doesn't exactly handle 2d (UI included) very well.
> Sure, you
> >>>> can make 2d games and UI but there's no dedicated 2d framework to make
> it
> >>>> easier on the devs. It's always 3d pretending to be 2d, if you know
> what I
> >>>> mean. There were plans to have a fast 2d framework built in to Unity
> 3, but
> >>>> it didn't make it in. That's my only major gripe, tbh.
> >>>> The amount of positives totally outweigh the negatives. I get tempted
> to
> >>>> check out other engines every once in a while - and I do - but I
> always end
> >>>> up coming back to Unity.
> >>>> Cheers!
> >>>> Jeff.
> >>>>
> >>>>
> >>>> On 2010-08-26, at 8:36 AM, Iestyn Lloyd wrote:
> >>>>
> >>>> Hi List,
> >>>> How many people here are using Unity for game dev? I've made a couple
> of
> >>>> small web games now, and started making an iPhone/iPad/Android game,
> and I'm
> >>>> extremely impressed. The beta of Unity 3 is absolutely *amazing*...
> >>>> Anyone care to share their thoughts on Unity?
> >>>> Cheers,
> >>>> iestyn
> >>>> --
> >>>> http://iestyn.net
> >>>> http://twitter.com/yezzer
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> >>
> >>
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