[casual_games] Unity 3D

Adam Martin adam.m.s.martin at googlemail.com
Thu Aug 26 11:14:36 EDT 2010


Can you offline export to a mergeable file format and use a mainstream
version-control system instead?

IME, you should never use a VCS if VCS isn't the vendor's main
business. Too much pain, too much lost time, too much missing
performance or features.

On 26 August 2010 16:03, Juan Gril <juangril at jojugames.com> wrote:

> I agree 100% with what Jeff and Grant are saying are the biggest hurdles

> with Unity right now. Here at Joju we have one project in development, and

> we are having a great time with it, despite those flaws. The devs in the

> project are quite happy because of the fact that they don't have to work

> with Flash :).

> We may start a mobile game in a month, and if we do we'll use it too.

> Cheers,

> Juan

>

> On Thu, Aug 26, 2010 at 7:35 AM, Iestyn Lloyd <iestyn at gmail.com> wrote:

>>

>> Yeah, lack of Scene merge is quite a pain..

>>

>> On Thu, Aug 26, 2010 at 3:33 PM, Grant Shonkwiler <gshonk at gmail.com>

>> wrote:

>>>

>>> We use it here at Megatouch Games. We love it, the biggest problem we are

>>> having is with the source control (Asset Server) it doesn't really want to

>>> play well with more than one or two people working on a game. Also there is

>>> no scene merge, hopefully they will fix this soon because it is crippling if

>>> you are trying to make a project with a big team.

>>> Let me know if anyone has found a work around for this, we just all have

>>> our own sandboxes in each project and hand merge stuff.

>>>

>>> Grant Shonkwiler

>>>

>>> On Thu, Aug 26, 2010 at 10:10 AM, Jeff Murray

>>> <jeff at psychicparrotgames.com> wrote:

>>>>

>>>> Hey iestyn,

>>>> I've been using Unity for 3 years now and I think it's an incredible

>>>> engine. I've produced browser-based games, desktop apps for Mac and PC and

>>>> iPhone games (if you have an iphone, I built the skateboarding game MikeV:

>>>> Do or Die with Unity iPhone).

>>>> Up until Unity 3, its biggest failing was not having a debugger ...

>>>> since that's now a part of Unity 3, in my opinion, the biggest failing right

>>>> now is that it doesn't exactly handle 2d (UI included) very well. Sure, you

>>>> can make 2d games and UI but there's no dedicated 2d framework to make it

>>>> easier on the devs. It's always 3d pretending to be 2d, if you know what I

>>>> mean. There were plans to have a fast 2d framework built in to Unity 3, but

>>>> it didn't make it in. That's my only major gripe, tbh.

>>>> The amount of positives totally outweigh the negatives. I get tempted to

>>>> check out other engines every once in a while - and I do - but I always end

>>>> up coming back to Unity.

>>>> Cheers!

>>>> Jeff.

>>>>

>>>>

>>>> On 2010-08-26, at 8:36 AM, Iestyn Lloyd wrote:

>>>>

>>>> Hi List,

>>>> How many people here are using Unity for game dev? I've made a couple of

>>>> small web games now, and started making an iPhone/iPad/Android game, and I'm

>>>> extremely impressed. The beta of Unity 3 is absolutely *amazing*...

>>>> Anyone care to share their thoughts on Unity?

>>>> Cheers,

>>>> iestyn

>>>> --

>>>> http://iestyn.net

>>>> http://twitter.com/yezzer

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>>

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