[casual_games] Unity 3D
Adam Martin
adam.m.s.martin at googlemail.com
Thu Aug 26 11:14:36 EDT 2010
Can you offline export to a mergeable file format and use a mainstream
version-control system instead?
IME, you should never use a VCS if VCS isn't the vendor's main
business. Too much pain, too much lost time, too much missing
performance or features.
On 26 August 2010 16:03, Juan Gril <juangril at jojugames.com> wrote:
> I agree 100% with what Jeff and Grant are saying are the biggest hurdles
> with Unity right now. Here at Joju we have one project in development, and
> we are having a great time with it, despite those flaws. The devs in the
> project are quite happy because of the fact that they don't have to work
> with Flash :).
> We may start a mobile game in a month, and if we do we'll use it too.
> Cheers,
> Juan
>
> On Thu, Aug 26, 2010 at 7:35 AM, Iestyn Lloyd <iestyn at gmail.com> wrote:
>>
>> Yeah, lack of Scene merge is quite a pain..
>>
>> On Thu, Aug 26, 2010 at 3:33 PM, Grant Shonkwiler <gshonk at gmail.com>
>> wrote:
>>>
>>> We use it here at Megatouch Games. We love it, the biggest problem we are
>>> having is with the source control (Asset Server) it doesn't really want to
>>> play well with more than one or two people working on a game. Also there is
>>> no scene merge, hopefully they will fix this soon because it is crippling if
>>> you are trying to make a project with a big team.
>>> Let me know if anyone has found a work around for this, we just all have
>>> our own sandboxes in each project and hand merge stuff.
>>>
>>> Grant Shonkwiler
>>>
>>> On Thu, Aug 26, 2010 at 10:10 AM, Jeff Murray
>>> <jeff at psychicparrotgames.com> wrote:
>>>>
>>>> Hey iestyn,
>>>> I've been using Unity for 3 years now and I think it's an incredible
>>>> engine. I've produced browser-based games, desktop apps for Mac and PC and
>>>> iPhone games (if you have an iphone, I built the skateboarding game MikeV:
>>>> Do or Die with Unity iPhone).
>>>> Up until Unity 3, its biggest failing was not having a debugger ...
>>>> since that's now a part of Unity 3, in my opinion, the biggest failing right
>>>> now is that it doesn't exactly handle 2d (UI included) very well. Sure, you
>>>> can make 2d games and UI but there's no dedicated 2d framework to make it
>>>> easier on the devs. It's always 3d pretending to be 2d, if you know what I
>>>> mean. There were plans to have a fast 2d framework built in to Unity 3, but
>>>> it didn't make it in. That's my only major gripe, tbh.
>>>> The amount of positives totally outweigh the negatives. I get tempted to
>>>> check out other engines every once in a while - and I do - but I always end
>>>> up coming back to Unity.
>>>> Cheers!
>>>> Jeff.
>>>>
>>>>
>>>> On 2010-08-26, at 8:36 AM, Iestyn Lloyd wrote:
>>>>
>>>> Hi List,
>>>> How many people here are using Unity for game dev? I've made a couple of
>>>> small web games now, and started making an iPhone/iPad/Android game, and I'm
>>>> extremely impressed. The beta of Unity 3 is absolutely *amazing*...
>>>> Anyone care to share their thoughts on Unity?
>>>> Cheers,
>>>> iestyn
>>>> --
>>>> http://iestyn.net
>>>> http://twitter.com/yezzer
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