[casual_games] Is Everyone going to ABANDON FLASH for UNITY3D?
oscar is oscar
oscar.oscar.oscar at gmail.com
Mon Aug 30 14:28:13 EDT 2010
^_^
Thanks Tom. Its nice to see someone speak honestly about their product...
even with an honest bias. ;)
On Mon, Aug 30, 2010 at 2:25 PM, Tom Higgins <tom at unity3d.com> wrote:
> Sorry to be late to the game here but I was out ill last week. I'd just
> like to offer some quick thoughts:
>
> 1. It's not about "abandoning" one tool for another, neither Flash nor
> Unity solve all problems so keep them both in your arsenal and apply the
> right tool for the job in question.
>
> 2. Unity can be used for 2D work as well as 3D, we'll be fleshing out new
> features to facilitate that in the 3.x family (3.0 soon to be released!).
>
> 3. Yes, our install base penetration is in the 'few percent' range (roughly
> 30M installs out there now, 2-2.5M more per month being added), but we see
> higher success rates than that on actual content pages. We've seen numbers
> as high as 60-80%, that being the percent of people hitting a content page
> that actually reach/play the content. So some have the player, many others
> do not and are willing to do the install, but again they tend to be
> content-motivated.
>
> 4. In the 3.0 release we're vastly improving the install experience for
> Windows users (Mac work still under way but Win is still the dominant share)
> to bring it to a true one-click install, lowering the barrier even more.
>
> 5. Agreed, lots to be done for anyone that feels they want to "replace
> Flash", but that's not our mission statement nor our explicit goal.
>
>
> Ok, just wanted to get that off my chest as a biased member of this list.
> :)
>
>
> Tom Higgins
> Product Evangelist, Unity Technologies
> http://unity3d.com | Answers <http://answers.unity3d.com> • Blogs<http://blogs.unity3d.com>
> • Feedback <http://feedback.unity3d.com> • Forums<http://forum.unity3d.com>
>
>
> Desk: +1 415.820.4273 | Mobile: +1 415.525.2466 | Fax: +1 888.679.7754
>
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