[casual_games] Zynga Gunning Up (And Lawyering Up) For WarAgainst Facebook With Zynga Live
Lennard Feddersen
lennard at rustyaxe.com
Tue May 11 11:53:15 EDT 2010
As a combat strategy it's better than just doing whatever Facebook tells
them to - at least in this case FB stands to potentially lose a litte.
Another site, in a browser, is just a click away and then they are
starting to build something of value for themselves.
On 11/05/2010 1:09 AM, Johnson, Joel wrote:
>
> But it does beg the question, that if Zynga were to move out onto
> their own site, would the traffic still be as high?
>
> I only ask this because it seems to me that the phenomenal number of
> users they have is because people on Facebook could choose to play
> with one another, many times reminded due to the constant
> "wall-posts-from-games", WHILE they were catching up with their friends.
>
> I wonder if the same number of people might be willing to take the
> effort to go to another site, just to play games...
>
> *From:* casual_games-bounces at igda.org
> [mailto:casual_games-bounces at igda.org] *On Behalf Of *Tom Park
> *Sent:* Monday, May 10, 2010 11:41 PM
> *To:* IGDA Casual Games SIG Mailing List
> *Subject:* Re: [casual_games] Zynga Gunning Up (And Lawyering Up) For
> WarAgainst Facebook With Zynga Live
>
> What Arrington wrote was: "But a much bigger concern now is Facebook's
> force feeding of Facebook Credits as the only payment platform that
> Zynga and others can use."
>
> So he's saying the "force feeding" is specific to "Zynga and others".
>
> I'm sure most of the people who can answer that question definitively
> are under NDA, but it is not being forced on all developers, at least
> not yet.
>
> On Mon, May 10, 2010 at 9:58 AM, James C. Smith <james at reflexive.net
> <mailto:james at reflexive.net>> wrote:
>
> Are these facts accurate? Maybe I have been living under a rock but I
> and missed the news about Facebook Credits being forced as the only
> payment options. Last I heard, Facebook was offering a Facebook
> credits system with a 30% fee but it was an option and developers were
> free to use it while also using Offerpal and other payment solutions.
> Has this changed?
>
>
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