[casual_games] Notes from community chat

oscar is oscar oscar.oscar.oscar at gmail.com
Mon Nov 8 16:09:27 EST 2010


I wouldn't mind if we could mirror our posts to Facebook, with a
minimum of fuss. I would NOT like FB to be the primary means of
interfacing with this group.



On Mon, Nov 8, 2010 at 3:24 PM, Thomas H. Buscaglia
<thb at gameattorney.com> wrote:

> what about a linkedin group?

>

> At 03:49 AM 11/8/2010, you wrote:

>

> Note that historically, large FB groups have "lost" something like 20-30% of

> all outgoing messages. i.e. moderator sends a message to all, but FB doesn't

> send the message (even internally - never reaches the recipient FB inbox,

> let alone send out the email)

>

> I used to think this was their internal filtering systems, but they recently

> (within last 6 months) replaced their messaging system, so maybe it was just

> bugs, and now it's fixed.

>

> Either way, I would be very cautious about using FB as a primary contact

> medium. It's simply not their core business, and (understandably) it took a

> very long time for them to do anything about the problems.

>

> (I used to run a few groups on FB, and this became such a huge problem, we

> eventually migrated all of them to other websites)

>

> On 8 November 2010 04:17, Ryan Sumo < endlessthirteen at yahoo.com> wrote:

>

> Just anecdotal evidence on my part.  In organizing meetups and events

> locally, I've found that people reply through facebook groups/fan pages in a

> far more timely manner.  For the most part people would ignore my mass

> emails, but reply to my facebook messages.

>

> It could just be the fact that more people are on it these days, or that

> there is a compartmentalization of these communications networks.  I

> certainly have one business email address (gmail), one personal

> email(yahoo), and everything else through facebook.

>

> Ryan Sumo

> freelance artist/IGDA Manila chairperson

> portfolio - http://ryansumo.carbonmade.com/

> blog - http://geekofalltrades.wordpress.com/

> IGDA Manila forum - http://tinyurl.com/igdamanila

>

>

>

> From: Matthew Ford <matthew at fordfam.com>

> To: IGDA Casual Games SIG Mailing List <casual_games at igda.org >

> Sent: Monday, November 8, 2010 11:55:47 AM

> Subject: Re: [casual_games] Notes from community chat

>

> I'd propose a middle ground. I personally like email a lot more than

> Facebook, and any professional should be looking at his or her inbox

> regularly. But, very many of the people I teach (at university) and most

> that I mentor (a lot of teenagers) consider email something old people use,

> a necessary means to validate memberships to web sites, and otherwise is

> just a spam collector to be skimmed maybe once a month. Like or hate that

> fact, they are not going to change because of us. Until we get them more

> firmly into the ancient world of email, I think we need to reach out in any

> way we can to keep the IGDA vital.

>

> So I propose that all IGDA communications, like those of any business,

> should be duplicated across all viable channels. Send it in email, and I'll

> keep reading it that way. But also send it to a FB group. Link it in a

> status update on a FB page. Blog it, with RSS support. And tweet links to

> it. Podcast it. The internet really is a series of tubes and we have no

> choice but to squirt our brains into every one we can find, to get the word

> out.

>

> Otherwise, it would seem to me like this is 1995 and we are refusing to

> embrace a new dehumanizing fad called "email", and sticking to just a

> printed newsletter.

>

> I also have to point out that asking this question via an email list is

> going to produce a wee bit of preference bias...

>

> --Matt

>

> * * *

> Matthew Ford - matthew at fordfam dot com - http://www.fordfam.com/matthew

>

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> “There’s been this tradition in the [video-game] industry that everybody

> gets screwed on their first deal,  I'm doing my best to make sure that that

> becomes a historical anecdote instead of the way we do business.”

> Tom Buscaglia, The Game Attorney - Lawyers Weekly, December 3, 2007.

>

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