[casual_games] Notes from community chat
oscar is oscar
oscar.oscar.oscar at gmail.com
Mon Nov 8 16:09:27 EST 2010
I wouldn't mind if we could mirror our posts to Facebook, with a
minimum of fuss. I would NOT like FB to be the primary means of
interfacing with this group.
On Mon, Nov 8, 2010 at 3:24 PM, Thomas H. Buscaglia
<thb at gameattorney.com> wrote:
> what about a linkedin group?
>
> At 03:49 AM 11/8/2010, you wrote:
>
> Note that historically, large FB groups have "lost" something like 20-30% of
> all outgoing messages. i.e. moderator sends a message to all, but FB doesn't
> send the message (even internally - never reaches the recipient FB inbox,
> let alone send out the email)
>
> I used to think this was their internal filtering systems, but they recently
> (within last 6 months) replaced their messaging system, so maybe it was just
> bugs, and now it's fixed.
>
> Either way, I would be very cautious about using FB as a primary contact
> medium. It's simply not their core business, and (understandably) it took a
> very long time for them to do anything about the problems.
>
> (I used to run a few groups on FB, and this became such a huge problem, we
> eventually migrated all of them to other websites)
>
> On 8 November 2010 04:17, Ryan Sumo < endlessthirteen at yahoo.com> wrote:
>
> Just anecdotal evidence on my part. In organizing meetups and events
> locally, I've found that people reply through facebook groups/fan pages in a
> far more timely manner. For the most part people would ignore my mass
> emails, but reply to my facebook messages.
>
> It could just be the fact that more people are on it these days, or that
> there is a compartmentalization of these communications networks. I
> certainly have one business email address (gmail), one personal
> email(yahoo), and everything else through facebook.
>
> Ryan Sumo
> freelance artist/IGDA Manila chairperson
> portfolio - http://ryansumo.carbonmade.com/
> blog - http://geekofalltrades.wordpress.com/
> IGDA Manila forum - http://tinyurl.com/igdamanila
>
>
>
> From: Matthew Ford <matthew at fordfam.com>
> To: IGDA Casual Games SIG Mailing List <casual_games at igda.org >
> Sent: Monday, November 8, 2010 11:55:47 AM
> Subject: Re: [casual_games] Notes from community chat
>
> I'd propose a middle ground. I personally like email a lot more than
> Facebook, and any professional should be looking at his or her inbox
> regularly. But, very many of the people I teach (at university) and most
> that I mentor (a lot of teenagers) consider email something old people use,
> a necessary means to validate memberships to web sites, and otherwise is
> just a spam collector to be skimmed maybe once a month. Like or hate that
> fact, they are not going to change because of us. Until we get them more
> firmly into the ancient world of email, I think we need to reach out in any
> way we can to keep the IGDA vital.
>
> So I propose that all IGDA communications, like those of any business,
> should be duplicated across all viable channels. Send it in email, and I'll
> keep reading it that way. But also send it to a FB group. Link it in a
> status update on a FB page. Blog it, with RSS support. And tweet links to
> it. Podcast it. The internet really is a series of tubes and we have no
> choice but to squirt our brains into every one we can find, to get the word
> out.
>
> Otherwise, it would seem to me like this is 1995 and we are refusing to
> embrace a new dehumanizing fad called "email", and sticking to just a
> printed newsletter.
>
> I also have to point out that asking this question via an email list is
> going to produce a wee bit of preference bias...
>
> --Matt
>
> * * *
> Matthew Ford - matthew at fordfam dot com - http://www.fordfam.com/matthew
>
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> Thomas H. Buscaglia, Esquire
> The Game Attorney
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> “There’s been this tradition in the [video-game] industry that everybody
> gets screwed on their first deal, I'm doing my best to make sure that that
> becomes a historical anecdote instead of the way we do business.”
> Tom Buscaglia, The Game Attorney - Lawyers Weekly, December 3, 2007.
>
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