[casual_games] Salutations. Seeking Recommendation for an Android/iPhone Game Development Platform for a Multiplayer Card Game...

Miguel Portilla miguelportilla at pobros.com
Thu Aug 4 14:16:39 EDT 2011


Lennard, I come from a VC++ background as well and have shared that pain :)

I took a look at Unity for a 2D game about 3 years ago. It didn't handle
2D well, in fact things like pixel perfect sprites were not possible
which was a deal breaker for us. I had urged the Unity guys to add
better 2D support, don't know if its improved with newer releases. Unity
seems to be a great 3D game engine with unparalleled features and
support. It might not be the best choice for simple 2D games.

-Miguel
co-owner, PoBros, Inc.
www.pobros.com

On 8/4/2011 2:04 PM, Lennard Feddersen wrote:

> I've been pondering this question a lot this year. Unity does look

> compelling except I haven't seen any decent documentation for 2d

> development and I know I don't want to learn a 3d editor for placing

> assets into a 2d game. If and when I see clean and clear example

> doc's for 2d Unity work that doesn't involve the 3d editor then I'm

> going to take a month and give it a solid try.

>

> I agree with what has been said earlier about Flash - I bought CS4 and

> learned AS3 for Dungeon Brawl and was definitely surprised at how

> clunky the tool was. I have also tried the free Flash Develop but

> prefer the Flash IDE because it's faster, the debugger works well

> enough (just if you are coming from a VC++ background and have gotten

> fat and lazy using that wonderful debugger) and you aren't handcuffed

> into a rigid 1 class per file module, where everything has to be in a

> class methodology (which just drives me freakin' nuts).

>

> Out of curiosity, I'm assuming that you can't use Javascript/HTML and

> then wrap with PhoneGap?

>

> Lennard Feddersen

> Owner, Rusty Axe Games,

> www.RustyAxe.com

> 250-635-7623

>

>

> On 04/08/2011 10:52 AM, oscar is oscar wrote:

>> I agree that Unity may be more "gun" than is needed for this fight,

>> but the client wants mobile AND web clients. And the popularity of

>> Unity leads me to believe that finding the right developer for the

>> project's budget will be a bit easier.

>>

>> I'm not sold yet on which is the RIGHT platform, yet.

>>

>> But damned if Unity isn't looking better and better.

>>

>> On Thu, Aug 4, 2011 at 1:32 PM, Rob C<rcarroll23 at hotmail.com> wrote:

>>> I’ve worked with developers that have used Marmalade and Moai for their

>>> mobile platforms and they have been pretty happy with them.

>>>

>>>

>>>

>>> http://www.madewithmarmalade.com/

>>>

>>> http://getmoai.com/

>>>

>>>

>>>

>>> Unity is definitely one of the best platforms out there currently,

>>> but if

>>> you’re only looking to do a 2d card game it might be more engine

>>> then you

>>> need.

>>>

>>>

>>>

>>> Rob

>>>

>>>> From: oscar.oscar.oscar at gmail.com

>>>> Date: Thu, 4 Aug 2011 12:17:31 -0400

>>>> To: Casual_Games at igda.org

>>>> Subject: [casual_games] Salutations. Seeking Recommendation for an

>>>> Android/iPhone Game Development Platform for a Multiplayer Card

>>>> Game...

>>>>

>>>> I'm seeking out tech to make a card game for a client.

>>>>

>>>> Caveats:

>>>>

>>>> Game will be multiplayer, online and local (people whipping out their

>>>> mobiles and playing together).

>>>> Game will also have a single player mode (human vs. AI)

>>>>

>>>> I am considering Flash (people seem to appreciate its new ability to

>>>> output to iOS), Unity3d, and a few other options, but I would REALLY

>>>> appreciate the learned wisdom of you guys out there.

>>>>

>>>> Any engines/development environments out there I should be

>>>> considering?

>>>>

>>>>

>>>> Obliged,

>>>> Oscar Aird

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