[casual_games] Salutations. Seeking Recommendation for an Android/iPhone Game Development Platform for a Multiplayer Card Game...
Lennard Feddersen
lennard at rustyaxe.com
Thu Aug 4 14:30:37 EDT 2011
That has been what I have gleaned. Seems hard to fathom that they have
done all of the heavy lifting and wouldn't do the minor work to get them
all of the 2d market (including most of the casual games) as well. I
would even contemplate porting Dungeon Demon (my rpg map editor) to
C#/Unity so that I could get browser & Mac. support going forward.
It would seem trivial to add solid 2d support and document it, I really
can't understand why they haven't done so.
Lennard Feddersen
Owner, Rusty Axe Games,
www.RustyAxe.com
250-635-7623
On 04/08/2011 11:16 AM, Miguel Portilla wrote:
> Lennard, I come from a VC++ background as well and have shared that
> pain :)
>
> I took a look at Unity for a 2D game about 3 years ago. It didn't
> handle 2D well, in fact things like pixel perfect sprites were not
> possible which was a deal breaker for us. I had urged the Unity guys
> to add better 2D support, don't know if its improved with newer
> releases. Unity seems to be a great 3D game engine with unparalleled
> features and support. It might not be the best choice for simple 2D
> games.
>
> -Miguel
> co-owner, PoBros, Inc.
> www.pobros.com
>
> On 8/4/2011 2:04 PM, Lennard Feddersen wrote:
>> I've been pondering this question a lot this year. Unity does look
>> compelling except I haven't seen any decent documentation for 2d
>> development and I know I don't want to learn a 3d editor for placing
>> assets into a 2d game. If and when I see clean and clear example
>> doc's for 2d Unity work that doesn't involve the 3d editor then I'm
>> going to take a month and give it a solid try.
>>
>> I agree with what has been said earlier about Flash - I bought CS4
>> and learned AS3 for Dungeon Brawl and was definitely surprised at how
>> clunky the tool was. I have also tried the free Flash Develop but
>> prefer the Flash IDE because it's faster, the debugger works well
>> enough (just if you are coming from a VC++ background and have gotten
>> fat and lazy using that wonderful debugger) and you aren't handcuffed
>> into a rigid 1 class per file module, where everything has to be in a
>> class methodology (which just drives me freakin' nuts).
>>
>> Out of curiosity, I'm assuming that you can't use Javascript/HTML and
>> then wrap with PhoneGap?
>>
>> Lennard Feddersen
>> Owner, Rusty Axe Games,
>> www.RustyAxe.com
>> 250-635-7623
>>
>>
>> On 04/08/2011 10:52 AM, oscar is oscar wrote:
>>> I agree that Unity may be more "gun" than is needed for this fight,
>>> but the client wants mobile AND web clients. And the popularity of
>>> Unity leads me to believe that finding the right developer for the
>>> project's budget will be a bit easier.
>>>
>>> I'm not sold yet on which is the RIGHT platform, yet.
>>>
>>> But damned if Unity isn't looking better and better.
>>>
>>> On Thu, Aug 4, 2011 at 1:32 PM, Rob C<rcarroll23 at hotmail.com> wrote:
>>>> I’ve worked with developers that have used Marmalade and Moai for
>>>> their
>>>> mobile platforms and they have been pretty happy with them.
>>>>
>>>>
>>>>
>>>> http://www.madewithmarmalade.com/
>>>>
>>>> http://getmoai.com/
>>>>
>>>>
>>>>
>>>> Unity is definitely one of the best platforms out there currently,
>>>> but if
>>>> you’re only looking to do a 2d card game it might be more engine
>>>> then you
>>>> need.
>>>>
>>>>
>>>>
>>>> Rob
>>>>
>>>>> From: oscar.oscar.oscar at gmail.com
>>>>> Date: Thu, 4 Aug 2011 12:17:31 -0400
>>>>> To: Casual_Games at igda.org
>>>>> Subject: [casual_games] Salutations. Seeking Recommendation for an
>>>>> Android/iPhone Game Development Platform for a Multiplayer Card
>>>>> Game...
>>>>>
>>>>> I'm seeking out tech to make a card game for a client.
>>>>>
>>>>> Caveats:
>>>>>
>>>>> Game will be multiplayer, online and local (people whipping out their
>>>>> mobiles and playing together).
>>>>> Game will also have a single player mode (human vs. AI)
>>>>>
>>>>> I am considering Flash (people seem to appreciate its new ability to
>>>>> output to iOS), Unity3d, and a few other options, but I would REALLY
>>>>> appreciate the learned wisdom of you guys out there.
>>>>>
>>>>> Any engines/development environments out there I should be
>>>>> considering?
>>>>>
>>>>>
>>>>> Obliged,
>>>>> Oscar Aird
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