[casual_games] Salutations. Seeking Recommendation for an Android/iPhone Game Development Platform for a Multiplayer Card Game...

Jeff Murray jeff at psychicparrotgames.com
Thu Aug 4 14:26:00 EDT 2011


Hi!

Unity is great for 3d, but if your game is 2d, I'd say 'look for another engine'!

Using Unity for a 2d game is a messy and awkward way to develop, since there is no 'built-in' method for dealing with 2d sprites. Essentially, the process of building a 2d game in Unity is one where you build a 3d game, with 2d planes 'pretending' to be 2d. There are 3rd party tools out there to help, but it's still a messy process.

You will quite likely end up paying more to have it built in Unity than you would by either an objective-C programmer or a programmer who uses a dedicated 2d engine, since you're trying to 'bend' a 3d engine into a 2d one and that takes some messing around.

Unity is a fantastic engine, but after having made two 2d games with it - I would never recommend doing it that way!

Good luck with your project!
Jeff.


On 2011-08-04, at 2:04 PM, Lennard Feddersen wrote:


> I've been pondering this question a lot this year. Unity does look compelling except I haven't seen any decent documentation for 2d development and I know I don't want to learn a 3d editor for placing assets into a 2d game. If and when I see clean and clear example doc's for 2d Unity work that doesn't involve the 3d editor then I'm going to take a month and give it a solid try.

>

> I agree with what has been said earlier about Flash - I bought CS4 and learned AS3 for Dungeon Brawl and was definitely surprised at how clunky the tool was. I have also tried the free Flash Develop but prefer the Flash IDE because it's faster, the debugger works well enough (just if you are coming from a VC++ background and have gotten fat and lazy using that wonderful debugger) and you aren't handcuffed into a rigid 1 class per file module, where everything has to be in a class methodology (which just drives me freakin' nuts).

>

> Out of curiosity, I'm assuming that you can't use Javascript/HTML and then wrap with PhoneGap?

>

> Lennard Feddersen

> Owner, Rusty Axe Games,

> www.RustyAxe.com

> 250-635-7623

>

>

> On 04/08/2011 10:52 AM, oscar is oscar wrote:

>> I agree that Unity may be more "gun" than is needed for this fight,

>> but the client wants mobile AND web clients. And the popularity of

>> Unity leads me to believe that finding the right developer for the

>> project's budget will be a bit easier.

>>

>> I'm not sold yet on which is the RIGHT platform, yet.

>>

>> But damned if Unity isn't looking better and better.

>>

>> On Thu, Aug 4, 2011 at 1:32 PM, Rob C<rcarroll23 at hotmail.com> wrote:

>>> I’ve worked with developers that have used Marmalade and Moai for their

>>> mobile platforms and they have been pretty happy with them.

>>>

>>>

>>>

>>> http://www.madewithmarmalade.com/

>>>

>>> http://getmoai.com/

>>>

>>>

>>>

>>> Unity is definitely one of the best platforms out there currently, but if

>>> you’re only looking to do a 2d card game it might be more engine then you

>>> need.

>>>

>>>

>>>

>>> Rob

>>>

>>>> From: oscar.oscar.oscar at gmail.com

>>>> Date: Thu, 4 Aug 2011 12:17:31 -0400

>>>> To: Casual_Games at igda.org

>>>> Subject: [casual_games] Salutations. Seeking Recommendation for an

>>>> Android/iPhone Game Development Platform for a Multiplayer Card Game...

>>>>

>>>> I'm seeking out tech to make a card game for a client.

>>>>

>>>> Caveats:

>>>>

>>>> Game will be multiplayer, online and local (people whipping out their

>>>> mobiles and playing together).

>>>> Game will also have a single player mode (human vs. AI)

>>>>

>>>> I am considering Flash (people seem to appreciate its new ability to

>>>> output to iOS), Unity3d, and a few other options, but I would REALLY

>>>> appreciate the learned wisdom of you guys out there.

>>>>

>>>> Any engines/development environments out there I should be considering?

>>>>

>>>>

>>>> Obliged,

>>>> Oscar Aird

>>>> _______________________________________________

>>>> Casual_Games mailing list

>>>> Casual_Games at igda.org

>>>> http://seven.pairlist.net/mailman/listinfo/casual_games

>>>> Archive: http://www.igda.org/casual-subscribe

>>>> Archive Search:

>>>> http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8

>>>> List FAQ:

>>>> http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ

>>> _______________________________________________

>>> Casual_Games mailing list

>>> Casual_Games at igda.org

>>> http://seven.pairlist.net/mailman/listinfo/casual_games

>>> Archive: http://www.igda.org/casual-subscribe

>>> Archive Search:

>>> http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8

>>> List FAQ:

>>> http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ

>>>

>>>

>> _______________________________________________

>> Casual_Games mailing list

>> Casual_Games at igda.org

>> http://seven.pairlist.net/mailman/listinfo/casual_games

>> Archive: http://www.igda.org/casual-subscribe

>> Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8

>> List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ

>>

> _______________________________________________

> Casual_Games mailing list

> Casual_Games at igda.org

> http://seven.pairlist.net/mailman/listinfo/casual_games

> Archive: http://www.igda.org/casual-subscribe

> Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8

> List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ


Jeff Murray
Founder, PsychicParrot Games

twitter @psychicparrot







-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://seven.pairlist.net/pipermail/casual_games/attachments/20110804/fa029353/attachment.htm>


More information about the Casual_Games mailing list