[casual_games] Salutations. Seeking Recommendation for an Android/iPhone Game Development Platform for a Multiplayer Card Game...
Miguel Portilla
miguelportilla at pobros.com
Thu Aug 4 14:30:24 EDT 2011
Have you looked at Corona?
On 8/4/2011 2:29 PM, oscar is oscar wrote:
> I've heard some interesting things about SpriteManager2 for easing
> some of the 3d to 2d woes in Unity...
>
> woe is me. Trying to find one bullet to hit three targets. ;)
>
> On Thu, Aug 4, 2011 at 2:26 PM, Jeff Murray<jeff at psychicparrotgames.com> wrote:
>> Hi!
>> Unity is great for 3d, but if your game is 2d, I'd say 'look for another
>> engine'!
>> Using Unity for a 2d game is a messy and awkward way to develop, since there
>> is no 'built-in' method for dealing with 2d sprites. Essentially, the
>> process of building a 2d game in Unity is one where you build a 3d game,
>> with 2d planes 'pretending' to be 2d. There are 3rd party tools out there to
>> help, but it's still a messy process.
>> You will quite likely end up paying more to have it built in Unity than you
>> would by either an objective-C programmer or a programmer who uses a
>> dedicated 2d engine, since you're trying to 'bend' a 3d engine into a 2d one
>> and that takes some messing around.
>> Unity is a fantastic engine, but after having made two 2d games with it - I
>> would never recommend doing it that way!
>> Good luck with your project!
>> Jeff.
>>
>>
>> On 2011-08-04, at 2:04 PM, Lennard Feddersen wrote:
>>
>> I've been pondering this question a lot this year. Unity does look
>> compelling except I haven't seen any decent documentation for 2d development
>> and I know I don't want to learn a 3d editor for placing assets into a 2d
>> game. If and when I see clean and clear example doc's for 2d Unity work
>> that doesn't involve the 3d editor then I'm going to take a month and give
>> it a solid try.
>>
>> I agree with what has been said earlier about Flash - I bought CS4 and
>> learned AS3 for Dungeon Brawl and was definitely surprised at how clunky the
>> tool was. I have also tried the free Flash Develop but prefer the Flash IDE
>> because it's faster, the debugger works well enough (just if you are coming
>> from a VC++ background and have gotten fat and lazy using that wonderful
>> debugger) and you aren't handcuffed into a rigid 1 class per file module,
>> where everything has to be in a class methodology (which just drives me
>> freakin' nuts).
>>
>> Out of curiosity, I'm assuming that you can't use Javascript/HTML and then
>> wrap with PhoneGap?
>>
>> Lennard Feddersen
>> Owner, Rusty Axe Games,
>> www.RustyAxe.com
>> 250-635-7623
>>
>>
>> On 04/08/2011 10:52 AM, oscar is oscar wrote:
>>
>> I agree that Unity may be more "gun" than is needed for this fight,
>>
>> but the client wants mobile AND web clients. And the popularity of
>>
>> Unity leads me to believe that finding the right developer for the
>>
>> project's budget will be a bit easier.
>>
>> I'm not sold yet on which is the RIGHT platform, yet.
>>
>> But damned if Unity isn't looking better and better.
>>
>> On Thu, Aug 4, 2011 at 1:32 PM, Rob C<rcarroll23 at hotmail.com> wrote:
>>
>> I’ve worked with developers that have used Marmalade and Moai for their
>>
>> mobile platforms and they have been pretty happy with them.
>>
>>
>>
>> http://www.madewithmarmalade.com/
>>
>> http://getmoai.com/
>>
>>
>>
>> Unity is definitely one of the best platforms out there currently, but if
>>
>> you’re only looking to do a 2d card game it might be more engine then you
>>
>> need.
>>
>>
>>
>> Rob
>>
>> From: oscar.oscar.oscar at gmail.com
>>
>> Date: Thu, 4 Aug 2011 12:17:31 -0400
>>
>> To: Casual_Games at igda.org
>>
>> Subject: [casual_games] Salutations. Seeking Recommendation for an
>>
>> Android/iPhone Game Development Platform for a Multiplayer Card Game...
>>
>> I'm seeking out tech to make a card game for a client.
>>
>> Caveats:
>>
>> Game will be multiplayer, online and local (people whipping out their
>>
>> mobiles and playing together).
>>
>> Game will also have a single player mode (human vs. AI)
>>
>> I am considering Flash (people seem to appreciate its new ability to
>>
>> output to iOS), Unity3d, and a few other options, but I would REALLY
>>
>> appreciate the learned wisdom of you guys out there.
>>
>> Any engines/development environments out there I should be considering?
>>
>>
>> Obliged,
>>
>> Oscar Aird
>>
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>> Jeff Murray
>> Founder, PsychicParrot Games
>> twitter @psychicparrot
>>
>>
>>
>>
>>
>>
>>
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