[casual_games] Salutations. Seeking Recommendation for an Android/iPhone Game Development Platform for a Multiplayer Card Game...

Miguel Portilla miguelportilla at pobros.com
Thu Aug 4 14:30:24 EDT 2011


Have you looked at Corona?

On 8/4/2011 2:29 PM, oscar is oscar wrote:

> I've heard some interesting things about SpriteManager2 for easing

> some of the 3d to 2d woes in Unity...

>

> woe is me. Trying to find one bullet to hit three targets. ;)

>

> On Thu, Aug 4, 2011 at 2:26 PM, Jeff Murray<jeff at psychicparrotgames.com> wrote:

>> Hi!

>> Unity is great for 3d, but if your game is 2d, I'd say 'look for another

>> engine'!

>> Using Unity for a 2d game is a messy and awkward way to develop, since there

>> is no 'built-in' method for dealing with 2d sprites. Essentially, the

>> process of building a 2d game in Unity is one where you build a 3d game,

>> with 2d planes 'pretending' to be 2d. There are 3rd party tools out there to

>> help, but it's still a messy process.

>> You will quite likely end up paying more to have it built in Unity than you

>> would by either an objective-C programmer or a programmer who uses a

>> dedicated 2d engine, since you're trying to 'bend' a 3d engine into a 2d one

>> and that takes some messing around.

>> Unity is a fantastic engine, but after having made two 2d games with it - I

>> would never recommend doing it that way!

>> Good luck with your project!

>> Jeff.

>>

>>

>> On 2011-08-04, at 2:04 PM, Lennard Feddersen wrote:

>>

>> I've been pondering this question a lot this year. Unity does look

>> compelling except I haven't seen any decent documentation for 2d development

>> and I know I don't want to learn a 3d editor for placing assets into a 2d

>> game. If and when I see clean and clear example doc's for 2d Unity work

>> that doesn't involve the 3d editor then I'm going to take a month and give

>> it a solid try.

>>

>> I agree with what has been said earlier about Flash - I bought CS4 and

>> learned AS3 for Dungeon Brawl and was definitely surprised at how clunky the

>> tool was. I have also tried the free Flash Develop but prefer the Flash IDE

>> because it's faster, the debugger works well enough (just if you are coming

>> from a VC++ background and have gotten fat and lazy using that wonderful

>> debugger) and you aren't handcuffed into a rigid 1 class per file module,

>> where everything has to be in a class methodology (which just drives me

>> freakin' nuts).

>>

>> Out of curiosity, I'm assuming that you can't use Javascript/HTML and then

>> wrap with PhoneGap?

>>

>> Lennard Feddersen

>> Owner, Rusty Axe Games,

>> www.RustyAxe.com

>> 250-635-7623

>>

>>

>> On 04/08/2011 10:52 AM, oscar is oscar wrote:

>>

>> I agree that Unity may be more "gun" than is needed for this fight,

>>

>> but the client wants mobile AND web clients. And the popularity of

>>

>> Unity leads me to believe that finding the right developer for the

>>

>> project's budget will be a bit easier.

>>

>> I'm not sold yet on which is the RIGHT platform, yet.

>>

>> But damned if Unity isn't looking better and better.

>>

>> On Thu, Aug 4, 2011 at 1:32 PM, Rob C<rcarroll23 at hotmail.com> wrote:

>>

>> I’ve worked with developers that have used Marmalade and Moai for their

>>

>> mobile platforms and they have been pretty happy with them.

>>

>>

>>

>> http://www.madewithmarmalade.com/

>>

>> http://getmoai.com/

>>

>>

>>

>> Unity is definitely one of the best platforms out there currently, but if

>>

>> you’re only looking to do a 2d card game it might be more engine then you

>>

>> need.

>>

>>

>>

>> Rob

>>

>> From: oscar.oscar.oscar at gmail.com

>>

>> Date: Thu, 4 Aug 2011 12:17:31 -0400

>>

>> To: Casual_Games at igda.org

>>

>> Subject: [casual_games] Salutations. Seeking Recommendation for an

>>

>> Android/iPhone Game Development Platform for a Multiplayer Card Game...

>>

>> I'm seeking out tech to make a card game for a client.

>>

>> Caveats:

>>

>> Game will be multiplayer, online and local (people whipping out their

>>

>> mobiles and playing together).

>>

>> Game will also have a single player mode (human vs. AI)

>>

>> I am considering Flash (people seem to appreciate its new ability to

>>

>> output to iOS), Unity3d, and a few other options, but I would REALLY

>>

>> appreciate the learned wisdom of you guys out there.

>>

>> Any engines/development environments out there I should be considering?

>>

>>

>> Obliged,

>>

>> Oscar Aird

>>

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>>

>> Jeff Murray

>> Founder, PsychicParrot Games

>> twitter @psychicparrot

>>

>>

>>

>>

>>

>>

>>

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