[casual_games] Salutations. Seeking Recommendation for an Android/iPhone Game Development Platform for a Multiplayer Card Game...
oscar is oscar
oscar.oscar.oscar at gmail.com
Thu Aug 4 14:40:25 EDT 2011
Yep. Still considering Corona and PhoneGap as well as Unity.
On Thu, Aug 4, 2011 at 2:30 PM, Miguel Portilla
<miguelportilla at pobros.com> wrote:
> Have you looked at Corona?
>
> On 8/4/2011 2:29 PM, oscar is oscar wrote:
>>
>> I've heard some interesting things about SpriteManager2 for easing
>> some of the 3d to 2d woes in Unity...
>>
>> woe is me. Trying to find one bullet to hit three targets. ;)
>>
>> On Thu, Aug 4, 2011 at 2:26 PM, Jeff Murray<jeff at psychicparrotgames.com>
>> wrote:
>>>
>>> Hi!
>>> Unity is great for 3d, but if your game is 2d, I'd say 'look for another
>>> engine'!
>>> Using Unity for a 2d game is a messy and awkward way to develop, since
>>> there
>>> is no 'built-in' method for dealing with 2d sprites. Essentially, the
>>> process of building a 2d game in Unity is one where you build a 3d game,
>>> with 2d planes 'pretending' to be 2d. There are 3rd party tools out there
>>> to
>>> help, but it's still a messy process.
>>> You will quite likely end up paying more to have it built in Unity than
>>> you
>>> would by either an objective-C programmer or a programmer who uses a
>>> dedicated 2d engine, since you're trying to 'bend' a 3d engine into a 2d
>>> one
>>> and that takes some messing around.
>>> Unity is a fantastic engine, but after having made two 2d games with it -
>>> I
>>> would never recommend doing it that way!
>>> Good luck with your project!
>>> Jeff.
>>>
>>>
>>> On 2011-08-04, at 2:04 PM, Lennard Feddersen wrote:
>>>
>>> I've been pondering this question a lot this year. Unity does look
>>> compelling except I haven't seen any decent documentation for 2d
>>> development
>>> and I know I don't want to learn a 3d editor for placing assets into a 2d
>>> game. If and when I see clean and clear example doc's for 2d Unity work
>>> that doesn't involve the 3d editor then I'm going to take a month and
>>> give
>>> it a solid try.
>>>
>>> I agree with what has been said earlier about Flash - I bought CS4 and
>>> learned AS3 for Dungeon Brawl and was definitely surprised at how clunky
>>> the
>>> tool was. I have also tried the free Flash Develop but prefer the Flash
>>> IDE
>>> because it's faster, the debugger works well enough (just if you are
>>> coming
>>> from a VC++ background and have gotten fat and lazy using that wonderful
>>> debugger) and you aren't handcuffed into a rigid 1 class per file module,
>>> where everything has to be in a class methodology (which just drives me
>>> freakin' nuts).
>>>
>>> Out of curiosity, I'm assuming that you can't use Javascript/HTML and
>>> then
>>> wrap with PhoneGap?
>>>
>>> Lennard Feddersen
>>> Owner, Rusty Axe Games,
>>> www.RustyAxe.com
>>> 250-635-7623
>>>
>>>
>>> On 04/08/2011 10:52 AM, oscar is oscar wrote:
>>>
>>> I agree that Unity may be more "gun" than is needed for this fight,
>>>
>>> but the client wants mobile AND web clients. And the popularity of
>>>
>>> Unity leads me to believe that finding the right developer for the
>>>
>>> project's budget will be a bit easier.
>>>
>>> I'm not sold yet on which is the RIGHT platform, yet.
>>>
>>> But damned if Unity isn't looking better and better.
>>>
>>> On Thu, Aug 4, 2011 at 1:32 PM, Rob C<rcarroll23 at hotmail.com> wrote:
>>>
>>> I’ve worked with developers that have used Marmalade and Moai for their
>>>
>>> mobile platforms and they have been pretty happy with them.
>>>
>>>
>>>
>>> http://www.madewithmarmalade.com/
>>>
>>> http://getmoai.com/
>>>
>>>
>>>
>>> Unity is definitely one of the best platforms out there currently, but if
>>>
>>> you’re only looking to do a 2d card game it might be more engine then you
>>>
>>> need.
>>>
>>>
>>>
>>> Rob
>>>
>>> From: oscar.oscar.oscar at gmail.com
>>>
>>> Date: Thu, 4 Aug 2011 12:17:31 -0400
>>>
>>> To: Casual_Games at igda.org
>>>
>>> Subject: [casual_games] Salutations. Seeking Recommendation for an
>>>
>>> Android/iPhone Game Development Platform for a Multiplayer Card Game...
>>>
>>> I'm seeking out tech to make a card game for a client.
>>>
>>> Caveats:
>>>
>>> Game will be multiplayer, online and local (people whipping out their
>>>
>>> mobiles and playing together).
>>>
>>> Game will also have a single player mode (human vs. AI)
>>>
>>> I am considering Flash (people seem to appreciate its new ability to
>>>
>>> output to iOS), Unity3d, and a few other options, but I would REALLY
>>>
>>> appreciate the learned wisdom of you guys out there.
>>>
>>> Any engines/development environments out there I should be considering?
>>>
>>>
>>> Obliged,
>>>
>>> Oscar Aird
>>>
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>>> Jeff Murray
>>> Founder, PsychicParrot Games
>>> twitter @psychicparrot
>>>
>>>
>>>
>>>
>>>
>>>
>>>
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