[casual_games] Salutations. Seeking Recommendation for an Android/iPhone Game Development Platform for a Multiplayer Card Game...

oscar is oscar oscar.oscar.oscar at gmail.com
Thu Aug 4 14:40:25 EDT 2011


Yep. Still considering Corona and PhoneGap as well as Unity.

On Thu, Aug 4, 2011 at 2:30 PM, Miguel Portilla
<miguelportilla at pobros.com> wrote:

> Have you looked at Corona?

>

> On 8/4/2011 2:29 PM, oscar is oscar wrote:

>>

>> I've heard some interesting things about SpriteManager2 for easing

>> some of the 3d to 2d woes in Unity...

>>

>> woe is me. Trying to find one bullet to hit three targets. ;)

>>

>> On Thu, Aug 4, 2011 at 2:26 PM, Jeff Murray<jeff at psychicparrotgames.com>

>>  wrote:

>>>

>>> Hi!

>>> Unity is great for 3d, but if your game is 2d, I'd say 'look for another

>>> engine'!

>>> Using Unity for a 2d game is a messy and awkward way to develop, since

>>> there

>>> is no 'built-in' method for dealing with 2d sprites. Essentially, the

>>> process of building a 2d game in Unity is one where you build a 3d game,

>>> with 2d planes 'pretending' to be 2d. There are 3rd party tools out there

>>> to

>>> help, but it's still a messy process.

>>> You will quite likely end up paying more to have it built in Unity than

>>> you

>>> would by either an objective-C programmer or a programmer who uses a

>>> dedicated 2d engine, since you're trying to 'bend' a 3d engine into a 2d

>>> one

>>> and that takes some messing around.

>>> Unity is a fantastic engine, but after having made two 2d games with it -

>>> I

>>> would never recommend doing it that way!

>>> Good luck with your project!

>>> Jeff.

>>>

>>>

>>> On 2011-08-04, at 2:04 PM, Lennard Feddersen wrote:

>>>

>>> I've been pondering this question a lot this year.  Unity does look

>>> compelling except I haven't seen any decent documentation for 2d

>>> development

>>> and I know I don't want to learn a 3d editor for placing assets into a 2d

>>> game.  If and when I see clean and clear example doc's for 2d Unity work

>>> that doesn't involve the 3d editor then I'm going to take a month and

>>> give

>>> it a solid try.

>>>

>>> I agree with what has been said earlier about Flash - I bought CS4 and

>>> learned AS3 for Dungeon Brawl and was definitely surprised at how clunky

>>> the

>>> tool was.  I have also tried the free Flash Develop but prefer the Flash

>>> IDE

>>> because it's faster, the debugger works well enough (just if you are

>>> coming

>>> from a VC++ background and have gotten fat and lazy using that wonderful

>>> debugger) and you aren't handcuffed into a rigid 1 class per file module,

>>> where everything has to be in a class methodology (which just drives me

>>> freakin' nuts).

>>>

>>> Out of curiosity, I'm assuming that you can't use Javascript/HTML and

>>> then

>>> wrap with PhoneGap?

>>>

>>> Lennard Feddersen

>>> Owner, Rusty Axe Games,

>>> www.RustyAxe.com

>>> 250-635-7623

>>>

>>>

>>> On 04/08/2011 10:52 AM, oscar is oscar wrote:

>>>

>>> I agree that Unity may be more "gun" than is needed for this fight,

>>>

>>> but the client wants mobile AND web clients. And the popularity of

>>>

>>> Unity leads me to believe that finding the right developer for the

>>>

>>> project's budget will be a bit easier.

>>>

>>> I'm not sold yet on which is the RIGHT platform, yet.

>>>

>>> But damned if Unity isn't looking better and better.

>>>

>>> On Thu, Aug 4, 2011 at 1:32 PM, Rob C<rcarroll23 at hotmail.com>    wrote:

>>>

>>> I’ve worked with developers that have used Marmalade and Moai for their

>>>

>>> mobile platforms and they have been pretty happy with them.

>>>

>>>

>>>

>>> http://www.madewithmarmalade.com/

>>>

>>> http://getmoai.com/

>>>

>>>

>>>

>>> Unity is definitely one of the best platforms out there currently, but if

>>>

>>> you’re only looking to do a 2d card game it might be more engine then you

>>>

>>> need.

>>>

>>>

>>>

>>> Rob

>>>

>>> From: oscar.oscar.oscar at gmail.com

>>>

>>> Date: Thu, 4 Aug 2011 12:17:31 -0400

>>>

>>> To: Casual_Games at igda.org

>>>

>>> Subject: [casual_games] Salutations. Seeking Recommendation for an

>>>

>>> Android/iPhone Game Development Platform for a Multiplayer Card Game...

>>>

>>> I'm seeking out tech to make a card game for a client.

>>>

>>> Caveats:

>>>

>>> Game will be multiplayer, online and local (people whipping out their

>>>

>>> mobiles and playing together).

>>>

>>> Game will also have a single player mode (human vs. AI)

>>>

>>> I am considering Flash (people seem to appreciate its new ability to

>>>

>>> output to iOS), Unity3d, and a few other options, but I would REALLY

>>>

>>> appreciate the learned wisdom of you guys out there.

>>>

>>> Any engines/development environments out there I should be considering?

>>>

>>>

>>> Obliged,

>>>

>>> Oscar Aird

>>>

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>>> Jeff Murray

>>> Founder, PsychicParrot Games

>>> twitter @psychicparrot

>>>

>>>

>>>

>>>

>>>

>>>

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