[casual_games] Salutations. Seeking Recommendation for an Android/iPhone Game Development Platform for a Multiplayer Card Game...
Jeff Murray
jeff at psychicparrotgames.com
Thu Aug 4 14:40:22 EDT 2011
SpriteManager2 makes it a LOT easier to make 2d games in Unity... that is, a lot easier than it is to make 2d games in Unity *without* SpriteManager2! It's still a pretty messy system, tbh. - everything is a workaround at the end of the day, which means your dev will have to 'workaround' a lot too.
Of course, as Lennard points out, you do get the added value of being able to transfer to Mac and PC, though. It's never quite as easy as hitting the 'publish to mac' button, though, as you'll probably have to do some graphic work to get your graphics and UI to look good at different resolutions and aspect ratios, but that would be less work than having to pay for development of a mac or pc version from the ground up, if that's something you think might happen in the future.
Cheers!
Jeff.
On 2011-08-04, at 2:29 PM, oscar is oscar wrote:
> I've heard some interesting things about SpriteManager2 for easing
> some of the 3d to 2d woes in Unity...
>
> woe is me. Trying to find one bullet to hit three targets. ;)
>
> On Thu, Aug 4, 2011 at 2:26 PM, Jeff Murray <jeff at psychicparrotgames.com> wrote:
>> Hi!
>> Unity is great for 3d, but if your game is 2d, I'd say 'look for another
>> engine'!
>> Using Unity for a 2d game is a messy and awkward way to develop, since there
>> is no 'built-in' method for dealing with 2d sprites. Essentially, the
>> process of building a 2d game in Unity is one where you build a 3d game,
>> with 2d planes 'pretending' to be 2d. There are 3rd party tools out there to
>> help, but it's still a messy process.
>> You will quite likely end up paying more to have it built in Unity than you
>> would by either an objective-C programmer or a programmer who uses a
>> dedicated 2d engine, since you're trying to 'bend' a 3d engine into a 2d one
>> and that takes some messing around.
>> Unity is a fantastic engine, but after having made two 2d games with it - I
>> would never recommend doing it that way!
>> Good luck with your project!
>> Jeff.
>>
>>
>> On 2011-08-04, at 2:04 PM, Lennard Feddersen wrote:
>>
>> I've been pondering this question a lot this year. Unity does look
>> compelling except I haven't seen any decent documentation for 2d development
>> and I know I don't want to learn a 3d editor for placing assets into a 2d
>> game. If and when I see clean and clear example doc's for 2d Unity work
>> that doesn't involve the 3d editor then I'm going to take a month and give
>> it a solid try.
>>
>> I agree with what has been said earlier about Flash - I bought CS4 and
>> learned AS3 for Dungeon Brawl and was definitely surprised at how clunky the
>> tool was. I have also tried the free Flash Develop but prefer the Flash IDE
>> because it's faster, the debugger works well enough (just if you are coming
>> from a VC++ background and have gotten fat and lazy using that wonderful
>> debugger) and you aren't handcuffed into a rigid 1 class per file module,
>> where everything has to be in a class methodology (which just drives me
>> freakin' nuts).
>>
>> Out of curiosity, I'm assuming that you can't use Javascript/HTML and then
>> wrap with PhoneGap?
>>
>> Lennard Feddersen
>> Owner, Rusty Axe Games,
>> www.RustyAxe.com
>> 250-635-7623
>>
>>
>> On 04/08/2011 10:52 AM, oscar is oscar wrote:
>>
>> I agree that Unity may be more "gun" than is needed for this fight,
>>
>> but the client wants mobile AND web clients. And the popularity of
>>
>> Unity leads me to believe that finding the right developer for the
>>
>> project's budget will be a bit easier.
>>
>> I'm not sold yet on which is the RIGHT platform, yet.
>>
>> But damned if Unity isn't looking better and better.
>>
>> On Thu, Aug 4, 2011 at 1:32 PM, Rob C<rcarroll23 at hotmail.com> wrote:
>>
>> I’ve worked with developers that have used Marmalade and Moai for their
>>
>> mobile platforms and they have been pretty happy with them.
>>
>>
>>
>> http://www.madewithmarmalade.com/
>>
>> http://getmoai.com/
>>
>>
>>
>> Unity is definitely one of the best platforms out there currently, but if
>>
>> you’re only looking to do a 2d card game it might be more engine then you
>>
>> need.
>>
>>
>>
>> Rob
>>
>> From: oscar.oscar.oscar at gmail.com
>>
>> Date: Thu, 4 Aug 2011 12:17:31 -0400
>>
>> To: Casual_Games at igda.org
>>
>> Subject: [casual_games] Salutations. Seeking Recommendation for an
>>
>> Android/iPhone Game Development Platform for a Multiplayer Card Game...
>>
>> I'm seeking out tech to make a card game for a client.
>>
>> Caveats:
>>
>> Game will be multiplayer, online and local (people whipping out their
>>
>> mobiles and playing together).
>>
>> Game will also have a single player mode (human vs. AI)
>>
>> I am considering Flash (people seem to appreciate its new ability to
>>
>> output to iOS), Unity3d, and a few other options, but I would REALLY
>>
>> appreciate the learned wisdom of you guys out there.
>>
>> Any engines/development environments out there I should be considering?
>>
>>
>> Obliged,
>>
>> Oscar Aird
>>
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>> Jeff Murray
>> Founder, PsychicParrot Games
>> twitter @psychicparrot
>>
>>
>>
>>
>>
>>
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Jeff Murray
Founder, PsychicParrot Games
twitter @psychicparrot
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