[casual_games] Salutations. Seeking Recommendation for an Android/iPhone Game Development Platform for a Multiplayer Card Game...
Lennard Feddersen
lennard at rustyaxe.com
Thu Aug 4 14:37:18 EDT 2011
The answer to that is a dumb client (ie. just UI and prediction code to
make UI smooth on client side), all final decisions made on server.
Lennard Feddersen
Owner, Rusty Axe Games,
www.RustyAxe.com
250-635-7623
On 04/08/2011 11:27 AM, oscar is oscar wrote:
> PhoneGap is still in contention. But I don't know if I want naked code
> sitting on a page for a multiplayer card game.
>
> On Thu, Aug 4, 2011 at 2:04 PM, Lennard Feddersen<lennard at rustyaxe.com> wrote:
>> I've been pondering this question a lot this year. Unity does look
>> compelling except I haven't seen any decent documentation for 2d development
>> and I know I don't want to learn a 3d editor for placing assets into a 2d
>> game. If and when I see clean and clear example doc's for 2d Unity work
>> that doesn't involve the 3d editor then I'm going to take a month and give
>> it a solid try.
>>
>> I agree with what has been said earlier about Flash - I bought CS4 and
>> learned AS3 for Dungeon Brawl and was definitely surprised at how clunky the
>> tool was. I have also tried the free Flash Develop but prefer the Flash IDE
>> because it's faster, the debugger works well enough (just if you are coming
>> from a VC++ background and have gotten fat and lazy using that wonderful
>> debugger) and you aren't handcuffed into a rigid 1 class per file module,
>> where everything has to be in a class methodology (which just drives me
>> freakin' nuts).
>>
>> Out of curiosity, I'm assuming that you can't use Javascript/HTML and then
>> wrap with PhoneGap?
>>
>> Lennard Feddersen
>> Owner, Rusty Axe Games,
>> www.RustyAxe.com
>> 250-635-7623
>>
>>
>> On 04/08/2011 10:52 AM, oscar is oscar wrote:
>>> I agree that Unity may be more "gun" than is needed for this fight,
>>> but the client wants mobile AND web clients. And the popularity of
>>> Unity leads me to believe that finding the right developer for the
>>> project's budget will be a bit easier.
>>>
>>> I'm not sold yet on which is the RIGHT platform, yet.
>>>
>>> But damned if Unity isn't looking better and better.
>>>
>>> On Thu, Aug 4, 2011 at 1:32 PM, Rob C<rcarroll23 at hotmail.com> wrote:
>>>> I’ve worked with developers that have used Marmalade and Moai for their
>>>> mobile platforms and they have been pretty happy with them.
>>>>
>>>>
>>>>
>>>> http://www.madewithmarmalade.com/
>>>>
>>>> http://getmoai.com/
>>>>
>>>>
>>>>
>>>> Unity is definitely one of the best platforms out there currently, but if
>>>> you’re only looking to do a 2d card game it might be more engine then you
>>>> need.
>>>>
>>>>
>>>>
>>>> Rob
>>>>
>>>>> From: oscar.oscar.oscar at gmail.com
>>>>> Date: Thu, 4 Aug 2011 12:17:31 -0400
>>>>> To: Casual_Games at igda.org
>>>>> Subject: [casual_games] Salutations. Seeking Recommendation for an
>>>>> Android/iPhone Game Development Platform for a Multiplayer Card Game...
>>>>>
>>>>> I'm seeking out tech to make a card game for a client.
>>>>>
>>>>> Caveats:
>>>>>
>>>>> Game will be multiplayer, online and local (people whipping out their
>>>>> mobiles and playing together).
>>>>> Game will also have a single player mode (human vs. AI)
>>>>>
>>>>> I am considering Flash (people seem to appreciate its new ability to
>>>>> output to iOS), Unity3d, and a few other options, but I would REALLY
>>>>> appreciate the learned wisdom of you guys out there.
>>>>>
>>>>> Any engines/development environments out there I should be considering?
>>>>>
>>>>>
>>>>> Obliged,
>>>>> Oscar Aird
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