[casual_games] Salutations. Seeking Recommendation for an Android/iPhone Game Development Platform for a Multiplayer Card Game...

oscar is oscar oscar.oscar.oscar at gmail.com
Thu Aug 4 14:27:56 EDT 2011


PhoneGap is still in contention. But I don't know if I want naked code
sitting on a page for a multiplayer card game.

On Thu, Aug 4, 2011 at 2:04 PM, Lennard Feddersen <lennard at rustyaxe.com> wrote:

> I've been pondering this question a lot this year.  Unity does look

> compelling except I haven't seen any decent documentation for 2d development

> and I know I don't want to learn a 3d editor for placing assets into a 2d

> game.  If and when I see clean and clear example doc's for 2d Unity work

> that doesn't involve the 3d editor then I'm going to take a month and give

> it a solid try.

>

> I agree with what has been said earlier about Flash - I bought CS4 and

> learned AS3 for Dungeon Brawl and was definitely surprised at how clunky the

> tool was.  I have also tried the free Flash Develop but prefer the Flash IDE

> because it's faster, the debugger works well enough (just if you are coming

> from a VC++ background and have gotten fat and lazy using that wonderful

> debugger) and you aren't handcuffed into a rigid 1 class per file module,

> where everything has to be in a class methodology (which just drives me

> freakin' nuts).

>

> Out of curiosity, I'm assuming that you can't use Javascript/HTML and then

> wrap with PhoneGap?

>

> Lennard Feddersen

> Owner, Rusty Axe Games,

> www.RustyAxe.com

> 250-635-7623

>

>

> On 04/08/2011 10:52 AM, oscar is oscar wrote:

>>

>> I agree that Unity may be more "gun" than is needed for this fight,

>> but the client wants mobile AND web clients. And the popularity of

>> Unity leads me to believe that finding the right developer for the

>> project's budget will be a bit easier.

>>

>> I'm not sold yet on which is the RIGHT platform, yet.

>>

>> But damned if Unity isn't looking better and better.

>>

>> On Thu, Aug 4, 2011 at 1:32 PM, Rob C<rcarroll23 at hotmail.com>  wrote:

>>>

>>> I’ve worked with developers that have used Marmalade and Moai for their

>>> mobile platforms and they have been pretty happy with them.

>>>

>>>

>>>

>>> http://www.madewithmarmalade.com/

>>>

>>> http://getmoai.com/

>>>

>>>

>>>

>>> Unity is definitely one of the best platforms out there currently, but if

>>> you’re only looking to do a 2d card game it might be more engine then you

>>> need.

>>>

>>>

>>>

>>> Rob

>>>

>>>> From: oscar.oscar.oscar at gmail.com

>>>> Date: Thu, 4 Aug 2011 12:17:31 -0400

>>>> To: Casual_Games at igda.org

>>>> Subject: [casual_games] Salutations. Seeking Recommendation for an

>>>> Android/iPhone Game Development Platform for a Multiplayer Card Game...

>>>>

>>>> I'm seeking out tech to make a card game for a client.

>>>>

>>>> Caveats:

>>>>

>>>> Game will be multiplayer, online and local (people whipping out their

>>>> mobiles and playing together).

>>>> Game will also have a single player mode (human vs. AI)

>>>>

>>>> I am considering Flash (people seem to appreciate its new ability to

>>>> output to iOS), Unity3d, and a few other options, but I would REALLY

>>>> appreciate the learned wisdom of you guys out there.

>>>>

>>>> Any engines/development environments out there I should be considering?

>>>>

>>>>

>>>> Obliged,

>>>> Oscar Aird

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