[casual_games] Salutations. Seeking Recommendation for an Android/iPhone Game Development Platform for a Multiplayer Card Game...

oscar is oscar oscar.oscar.oscar at gmail.com
Thu Aug 4 15:41:46 EDT 2011


Shooting for a release window somewhere between Thanksgiving and Christmas.

I'm new to the nuances of the mobile space, and this is a crash course
in cross platform game dev for me.

If I had complete assurances that using Flash would result in
excellent results on iOS and Android, I'd be all for it, as there are
ALOT of experienced Flash devs out there.

I only have anecdotal experiences from wiser individuals to base my
opinions on, and there's no clear consensus that Flash is the way to
go.

On Thu, Aug 4, 2011 at 3:18 PM, Philip Harvey <filharvey at gmail.com> wrote:

> Why do you say flash is not awesome on all platforms? It certainly has

> better performance than HTML5. Also what is the date the project needs to be

> completed by? As Flash will support Stage3D on most of these devices by the

> end of the year.

> Phil

>

> On Thu, Aug 4, 2011 at 11:50 AM, oscar is oscar

> <oscar.oscar.oscar at gmail.com> wrote:

>>

>> The client's original request had builds for

>> iOS

>> Android

>> Web

>> Mac

>> and PC (mouthful).

>>

>> Now they just want to hit iOS, Android and Web.

>>

>> The LAST thing I want to do is make things more complicated for the

>> developer (ALSO reviewing a few candidates)...

>>

>> Oh, if ONLY Flash was awesome on ALL platforms... but there's growing

>> consensus that its not the right answer.

>>

>> HTML5/JS, wrapped in something like PhoneGap COULD be the answer... as

>> it will work everywhere.

>>

>> Unity allows for more than just Mac and PC, there is potential to take

>> it to places like consoles as well...

>>

>> So many potential answers... no Silver Bullets.

>>

>> On Thu, Aug 4, 2011 at 2:40 PM, Jeff Murray <jeff at psychicparrotgames.com>

>> wrote:

>> > SpriteManager2 makes it a LOT easier to make 2d games in Unity... that

>> > is, a

>> > lot easier than it is to make 2d games in Unity *without*

>> > SpriteManager2!

>> > It's still a pretty messy system, tbh. - everything is a workaround at

>> > the

>> > end of the day, which means your dev will have to 'workaround' a lot

>> > too.

>> > Of course, as Lennard points out, you do get the added value of being

>> > able

>> > to transfer to Mac and PC, though. It's never quite as easy as hitting

>> > the

>> > 'publish to mac' button, though, as you'll probably have to do some

>> > graphic

>> > work to get your graphics and UI to look good at different resolutions

>> > and

>> > aspect ratios, but that would be less work than having to pay for

>> > development of a mac or pc version from the ground up, if that's

>> > something

>> > you think might happen in the future.

>> > Cheers!

>> > Jeff.

>> >

>> >

>> >

>> > On 2011-08-04, at 2:29 PM, oscar is oscar wrote:

>> >

>> > I've heard some interesting things about SpriteManager2 for easing

>> > some of the 3d to 2d woes in Unity...

>> >

>> > woe is me. Trying to find one bullet to hit three targets. ;)

>> >

>> > On Thu, Aug 4, 2011 at 2:26 PM, Jeff Murray

>> > <jeff at psychicparrotgames.com>

>> > wrote:

>> >

>> > Hi!

>> >

>> > Unity is great for 3d, but if your game is 2d, I'd say 'look for another

>> >

>> > engine'!

>> >

>> > Using Unity for a 2d game is a messy and awkward way to develop, since

>> > there

>> >

>> > is no 'built-in' method for dealing with 2d sprites. Essentially, the

>> >

>> > process of building a 2d game in Unity is one where you build a 3d game,

>> >

>> > with 2d planes 'pretending' to be 2d. There are 3rd party tools out

>> > there to

>> >

>> > help, but it's still a messy process.

>> >

>> > You will quite likely end up paying more to have it built in Unity than

>> > you

>> >

>> > would by either an objective-C programmer or a programmer who uses a

>> >

>> > dedicated 2d engine, since you're trying to 'bend' a 3d engine into a 2d

>> > one

>> >

>> > and that takes some messing around.

>> >

>> > Unity is a fantastic engine, but after having made two 2d games with it

>> > - I

>> >

>> > would never recommend doing it that way!

>> >

>> > Good luck with your project!

>> >

>> > Jeff.

>> >

>> >

>> > On 2011-08-04, at 2:04 PM, Lennard Feddersen wrote:

>> >

>> > I've been pondering this question a lot this year.  Unity does look

>> >

>> > compelling except I haven't seen any decent documentation for 2d

>> > development

>> >

>> > and I know I don't want to learn a 3d editor for placing assets into a

>> > 2d

>> >

>> > game.  If and when I see clean and clear example doc's for 2d Unity work

>> >

>> > that doesn't involve the 3d editor then I'm going to take a month and

>> > give

>> >

>> > it a solid try.

>> >

>> > I agree with what has been said earlier about Flash - I bought CS4 and

>> >

>> > learned AS3 for Dungeon Brawl and was definitely surprised at how clunky

>> > the

>> >

>> > tool was.  I have also tried the free Flash Develop but prefer the Flash

>> > IDE

>> >

>> > because it's faster, the debugger works well enough (just if you are

>> > coming

>> >

>> > from a VC++ background and have gotten fat and lazy using that wonderful

>> >

>> > debugger) and you aren't handcuffed into a rigid 1 class per file

>> > module,

>> >

>> > where everything has to be in a class methodology (which just drives me

>> >

>> > freakin' nuts).

>> >

>> > Out of curiosity, I'm assuming that you can't use Javascript/HTML and

>> > then

>> >

>> > wrap with PhoneGap?

>> >

>> > Lennard Feddersen

>> >

>> > Owner, Rusty Axe Games,

>> >

>> > www.RustyAxe.com

>> >

>> > 250-635-7623

>> >

>> >

>> > On 04/08/2011 10:52 AM, oscar is oscar wrote:

>> >

>> > I agree that Unity may be more "gun" than is needed for this fight,

>> >

>> > but the client wants mobile AND web clients. And the popularity of

>> >

>> > Unity leads me to believe that finding the right developer for the

>> >

>> > project's budget will be a bit easier.

>> >

>> > I'm not sold yet on which is the RIGHT platform, yet.

>> >

>> > But damned if Unity isn't looking better and better.

>> >

>> > On Thu, Aug 4, 2011 at 1:32 PM, Rob C<rcarroll23 at hotmail.com>  wrote:

>> >

>> > I’ve worked with developers that have used Marmalade and Moai for their

>> >

>> > mobile platforms and they have been pretty happy with them.

>> >

>> >

>> >

>> > http://www.madewithmarmalade.com/

>> >

>> > http://getmoai.com/

>> >

>> >

>> >

>> > Unity is definitely one of the best platforms out there currently, but

>> > if

>> >

>> > you’re only looking to do a 2d card game it might be more engine then

>> > you

>> >

>> > need.

>> >

>> >

>> >

>> > Rob

>> >

>> > From: oscar.oscar.oscar at gmail.com

>> >

>> > Date: Thu, 4 Aug 2011 12:17:31 -0400

>> >

>> > To: Casual_Games at igda.org

>> >

>> > Subject: [casual_games] Salutations. Seeking Recommendation for an

>> >

>> > Android/iPhone Game Development Platform for a Multiplayer Card Game...

>> >

>> > I'm seeking out tech to make a card game for a client.

>> >

>> > Caveats:

>> >

>> > Game will be multiplayer, online and local (people whipping out their

>> >

>> > mobiles and playing together).

>> >

>> > Game will also have a single player mode (human vs. AI)

>> >

>> > I am considering Flash (people seem to appreciate its new ability to

>> >

>> > output to iOS), Unity3d, and a few other options, but I would REALLY

>> >

>> > appreciate the learned wisdom of you guys out there.

>> >

>> > Any engines/development environments out there I should be considering?

>> >

>> >

>> > Obliged,

>> >

>> > Oscar Aird

>> >

>> > _______________________________________________

>> >

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>> > Jeff Murray

>> >

>> > Founder, PsychicParrot Games

>> >

>> > twitter @psychicparrot

>> >

>> >

>> >

>> >

>> >

>> >

>> >

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>> >

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>> > Jeff Murray

>> > Founder, PsychicParrot Games

>> > twitter @psychicparrot

>> >

>> >

>> >

>> >

>> >

>> >

>> >

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>

>

> --

> Phil Harvey

> filharvey at gmail.com

> AIM: filrv

> ICQ: 354535

> GTalk: filharvey at gmail.com

>

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