[casual_games] Salutations. Seeking Recommendation for an Android/iPhone Game Development Platform for a Multiplayer Card Game...

Philip Harvey filharvey at gmail.com
Thu Aug 4 16:58:47 EDT 2011


Lennard,


I keep away from flash develop and have always used Flash builder. not
had an issue with it, and I'm currently playing with Stage3D on it.
Flash builder has certainly got some nice in built functionality to
make iOS, Android and normal web and air apps.

As for iOS speed I'm currently testing it out, and it should certainly
be good enough to run a card games on the client, and talk to a server
with no issues.


Phil


On Thu, Aug 4, 2011 at 1:28 PM, Darren <darren at ludicroussoftware.com> wrote:


> Hi oscar,

>

> Antonio Holguin maintains a list of apps developed with AIR for mobile that

> are available on iOS and Android.

>

> http://swfhead.com/blog/?p=**1416 <http://swfhead.com/blog/?p=1416>

>

> I think Comb Over Charlie is one example of excellent performance using

> Flash on iOS.

>

> Thanks,

> Darren

>

>

> On 11-08-04 3:19 PM, oscar is oscar wrote:

>

>> I WANT to see examples of games developed in Flash dropped into iOS. I

>> NEED to see examples. I keep hearing that Flash is DEAD and I want

>> proof that its not simply languishing in a slow death spiral.

>>

>> I can't commit my client's money and time unless I know its going to

>> be a viable option.

>>

>> Unity might not be the BEST CHOICE for a 2d card game... but its a

>> proven choice for cross platform deployment.

>>

>> On Thu, Aug 4, 2011 at 3:26 PM, Lennard Feddersen<lennard at rustyaxe.com**>

>> wrote:

>>

>>> Phil, Flash has not been awesome for me for a couple of reasons.

>>>

>>> 1. AS3 using CS4 I was not able to get a preloader working for Dungeon

>>> Brawl. I was able to using Flash Develop but won't use Flash Develop for

>>> projects of any size - I should go back and try to build a complex

>>> project

>>> using a preloader from the ground up. Sunk a couple of days into it last

>>> Fall with no success and hate reading articles that suggest that it's a

>>> black art. Did see this the other day which might solve my problem:

>>> http://www.zedia.net/2008/the-**right-way-to-do-a-preloader-**in-as3/<http://www.zedia.net/2008/the-right-way-to-do-a-preloader-in-as3/>and should

>>> put in a few hours to see if that solves my issues before just settling

>>> on

>>> Javascript.

>>>

>>> 2. Have you used Air to port to iOS? If I could find a contractor to do

>>> the work to port successful games from Flash desktop to iOS then I would

>>> go

>>> that route.

>>>

>>> For me, this is the most useful thread I have seen on this mailing list,

>>> thanks for getting the ball rolling Oscar.

>>>

>>> Lennard Feddersen

>>> Owner, Rusty Axe Games,

>>> www.RustyAxe.com

>>> 250-635-7623

>>>

>>> On 04/08/2011 12:18 PM, Philip Harvey wrote:

>>>

>>> Why do you say flash is not awesome on all platforms? It certainly has

>>> better performance than HTML5. Also what is the date the project needs to

>>> be

>>> completed by? As Flash will support Stage3D on most of these devices by

>>> the

>>> end of the year.

>>> Phil

>>>

>>> On Thu, Aug 4, 2011 at 11:50 AM, oscar is oscar

>>> <oscar.oscar.oscar at gmail.com> wrote:

>>>

>>>>

>>>> The client's original request had builds for

>>>> iOS

>>>> Android

>>>> Web

>>>> Mac

>>>> and PC (mouthful).

>>>>

>>>> Now they just want to hit iOS, Android and Web.

>>>>

>>>> The LAST thing I want to do is make things more complicated for the

>>>> developer (ALSO reviewing a few candidates)...

>>>>

>>>> Oh, if ONLY Flash was awesome on ALL platforms... but there's growing

>>>> consensus that its not the right answer.

>>>>

>>>> HTML5/JS, wrapped in something like PhoneGap COULD be the answer... as

>>>> it will work everywhere.

>>>>

>>>> Unity allows for more than just Mac and PC, there is potential to take

>>>> it to places like consoles as well...

>>>>

>>>> So many potential answers... no Silver Bullets.

>>>>

>>>> On Thu, Aug 4, 2011 at 2:40 PM, Jeff Murray<jeff@**

>>>> psychicparrotgames.com <jeff at psychicparrotgames.com>>

>>>> wrote:

>>>>

>>>>> SpriteManager2 makes it a LOT easier to make 2d games in Unity... that

>>>>> is, a

>>>>> lot easier than it is to make 2d games in Unity *without*

>>>>> SpriteManager2!

>>>>> It's still a pretty messy system, tbh. - everything is a workaround at

>>>>> the

>>>>> end of the day, which means your dev will have to 'workaround' a lot

>>>>> too.

>>>>> Of course, as Lennard points out, you do get the added value of being

>>>>> able

>>>>> to transfer to Mac and PC, though. It's never quite as easy as hitting

>>>>> the

>>>>> 'publish to mac' button, though, as you'll probably have to do some

>>>>> graphic

>>>>> work to get your graphics and UI to look good at different resolutions

>>>>> and

>>>>> aspect ratios, but that would be less work than having to pay for

>>>>> development of a mac or pc version from the ground up, if that's

>>>>> something

>>>>> you think might happen in the future.

>>>>> Cheers!

>>>>> Jeff.

>>>>>

>>>>>

>>>>>

>>>>> On 2011-08-04, at 2:29 PM, oscar is oscar wrote:

>>>>>

>>>>> I've heard some interesting things about SpriteManager2 for easing

>>>>> some of the 3d to 2d woes in Unity...

>>>>>

>>>>> woe is me. Trying to find one bullet to hit three targets. ;)

>>>>>

>>>>> On Thu, Aug 4, 2011 at 2:26 PM, Jeff Murray

>>>>> <jeff at psychicparrotgames.com>

>>>>> wrote:

>>>>>

>>>>> Hi!

>>>>>

>>>>> Unity is great for 3d, but if your game is 2d, I'd say 'look for

>>>>> another

>>>>>

>>>>> engine'!

>>>>>

>>>>> Using Unity for a 2d game is a messy and awkward way to develop, since

>>>>> there

>>>>>

>>>>> is no 'built-in' method for dealing with 2d sprites. Essentially, the

>>>>>

>>>>> process of building a 2d game in Unity is one where you build a 3d

>>>>> game,

>>>>>

>>>>> with 2d planes 'pretending' to be 2d. There are 3rd party tools out

>>>>> there to

>>>>>

>>>>> help, but it's still a messy process.

>>>>>

>>>>> You will quite likely end up paying more to have it built in Unity than

>>>>> you

>>>>>

>>>>> would by either an objective-C programmer or a programmer who uses a

>>>>>

>>>>> dedicated 2d engine, since you're trying to 'bend' a 3d engine into a

>>>>> 2d

>>>>> one

>>>>>

>>>>> and that takes some messing around.

>>>>>

>>>>> Unity is a fantastic engine, but after having made two 2d games with it

>>>>> - I

>>>>>

>>>>> would never recommend doing it that way!

>>>>>

>>>>> Good luck with your project!

>>>>>

>>>>> Jeff.

>>>>>

>>>>>

>>>>> On 2011-08-04, at 2:04 PM, Lennard Feddersen wrote:

>>>>>

>>>>> I've been pondering this question a lot this year. Unity does look

>>>>>

>>>>> compelling except I haven't seen any decent documentation for 2d

>>>>> development

>>>>>

>>>>> and I know I don't want to learn a 3d editor for placing assets into a

>>>>> 2d

>>>>>

>>>>> game. If and when I see clean and clear example doc's for 2d Unity

>>>>> work

>>>>>

>>>>> that doesn't involve the 3d editor then I'm going to take a month and

>>>>> give

>>>>>

>>>>> it a solid try.

>>>>>

>>>>> I agree with what has been said earlier about Flash - I bought CS4 and

>>>>>

>>>>> learned AS3 for Dungeon Brawl and was definitely surprised at how

>>>>> clunky

>>>>> the

>>>>>

>>>>> tool was. I have also tried the free Flash Develop but prefer the

>>>>> Flash

>>>>> IDE

>>>>>

>>>>> because it's faster, the debugger works well enough (just if you are

>>>>> coming

>>>>>

>>>>> from a VC++ background and have gotten fat and lazy using that

>>>>> wonderful

>>>>>

>>>>> debugger) and you aren't handcuffed into a rigid 1 class per file

>>>>> module,

>>>>>

>>>>> where everything has to be in a class methodology (which just drives me

>>>>>

>>>>> freakin' nuts).

>>>>>

>>>>> Out of curiosity, I'm assuming that you can't use Javascript/HTML and

>>>>> then

>>>>>

>>>>> wrap with PhoneGap?

>>>>>

>>>>> Lennard Feddersen

>>>>>

>>>>> Owner, Rusty Axe Games,

>>>>>

>>>>> www.RustyAxe.com

>>>>>

>>>>> 250-635-7623

>>>>>

>>>>>

>>>>> On 04/08/2011 10:52 AM, oscar is oscar wrote:

>>>>>

>>>>> I agree that Unity may be more "gun" than is needed for this fight,

>>>>>

>>>>> but the client wants mobile AND web clients. And the popularity of

>>>>>

>>>>> Unity leads me to believe that finding the right developer for the

>>>>>

>>>>> project's budget will be a bit easier.

>>>>>

>>>>> I'm not sold yet on which is the RIGHT platform, yet.

>>>>>

>>>>> But damned if Unity isn't looking better and better.

>>>>>

>>>>> On Thu, Aug 4, 2011 at 1:32 PM, Rob C<rcarroll23 at hotmail.com>

>>>>> wrote:

>>>>>

>>>>> I’ve worked with developers that have used Marmalade and Moai for their

>>>>>

>>>>> mobile platforms and they have been pretty happy with them.

>>>>>

>>>>>

>>>>>

>>>>> http://www.madewithmarmalade.**com/<http://www.madewithmarmalade.com/>

>>>>>

>>>>> http://getmoai.com/

>>>>>

>>>>>

>>>>>

>>>>> Unity is definitely one of the best platforms out there currently, but

>>>>> if

>>>>>

>>>>> you’re only looking to do a 2d card game it might be more engine then

>>>>> you

>>>>>

>>>>> need.

>>>>>

>>>>>

>>>>>

>>>>> Rob

>>>>>

>>>>> From: oscar.oscar.oscar at gmail.com

>>>>>

>>>>> Date: Thu, 4 Aug 2011 12:17:31 -0400

>>>>>

>>>>> To: Casual_Games at igda.org

>>>>>

>>>>> Subject: [casual_games] Salutations. Seeking Recommendation for an

>>>>>

>>>>> Android/iPhone Game Development Platform for a Multiplayer Card Game...

>>>>>

>>>>> I'm seeking out tech to make a card game for a client.

>>>>>

>>>>> Caveats:

>>>>>

>>>>> Game will be multiplayer, online and local (people whipping out their

>>>>>

>>>>> mobiles and playing together).

>>>>>

>>>>> Game will also have a single player mode (human vs. AI)

>>>>>

>>>>> I am considering Flash (people seem to appreciate its new ability to

>>>>>

>>>>> output to iOS), Unity3d, and a few other options, but I would REALLY

>>>>>

>>>>> appreciate the learned wisdom of you guys out there.

>>>>>

>>>>> Any engines/development environments out there I should be considering?

>>>>>

>>>>>

>>>>> Obliged,

>>>>>

>>>>> Oscar Aird

>>>>>

>>>>> ______________________________**_________________

>>>>>

>>>>> Casual_Games mailing list

>>>>>

>>>>> Casual_Games at igda.org

>>>>>

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>>>>>

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>>>>>

>>>>> ______________________________**_________________

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>>>>>

>>>>>

>>>>> ______________________________**_________________

>>>>>

>>>>> Casual_Games mailing list

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>>>>>

>>>>> ______________________________**_________________

>>>>>

>>>>> Casual_Games mailing list

>>>>>

>>>>> Casual_Games at igda.org

>>>>>

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>>>>>

>>>>> Jeff Murray

>>>>>

>>>>> Founder, PsychicParrot Games

>>>>>

>>>>> twitter @psychicparrot

>>>>>

>>>>>

>>>>>

>>>>>

>>>>>

>>>>>

>>>>>

>>>>> ______________________________**_________________

>>>>>

>>>>> Casual_Games mailing list

>>>>>

>>>>> Casual_Games at igda.org

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>>>>>

>>>>>

>>>>> ______________________________**_________________

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>>>>>

>>>>> Jeff Murray

>>>>> Founder, PsychicParrot Games

>>>>> twitter @psychicparrot

>>>>>

>>>>>

>>>>>

>>>>>

>>>>>

>>>>>

>>>>>

>>>>> ______________________________**_________________

>>>>> Casual_Games mailing list

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>>>>>

>>>>>

>>>>> ______________________________**_________________

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>>>>

>>>

>>>

>>>

>>> --

>>> Phil Harvey

>>> filharvey at gmail.com

>>> AIM: filrv

>>> ICQ: 354535

>>> GTalk: filharvey at gmail.com

>>>

>>> ______________________________**_________________

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--
Phil Harvey
filharvey at gmail.com
AIM: filrv
ICQ: 354535
GTalk: filharvey at gmail.com
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