[casual_games] Salutations. Seeking Recommendation for an Android/iPhone Game Development Platform for a Multiplayer Card Game...

Darren darren at ludicroussoftware.com
Thu Aug 4 16:28:10 EDT 2011


Hi oscar,

Antonio Holguin maintains a list of apps developed with AIR for mobile
that are available on iOS and Android.

http://swfhead.com/blog/?p=1416

I think Comb Over Charlie is one example of excellent performance using
Flash on iOS.

Thanks,
Darren

On 11-08-04 3:19 PM, oscar is oscar wrote:

> I WANT to see examples of games developed in Flash dropped into iOS. I

> NEED to see examples. I keep hearing that Flash is DEAD and I want

> proof that its not simply languishing in a slow death spiral.

>

> I can't commit my client's money and time unless I know its going to

> be a viable option.

>

> Unity might not be the BEST CHOICE for a 2d card game... but its a

> proven choice for cross platform deployment.

>

> On Thu, Aug 4, 2011 at 3:26 PM, Lennard Feddersen<lennard at rustyaxe.com> wrote:

>> Phil, Flash has not been awesome for me for a couple of reasons.

>>

>> 1. AS3 using CS4 I was not able to get a preloader working for Dungeon

>> Brawl. I was able to using Flash Develop but won't use Flash Develop for

>> projects of any size - I should go back and try to build a complex project

>> using a preloader from the ground up. Sunk a couple of days into it last

>> Fall with no success and hate reading articles that suggest that it's a

>> black art. Did see this the other day which might solve my problem:

>> http://www.zedia.net/2008/the-right-way-to-do-a-preloader-in-as3/ and should

>> put in a few hours to see if that solves my issues before just settling on

>> Javascript.

>>

>> 2. Have you used Air to port to iOS? If I could find a contractor to do

>> the work to port successful games from Flash desktop to iOS then I would go

>> that route.

>>

>> For me, this is the most useful thread I have seen on this mailing list,

>> thanks for getting the ball rolling Oscar.

>>

>> Lennard Feddersen

>> Owner, Rusty Axe Games,

>> www.RustyAxe.com

>> 250-635-7623

>>

>> On 04/08/2011 12:18 PM, Philip Harvey wrote:

>>

>> Why do you say flash is not awesome on all platforms? It certainly has

>> better performance than HTML5. Also what is the date the project needs to be

>> completed by? As Flash will support Stage3D on most of these devices by the

>> end of the year.

>> Phil

>>

>> On Thu, Aug 4, 2011 at 11:50 AM, oscar is oscar

>> <oscar.oscar.oscar at gmail.com> wrote:

>>>

>>> The client's original request had builds for

>>> iOS

>>> Android

>>> Web

>>> Mac

>>> and PC (mouthful).

>>>

>>> Now they just want to hit iOS, Android and Web.

>>>

>>> The LAST thing I want to do is make things more complicated for the

>>> developer (ALSO reviewing a few candidates)...

>>>

>>> Oh, if ONLY Flash was awesome on ALL platforms... but there's growing

>>> consensus that its not the right answer.

>>>

>>> HTML5/JS, wrapped in something like PhoneGap COULD be the answer... as

>>> it will work everywhere.

>>>

>>> Unity allows for more than just Mac and PC, there is potential to take

>>> it to places like consoles as well...

>>>

>>> So many potential answers... no Silver Bullets.

>>>

>>> On Thu, Aug 4, 2011 at 2:40 PM, Jeff Murray<jeff at psychicparrotgames.com>

>>> wrote:

>>>> SpriteManager2 makes it a LOT easier to make 2d games in Unity... that

>>>> is, a

>>>> lot easier than it is to make 2d games in Unity *without*

>>>> SpriteManager2!

>>>> It's still a pretty messy system, tbh. - everything is a workaround at

>>>> the

>>>> end of the day, which means your dev will have to 'workaround' a lot

>>>> too.

>>>> Of course, as Lennard points out, you do get the added value of being

>>>> able

>>>> to transfer to Mac and PC, though. It's never quite as easy as hitting

>>>> the

>>>> 'publish to mac' button, though, as you'll probably have to do some

>>>> graphic

>>>> work to get your graphics and UI to look good at different resolutions

>>>> and

>>>> aspect ratios, but that would be less work than having to pay for

>>>> development of a mac or pc version from the ground up, if that's

>>>> something

>>>> you think might happen in the future.

>>>> Cheers!

>>>> Jeff.

>>>>

>>>>

>>>>

>>>> On 2011-08-04, at 2:29 PM, oscar is oscar wrote:

>>>>

>>>> I've heard some interesting things about SpriteManager2 for easing

>>>> some of the 3d to 2d woes in Unity...

>>>>

>>>> woe is me. Trying to find one bullet to hit three targets. ;)

>>>>

>>>> On Thu, Aug 4, 2011 at 2:26 PM, Jeff Murray

>>>> <jeff at psychicparrotgames.com>

>>>> wrote:

>>>>

>>>> Hi!

>>>>

>>>> Unity is great for 3d, but if your game is 2d, I'd say 'look for another

>>>>

>>>> engine'!

>>>>

>>>> Using Unity for a 2d game is a messy and awkward way to develop, since

>>>> there

>>>>

>>>> is no 'built-in' method for dealing with 2d sprites. Essentially, the

>>>>

>>>> process of building a 2d game in Unity is one where you build a 3d game,

>>>>

>>>> with 2d planes 'pretending' to be 2d. There are 3rd party tools out

>>>> there to

>>>>

>>>> help, but it's still a messy process.

>>>>

>>>> You will quite likely end up paying more to have it built in Unity than

>>>> you

>>>>

>>>> would by either an objective-C programmer or a programmer who uses a

>>>>

>>>> dedicated 2d engine, since you're trying to 'bend' a 3d engine into a 2d

>>>> one

>>>>

>>>> and that takes some messing around.

>>>>

>>>> Unity is a fantastic engine, but after having made two 2d games with it

>>>> - I

>>>>

>>>> would never recommend doing it that way!

>>>>

>>>> Good luck with your project!

>>>>

>>>> Jeff.

>>>>

>>>>

>>>> On 2011-08-04, at 2:04 PM, Lennard Feddersen wrote:

>>>>

>>>> I've been pondering this question a lot this year. Unity does look

>>>>

>>>> compelling except I haven't seen any decent documentation for 2d

>>>> development

>>>>

>>>> and I know I don't want to learn a 3d editor for placing assets into a

>>>> 2d

>>>>

>>>> game. If and when I see clean and clear example doc's for 2d Unity work

>>>>

>>>> that doesn't involve the 3d editor then I'm going to take a month and

>>>> give

>>>>

>>>> it a solid try.

>>>>

>>>> I agree with what has been said earlier about Flash - I bought CS4 and

>>>>

>>>> learned AS3 for Dungeon Brawl and was definitely surprised at how clunky

>>>> the

>>>>

>>>> tool was. I have also tried the free Flash Develop but prefer the Flash

>>>> IDE

>>>>

>>>> because it's faster, the debugger works well enough (just if you are

>>>> coming

>>>>

>>>> from a VC++ background and have gotten fat and lazy using that wonderful

>>>>

>>>> debugger) and you aren't handcuffed into a rigid 1 class per file

>>>> module,

>>>>

>>>> where everything has to be in a class methodology (which just drives me

>>>>

>>>> freakin' nuts).

>>>>

>>>> Out of curiosity, I'm assuming that you can't use Javascript/HTML and

>>>> then

>>>>

>>>> wrap with PhoneGap?

>>>>

>>>> Lennard Feddersen

>>>>

>>>> Owner, Rusty Axe Games,

>>>>

>>>> www.RustyAxe.com

>>>>

>>>> 250-635-7623

>>>>

>>>>

>>>> On 04/08/2011 10:52 AM, oscar is oscar wrote:

>>>>

>>>> I agree that Unity may be more "gun" than is needed for this fight,

>>>>

>>>> but the client wants mobile AND web clients. And the popularity of

>>>>

>>>> Unity leads me to believe that finding the right developer for the

>>>>

>>>> project's budget will be a bit easier.

>>>>

>>>> I'm not sold yet on which is the RIGHT platform, yet.

>>>>

>>>> But damned if Unity isn't looking better and better.

>>>>

>>>> On Thu, Aug 4, 2011 at 1:32 PM, Rob C<rcarroll23 at hotmail.com> wrote:

>>>>

>>>> I’ve worked with developers that have used Marmalade and Moai for their

>>>>

>>>> mobile platforms and they have been pretty happy with them.

>>>>

>>>>

>>>>

>>>> http://www.madewithmarmalade.com/

>>>>

>>>> http://getmoai.com/

>>>>

>>>>

>>>>

>>>> Unity is definitely one of the best platforms out there currently, but

>>>> if

>>>>

>>>> you’re only looking to do a 2d card game it might be more engine then

>>>> you

>>>>

>>>> need.

>>>>

>>>>

>>>>

>>>> Rob

>>>>

>>>> From: oscar.oscar.oscar at gmail.com

>>>>

>>>> Date: Thu, 4 Aug 2011 12:17:31 -0400

>>>>

>>>> To: Casual_Games at igda.org

>>>>

>>>> Subject: [casual_games] Salutations. Seeking Recommendation for an

>>>>

>>>> Android/iPhone Game Development Platform for a Multiplayer Card Game...

>>>>

>>>> I'm seeking out tech to make a card game for a client.

>>>>

>>>> Caveats:

>>>>

>>>> Game will be multiplayer, online and local (people whipping out their

>>>>

>>>> mobiles and playing together).

>>>>

>>>> Game will also have a single player mode (human vs. AI)

>>>>

>>>> I am considering Flash (people seem to appreciate its new ability to

>>>>

>>>> output to iOS), Unity3d, and a few other options, but I would REALLY

>>>>

>>>> appreciate the learned wisdom of you guys out there.

>>>>

>>>> Any engines/development environments out there I should be considering?

>>>>

>>>>

>>>> Obliged,

>>>>

>>>> Oscar Aird

>>>>

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>>>> Jeff Murray

>>>>

>>>> Founder, PsychicParrot Games

>>>>

>>>> twitter @psychicparrot

>>>>

>>>>

>>>>

>>>>

>>>>

>>>>

>>>>

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>>>> Founder, PsychicParrot Games

>>>> twitter @psychicparrot

>>>>

>>>>

>>>>

>>>>

>>>>

>>>>

>>>>

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>>

>>

>>

>> --

>> Phil Harvey

>> filharvey at gmail.com

>> AIM: filrv

>> ICQ: 354535

>> GTalk: filharvey at gmail.com

>>

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