[casual_games] Salutations. Seeking Recommendation for an Android/iPhone Game Development Platform for a Multiplayer Card Game...
Darren
darren at ludicroussoftware.com
Thu Aug 4 16:28:10 EDT 2011
Hi oscar,
Antonio Holguin maintains a list of apps developed with AIR for mobile
that are available on iOS and Android.
http://swfhead.com/blog/?p=1416
I think Comb Over Charlie is one example of excellent performance using
Flash on iOS.
Thanks,
Darren
On 11-08-04 3:19 PM, oscar is oscar wrote:
> I WANT to see examples of games developed in Flash dropped into iOS. I
> NEED to see examples. I keep hearing that Flash is DEAD and I want
> proof that its not simply languishing in a slow death spiral.
>
> I can't commit my client's money and time unless I know its going to
> be a viable option.
>
> Unity might not be the BEST CHOICE for a 2d card game... but its a
> proven choice for cross platform deployment.
>
> On Thu, Aug 4, 2011 at 3:26 PM, Lennard Feddersen<lennard at rustyaxe.com> wrote:
>> Phil, Flash has not been awesome for me for a couple of reasons.
>>
>> 1. AS3 using CS4 I was not able to get a preloader working for Dungeon
>> Brawl. I was able to using Flash Develop but won't use Flash Develop for
>> projects of any size - I should go back and try to build a complex project
>> using a preloader from the ground up. Sunk a couple of days into it last
>> Fall with no success and hate reading articles that suggest that it's a
>> black art. Did see this the other day which might solve my problem:
>> http://www.zedia.net/2008/the-right-way-to-do-a-preloader-in-as3/ and should
>> put in a few hours to see if that solves my issues before just settling on
>> Javascript.
>>
>> 2. Have you used Air to port to iOS? If I could find a contractor to do
>> the work to port successful games from Flash desktop to iOS then I would go
>> that route.
>>
>> For me, this is the most useful thread I have seen on this mailing list,
>> thanks for getting the ball rolling Oscar.
>>
>> Lennard Feddersen
>> Owner, Rusty Axe Games,
>> www.RustyAxe.com
>> 250-635-7623
>>
>> On 04/08/2011 12:18 PM, Philip Harvey wrote:
>>
>> Why do you say flash is not awesome on all platforms? It certainly has
>> better performance than HTML5. Also what is the date the project needs to be
>> completed by? As Flash will support Stage3D on most of these devices by the
>> end of the year.
>> Phil
>>
>> On Thu, Aug 4, 2011 at 11:50 AM, oscar is oscar
>> <oscar.oscar.oscar at gmail.com> wrote:
>>>
>>> The client's original request had builds for
>>> iOS
>>> Android
>>> Web
>>> Mac
>>> and PC (mouthful).
>>>
>>> Now they just want to hit iOS, Android and Web.
>>>
>>> The LAST thing I want to do is make things more complicated for the
>>> developer (ALSO reviewing a few candidates)...
>>>
>>> Oh, if ONLY Flash was awesome on ALL platforms... but there's growing
>>> consensus that its not the right answer.
>>>
>>> HTML5/JS, wrapped in something like PhoneGap COULD be the answer... as
>>> it will work everywhere.
>>>
>>> Unity allows for more than just Mac and PC, there is potential to take
>>> it to places like consoles as well...
>>>
>>> So many potential answers... no Silver Bullets.
>>>
>>> On Thu, Aug 4, 2011 at 2:40 PM, Jeff Murray<jeff at psychicparrotgames.com>
>>> wrote:
>>>> SpriteManager2 makes it a LOT easier to make 2d games in Unity... that
>>>> is, a
>>>> lot easier than it is to make 2d games in Unity *without*
>>>> SpriteManager2!
>>>> It's still a pretty messy system, tbh. - everything is a workaround at
>>>> the
>>>> end of the day, which means your dev will have to 'workaround' a lot
>>>> too.
>>>> Of course, as Lennard points out, you do get the added value of being
>>>> able
>>>> to transfer to Mac and PC, though. It's never quite as easy as hitting
>>>> the
>>>> 'publish to mac' button, though, as you'll probably have to do some
>>>> graphic
>>>> work to get your graphics and UI to look good at different resolutions
>>>> and
>>>> aspect ratios, but that would be less work than having to pay for
>>>> development of a mac or pc version from the ground up, if that's
>>>> something
>>>> you think might happen in the future.
>>>> Cheers!
>>>> Jeff.
>>>>
>>>>
>>>>
>>>> On 2011-08-04, at 2:29 PM, oscar is oscar wrote:
>>>>
>>>> I've heard some interesting things about SpriteManager2 for easing
>>>> some of the 3d to 2d woes in Unity...
>>>>
>>>> woe is me. Trying to find one bullet to hit three targets. ;)
>>>>
>>>> On Thu, Aug 4, 2011 at 2:26 PM, Jeff Murray
>>>> <jeff at psychicparrotgames.com>
>>>> wrote:
>>>>
>>>> Hi!
>>>>
>>>> Unity is great for 3d, but if your game is 2d, I'd say 'look for another
>>>>
>>>> engine'!
>>>>
>>>> Using Unity for a 2d game is a messy and awkward way to develop, since
>>>> there
>>>>
>>>> is no 'built-in' method for dealing with 2d sprites. Essentially, the
>>>>
>>>> process of building a 2d game in Unity is one where you build a 3d game,
>>>>
>>>> with 2d planes 'pretending' to be 2d. There are 3rd party tools out
>>>> there to
>>>>
>>>> help, but it's still a messy process.
>>>>
>>>> You will quite likely end up paying more to have it built in Unity than
>>>> you
>>>>
>>>> would by either an objective-C programmer or a programmer who uses a
>>>>
>>>> dedicated 2d engine, since you're trying to 'bend' a 3d engine into a 2d
>>>> one
>>>>
>>>> and that takes some messing around.
>>>>
>>>> Unity is a fantastic engine, but after having made two 2d games with it
>>>> - I
>>>>
>>>> would never recommend doing it that way!
>>>>
>>>> Good luck with your project!
>>>>
>>>> Jeff.
>>>>
>>>>
>>>> On 2011-08-04, at 2:04 PM, Lennard Feddersen wrote:
>>>>
>>>> I've been pondering this question a lot this year. Unity does look
>>>>
>>>> compelling except I haven't seen any decent documentation for 2d
>>>> development
>>>>
>>>> and I know I don't want to learn a 3d editor for placing assets into a
>>>> 2d
>>>>
>>>> game. If and when I see clean and clear example doc's for 2d Unity work
>>>>
>>>> that doesn't involve the 3d editor then I'm going to take a month and
>>>> give
>>>>
>>>> it a solid try.
>>>>
>>>> I agree with what has been said earlier about Flash - I bought CS4 and
>>>>
>>>> learned AS3 for Dungeon Brawl and was definitely surprised at how clunky
>>>> the
>>>>
>>>> tool was. I have also tried the free Flash Develop but prefer the Flash
>>>> IDE
>>>>
>>>> because it's faster, the debugger works well enough (just if you are
>>>> coming
>>>>
>>>> from a VC++ background and have gotten fat and lazy using that wonderful
>>>>
>>>> debugger) and you aren't handcuffed into a rigid 1 class per file
>>>> module,
>>>>
>>>> where everything has to be in a class methodology (which just drives me
>>>>
>>>> freakin' nuts).
>>>>
>>>> Out of curiosity, I'm assuming that you can't use Javascript/HTML and
>>>> then
>>>>
>>>> wrap with PhoneGap?
>>>>
>>>> Lennard Feddersen
>>>>
>>>> Owner, Rusty Axe Games,
>>>>
>>>> www.RustyAxe.com
>>>>
>>>> 250-635-7623
>>>>
>>>>
>>>> On 04/08/2011 10:52 AM, oscar is oscar wrote:
>>>>
>>>> I agree that Unity may be more "gun" than is needed for this fight,
>>>>
>>>> but the client wants mobile AND web clients. And the popularity of
>>>>
>>>> Unity leads me to believe that finding the right developer for the
>>>>
>>>> project's budget will be a bit easier.
>>>>
>>>> I'm not sold yet on which is the RIGHT platform, yet.
>>>>
>>>> But damned if Unity isn't looking better and better.
>>>>
>>>> On Thu, Aug 4, 2011 at 1:32 PM, Rob C<rcarroll23 at hotmail.com> wrote:
>>>>
>>>> I’ve worked with developers that have used Marmalade and Moai for their
>>>>
>>>> mobile platforms and they have been pretty happy with them.
>>>>
>>>>
>>>>
>>>> http://www.madewithmarmalade.com/
>>>>
>>>> http://getmoai.com/
>>>>
>>>>
>>>>
>>>> Unity is definitely one of the best platforms out there currently, but
>>>> if
>>>>
>>>> you’re only looking to do a 2d card game it might be more engine then
>>>> you
>>>>
>>>> need.
>>>>
>>>>
>>>>
>>>> Rob
>>>>
>>>> From: oscar.oscar.oscar at gmail.com
>>>>
>>>> Date: Thu, 4 Aug 2011 12:17:31 -0400
>>>>
>>>> To: Casual_Games at igda.org
>>>>
>>>> Subject: [casual_games] Salutations. Seeking Recommendation for an
>>>>
>>>> Android/iPhone Game Development Platform for a Multiplayer Card Game...
>>>>
>>>> I'm seeking out tech to make a card game for a client.
>>>>
>>>> Caveats:
>>>>
>>>> Game will be multiplayer, online and local (people whipping out their
>>>>
>>>> mobiles and playing together).
>>>>
>>>> Game will also have a single player mode (human vs. AI)
>>>>
>>>> I am considering Flash (people seem to appreciate its new ability to
>>>>
>>>> output to iOS), Unity3d, and a few other options, but I would REALLY
>>>>
>>>> appreciate the learned wisdom of you guys out there.
>>>>
>>>> Any engines/development environments out there I should be considering?
>>>>
>>>>
>>>> Obliged,
>>>>
>>>> Oscar Aird
>>>>
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>>>>
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>>>> Jeff Murray
>>>>
>>>> Founder, PsychicParrot Games
>>>>
>>>> twitter @psychicparrot
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
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>>>> Jeff Murray
>>>> Founder, PsychicParrot Games
>>>> twitter @psychicparrot
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
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>>
>>
>>
>> --
>> Phil Harvey
>> filharvey at gmail.com
>> AIM: filrv
>> ICQ: 354535
>> GTalk: filharvey at gmail.com
>>
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