[casual_games] Salutations. Seeking Recommendation for an Android/iPhone Game Development Platform for a Multiplayer Card Game...
oscar is oscar
oscar.oscar.oscar at gmail.com
Thu Aug 4 16:19:08 EDT 2011
I WANT to see examples of games developed in Flash dropped into iOS. I
NEED to see examples. I keep hearing that Flash is DEAD and I want
proof that its not simply languishing in a slow death spiral.
I can't commit my client's money and time unless I know its going to
be a viable option.
Unity might not be the BEST CHOICE for a 2d card game... but its a
proven choice for cross platform deployment.
On Thu, Aug 4, 2011 at 3:26 PM, Lennard Feddersen <lennard at rustyaxe.com> wrote:
> Phil, Flash has not been awesome for me for a couple of reasons.
>
> 1. AS3 using CS4 I was not able to get a preloader working for Dungeon
> Brawl. I was able to using Flash Develop but won't use Flash Develop for
> projects of any size - I should go back and try to build a complex project
> using a preloader from the ground up. Sunk a couple of days into it last
> Fall with no success and hate reading articles that suggest that it's a
> black art. Did see this the other day which might solve my problem:
> http://www.zedia.net/2008/the-right-way-to-do-a-preloader-in-as3/ and should
> put in a few hours to see if that solves my issues before just settling on
> Javascript.
>
> 2. Have you used Air to port to iOS? If I could find a contractor to do
> the work to port successful games from Flash desktop to iOS then I would go
> that route.
>
> For me, this is the most useful thread I have seen on this mailing list,
> thanks for getting the ball rolling Oscar.
>
> Lennard Feddersen
> Owner, Rusty Axe Games,
> www.RustyAxe.com
> 250-635-7623
>
> On 04/08/2011 12:18 PM, Philip Harvey wrote:
>
> Why do you say flash is not awesome on all platforms? It certainly has
> better performance than HTML5. Also what is the date the project needs to be
> completed by? As Flash will support Stage3D on most of these devices by the
> end of the year.
> Phil
>
> On Thu, Aug 4, 2011 at 11:50 AM, oscar is oscar
> <oscar.oscar.oscar at gmail.com> wrote:
>>
>> The client's original request had builds for
>> iOS
>> Android
>> Web
>> Mac
>> and PC (mouthful).
>>
>> Now they just want to hit iOS, Android and Web.
>>
>> The LAST thing I want to do is make things more complicated for the
>> developer (ALSO reviewing a few candidates)...
>>
>> Oh, if ONLY Flash was awesome on ALL platforms... but there's growing
>> consensus that its not the right answer.
>>
>> HTML5/JS, wrapped in something like PhoneGap COULD be the answer... as
>> it will work everywhere.
>>
>> Unity allows for more than just Mac and PC, there is potential to take
>> it to places like consoles as well...
>>
>> So many potential answers... no Silver Bullets.
>>
>> On Thu, Aug 4, 2011 at 2:40 PM, Jeff Murray <jeff at psychicparrotgames.com>
>> wrote:
>> > SpriteManager2 makes it a LOT easier to make 2d games in Unity... that
>> > is, a
>> > lot easier than it is to make 2d games in Unity *without*
>> > SpriteManager2!
>> > It's still a pretty messy system, tbh. - everything is a workaround at
>> > the
>> > end of the day, which means your dev will have to 'workaround' a lot
>> > too.
>> > Of course, as Lennard points out, you do get the added value of being
>> > able
>> > to transfer to Mac and PC, though. It's never quite as easy as hitting
>> > the
>> > 'publish to mac' button, though, as you'll probably have to do some
>> > graphic
>> > work to get your graphics and UI to look good at different resolutions
>> > and
>> > aspect ratios, but that would be less work than having to pay for
>> > development of a mac or pc version from the ground up, if that's
>> > something
>> > you think might happen in the future.
>> > Cheers!
>> > Jeff.
>> >
>> >
>> >
>> > On 2011-08-04, at 2:29 PM, oscar is oscar wrote:
>> >
>> > I've heard some interesting things about SpriteManager2 for easing
>> > some of the 3d to 2d woes in Unity...
>> >
>> > woe is me. Trying to find one bullet to hit three targets. ;)
>> >
>> > On Thu, Aug 4, 2011 at 2:26 PM, Jeff Murray
>> > <jeff at psychicparrotgames.com>
>> > wrote:
>> >
>> > Hi!
>> >
>> > Unity is great for 3d, but if your game is 2d, I'd say 'look for another
>> >
>> > engine'!
>> >
>> > Using Unity for a 2d game is a messy and awkward way to develop, since
>> > there
>> >
>> > is no 'built-in' method for dealing with 2d sprites. Essentially, the
>> >
>> > process of building a 2d game in Unity is one where you build a 3d game,
>> >
>> > with 2d planes 'pretending' to be 2d. There are 3rd party tools out
>> > there to
>> >
>> > help, but it's still a messy process.
>> >
>> > You will quite likely end up paying more to have it built in Unity than
>> > you
>> >
>> > would by either an objective-C programmer or a programmer who uses a
>> >
>> > dedicated 2d engine, since you're trying to 'bend' a 3d engine into a 2d
>> > one
>> >
>> > and that takes some messing around.
>> >
>> > Unity is a fantastic engine, but after having made two 2d games with it
>> > - I
>> >
>> > would never recommend doing it that way!
>> >
>> > Good luck with your project!
>> >
>> > Jeff.
>> >
>> >
>> > On 2011-08-04, at 2:04 PM, Lennard Feddersen wrote:
>> >
>> > I've been pondering this question a lot this year. Unity does look
>> >
>> > compelling except I haven't seen any decent documentation for 2d
>> > development
>> >
>> > and I know I don't want to learn a 3d editor for placing assets into a
>> > 2d
>> >
>> > game. If and when I see clean and clear example doc's for 2d Unity work
>> >
>> > that doesn't involve the 3d editor then I'm going to take a month and
>> > give
>> >
>> > it a solid try.
>> >
>> > I agree with what has been said earlier about Flash - I bought CS4 and
>> >
>> > learned AS3 for Dungeon Brawl and was definitely surprised at how clunky
>> > the
>> >
>> > tool was. I have also tried the free Flash Develop but prefer the Flash
>> > IDE
>> >
>> > because it's faster, the debugger works well enough (just if you are
>> > coming
>> >
>> > from a VC++ background and have gotten fat and lazy using that wonderful
>> >
>> > debugger) and you aren't handcuffed into a rigid 1 class per file
>> > module,
>> >
>> > where everything has to be in a class methodology (which just drives me
>> >
>> > freakin' nuts).
>> >
>> > Out of curiosity, I'm assuming that you can't use Javascript/HTML and
>> > then
>> >
>> > wrap with PhoneGap?
>> >
>> > Lennard Feddersen
>> >
>> > Owner, Rusty Axe Games,
>> >
>> > www.RustyAxe.com
>> >
>> > 250-635-7623
>> >
>> >
>> > On 04/08/2011 10:52 AM, oscar is oscar wrote:
>> >
>> > I agree that Unity may be more "gun" than is needed for this fight,
>> >
>> > but the client wants mobile AND web clients. And the popularity of
>> >
>> > Unity leads me to believe that finding the right developer for the
>> >
>> > project's budget will be a bit easier.
>> >
>> > I'm not sold yet on which is the RIGHT platform, yet.
>> >
>> > But damned if Unity isn't looking better and better.
>> >
>> > On Thu, Aug 4, 2011 at 1:32 PM, Rob C<rcarroll23 at hotmail.com> wrote:
>> >
>> > I’ve worked with developers that have used Marmalade and Moai for their
>> >
>> > mobile platforms and they have been pretty happy with them.
>> >
>> >
>> >
>> > http://www.madewithmarmalade.com/
>> >
>> > http://getmoai.com/
>> >
>> >
>> >
>> > Unity is definitely one of the best platforms out there currently, but
>> > if
>> >
>> > you’re only looking to do a 2d card game it might be more engine then
>> > you
>> >
>> > need.
>> >
>> >
>> >
>> > Rob
>> >
>> > From: oscar.oscar.oscar at gmail.com
>> >
>> > Date: Thu, 4 Aug 2011 12:17:31 -0400
>> >
>> > To: Casual_Games at igda.org
>> >
>> > Subject: [casual_games] Salutations. Seeking Recommendation for an
>> >
>> > Android/iPhone Game Development Platform for a Multiplayer Card Game...
>> >
>> > I'm seeking out tech to make a card game for a client.
>> >
>> > Caveats:
>> >
>> > Game will be multiplayer, online and local (people whipping out their
>> >
>> > mobiles and playing together).
>> >
>> > Game will also have a single player mode (human vs. AI)
>> >
>> > I am considering Flash (people seem to appreciate its new ability to
>> >
>> > output to iOS), Unity3d, and a few other options, but I would REALLY
>> >
>> > appreciate the learned wisdom of you guys out there.
>> >
>> > Any engines/development environments out there I should be considering?
>> >
>> >
>> > Obliged,
>> >
>> > Oscar Aird
>> >
>> > _______________________________________________
>> >
>> > Casual_Games mailing list
>> >
>> > Casual_Games at igda.org
>> >
>> > http://seven.pairlist.net/mailman/listinfo/casual_games
>> >
>> > Archive: http://www.igda.org/casual-subscribe
>> >
>> > Archive Search:
>> >
>> > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8
>> >
>> > List FAQ:
>> >
>> >
>> > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ
>> >
>> > _______________________________________________
>> >
>> > Casual_Games mailing list
>> >
>> > Casual_Games at igda.org
>> >
>> > http://seven.pairlist.net/mailman/listinfo/casual_games
>> >
>> > Archive: http://www.igda.org/casual-subscribe
>> >
>> > Archive Search:
>> >
>> > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8
>> >
>> > List FAQ:
>> >
>> >
>> > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ
>> >
>> >
>> > _______________________________________________
>> >
>> > Casual_Games mailing list
>> >
>> > Casual_Games at igda.org
>> >
>> > http://seven.pairlist.net/mailman/listinfo/casual_games
>> >
>> > Archive: http://www.igda.org/casual-subscribe
>> >
>> > Archive Search:
>> >
>> > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8
>> >
>> > List FAQ:
>> >
>> >
>> > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ
>> >
>> > _______________________________________________
>> >
>> > Casual_Games mailing list
>> >
>> > Casual_Games at igda.org
>> >
>> > http://seven.pairlist.net/mailman/listinfo/casual_games
>> >
>> > Archive: http://www.igda.org/casual-subscribe
>> >
>> > Archive Search:
>> >
>> > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8
>> >
>> > List FAQ:
>> >
>> >
>> > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ
>> >
>> > Jeff Murray
>> >
>> > Founder, PsychicParrot Games
>> >
>> > twitter @psychicparrot
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> > _______________________________________________
>> >
>> > Casual_Games mailing list
>> >
>> > Casual_Games at igda.org
>> >
>> > http://seven.pairlist.net/mailman/listinfo/casual_games
>> >
>> > Archive: http://www.igda.org/casual-subscribe
>> >
>> > Archive Search:
>> >
>> > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8
>> >
>> > List FAQ:
>> >
>> >
>> > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ
>> >
>> >
>> > _______________________________________________
>> > Casual_Games mailing list
>> > Casual_Games at igda.org
>> > http://seven.pairlist.net/mailman/listinfo/casual_games
>> > Archive: http://www.igda.org/casual-subscribe
>> > Archive Search:
>> > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8
>> > List FAQ:
>> >
>> > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ
>> >
>> > Jeff Murray
>> > Founder, PsychicParrot Games
>> > twitter @psychicparrot
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> > _______________________________________________
>> > Casual_Games mailing list
>> > Casual_Games at igda.org
>> > http://seven.pairlist.net/mailman/listinfo/casual_games
>> > Archive: http://www.igda.org/casual-subscribe
>> > Archive Search:
>> > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8
>> > List FAQ:
>> >
>> > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ
>> >
>> >
>> _______________________________________________
>> Casual_Games mailing list
>> Casual_Games at igda.org
>> http://seven.pairlist.net/mailman/listinfo/casual_games
>> Archive: http://www.igda.org/casual-subscribe
>> Archive Search:
>> http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8
>> List FAQ:
>> http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ
>
>
>
> --
> Phil Harvey
> filharvey at gmail.com
> AIM: filrv
> ICQ: 354535
> GTalk: filharvey at gmail.com
>
> _______________________________________________
> Casual_Games mailing list
> Casual_Games at igda.org
> http://seven.pairlist.net/mailman/listinfo/casual_games
> Archive: http://www.igda.org/casual-subscribe
> Archive Search:
> http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8
> List FAQ:
> http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ
>
> _______________________________________________
> Casual_Games mailing list
> Casual_Games at igda.org
> http://seven.pairlist.net/mailman/listinfo/casual_games
> Archive: http://www.igda.org/casual-subscribe
> Archive Search:
> http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8
> List FAQ:
> http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ
>
>
More information about the Casual_Games
mailing list