[casual_games] Salutations. Seeking Recommendation for an Android/iPhone Game Development Platform for a Multiplayer Card Game...

Lennard Feddersen lennard at rustyaxe.com
Thu Aug 4 15:26:11 EDT 2011


Phil, Flash has not been awesome for me for a couple of reasons.

1. AS3 using CS4 I was not able to get a preloader working for Dungeon
Brawl. I was able to using Flash Develop but won't use Flash Develop
for projects of any size - I should go back and try to build a complex
project using a preloader from the ground up. Sunk a couple of days
into it last Fall with no success and hate reading articles that suggest
that it's a black art. Did see this the other day which might solve my
problem:
http://www.zedia.net/2008/the-right-way-to-do-a-preloader-in-as3/ and
should put in a few hours to see if that solves my issues before just
settling on Javascript.

2. Have you used Air to port to iOS? If I could find a contractor to
do the work to port successful games from Flash desktop to iOS then I
would go that route.

For me, this is the most useful thread I have seen on this mailing list,
thanks for getting the ball rolling Oscar.

Lennard Feddersen
Owner, Rusty Axe Games,
www.RustyAxe.com
250-635-7623


On 04/08/2011 12:18 PM, Philip Harvey wrote:

> Why do you say flash is not awesome on all platforms? It certainly has

> better performance than HTML5. Also what is the date the project needs

> to be completed by? As Flash will support Stage3D on most of these

> devices by the end of the year.

>

> Phil

>

> On Thu, Aug 4, 2011 at 11:50 AM, oscar is oscar

> <oscar.oscar.oscar at gmail.com <mailto:oscar.oscar.oscar at gmail.com>> wrote:

>

> The client's original request had builds for

> iOS

> Android

> Web

> Mac

> and PC (mouthful).

>

> Now they just want to hit iOS, Android and Web.

>

> The LAST thing I want to do is make things more complicated for the

> developer (ALSO reviewing a few candidates)...

>

> Oh, if ONLY Flash was awesome on ALL platforms... but there's growing

> consensus that its not the right answer.

>

> HTML5/JS, wrapped in something like PhoneGap COULD be the answer... as

> it will work everywhere.

>

> Unity allows for more than just Mac and PC, there is potential to take

> it to places like consoles as well...

>

> So many potential answers... no Silver Bullets.

>

> On Thu, Aug 4, 2011 at 2:40 PM, Jeff Murray

> <jeff at psychicparrotgames.com <mailto:jeff at psychicparrotgames.com>>

> wrote:

> > SpriteManager2 makes it a LOT easier to make 2d games in

> Unity... that is, a

> > lot easier than it is to make 2d games in Unity *without*

> SpriteManager2!

> > It's still a pretty messy system, tbh. - everything is a

> workaround at the

> > end of the day, which means your dev will have to 'workaround' a

> lot too.

> > Of course, as Lennard points out, you do get the added value of

> being able

> > to transfer to Mac and PC, though. It's never quite as easy as

> hitting the

> > 'publish to mac' button, though, as you'll probably have to do

> some graphic

> > work to get your graphics and UI to look good at different

> resolutions and

> > aspect ratios, but that would be less work than having to pay for

> > development of a mac or pc version from the ground up, if that's

> something

> > you think might happen in the future.

> > Cheers!

> > Jeff.

> >

> >

> >

> > On 2011-08-04, at 2:29 PM, oscar is oscar wrote:

> >

> > I've heard some interesting things about SpriteManager2 for easing

> > some of the 3d to 2d woes in Unity...

> >

> > woe is me. Trying to find one bullet to hit three targets. ;)

> >

> > On Thu, Aug 4, 2011 at 2:26 PM, Jeff Murray

> <jeff at psychicparrotgames.com <mailto:jeff at psychicparrotgames.com>>

> > wrote:

> >

> > Hi!

> >

> > Unity is great for 3d, but if your game is 2d, I'd say 'look for

> another

> >

> > engine'!

> >

> > Using Unity for a 2d game is a messy and awkward way to develop,

> since there

> >

> > is no 'built-in' method for dealing with 2d sprites.

> Essentially, the

> >

> > process of building a 2d game in Unity is one where you build a

> 3d game,

> >

> > with 2d planes 'pretending' to be 2d. There are 3rd party tools

> out there to

> >

> > help, but it's still a messy process.

> >

> > You will quite likely end up paying more to have it built in

> Unity than you

> >

> > would by either an objective-C programmer or a programmer who uses a

> >

> > dedicated 2d engine, since you're trying to 'bend' a 3d engine

> into a 2d one

> >

> > and that takes some messing around.

> >

> > Unity is a fantastic engine, but after having made two 2d games

> with it - I

> >

> > would never recommend doing it that way!

> >

> > Good luck with your project!

> >

> > Jeff.

> >

> >

> > On 2011-08-04, at 2:04 PM, Lennard Feddersen wrote:

> >

> > I've been pondering this question a lot this year. Unity does look

> >

> > compelling except I haven't seen any decent documentation for 2d

> development

> >

> > and I know I don't want to learn a 3d editor for placing assets

> into a 2d

> >

> > game. If and when I see clean and clear example doc's for 2d

> Unity work

> >

> > that doesn't involve the 3d editor then I'm going to take a

> month and give

> >

> > it a solid try.

> >

> > I agree with what has been said earlier about Flash - I bought

> CS4 and

> >

> > learned AS3 for Dungeon Brawl and was definitely surprised at

> how clunky the

> >

> > tool was. I have also tried the free Flash Develop but prefer

> the Flash IDE

> >

> > because it's faster, the debugger works well enough (just if you

> are coming

> >

> > from a VC++ background and have gotten fat and lazy using that

> wonderful

> >

> > debugger) and you aren't handcuffed into a rigid 1 class per

> file module,

> >

> > where everything has to be in a class methodology (which just

> drives me

> >

> > freakin' nuts).

> >

> > Out of curiosity, I'm assuming that you can't use

> Javascript/HTML and then

> >

> > wrap with PhoneGap?

> >

> > Lennard Feddersen

> >

> > Owner, Rusty Axe Games,

> >

> > www.RustyAxe.com <http://www.RustyAxe.com>

> >

> > 250-635-7623 <tel:250-635-7623>

> >

> >

> > On 04/08/2011 10:52 AM, oscar is oscar wrote:

> >

> > I agree that Unity may be more "gun" than is needed for this fight,

> >

> > but the client wants mobile AND web clients. And the popularity of

> >

> > Unity leads me to believe that finding the right developer for the

> >

> > project's budget will be a bit easier.

> >

> > I'm not sold yet on which is the RIGHT platform, yet.

> >

> > But damned if Unity isn't looking better and better.

> >

> > On Thu, Aug 4, 2011 at 1:32 PM, Rob C<rcarroll23 at hotmail.com

> <mailto:rcarroll23 at hotmail.com>> wrote:

> >

> > I’ve worked with developers that have used Marmalade and Moai

> for their

> >

> > mobile platforms and they have been pretty happy with them.

> >

> >

> >

> > http://www.madewithmarmalade.com/

> >

> > http://getmoai.com/

> >

> >

> >

> > Unity is definitely one of the best platforms out there

> currently, but if

> >

> > you’re only looking to do a 2d card game it might be more engine

> then you

> >

> > need.

> >

> >

> >

> > Rob

> >

> > From: oscar.oscar.oscar at gmail.com

> <mailto:oscar.oscar.oscar at gmail.com>

> >

> > Date: Thu, 4 Aug 2011 12:17:31 -0400

> >

> > To: Casual_Games at igda.org <mailto:Casual_Games at igda.org>

> >

> > Subject: [casual_games] Salutations. Seeking Recommendation for an

> >

> > Android/iPhone Game Development Platform for a Multiplayer Card

> Game...

> >

> > I'm seeking out tech to make a card game for a client.

> >

> > Caveats:

> >

> > Game will be multiplayer, online and local (people whipping out

> their

> >

> > mobiles and playing together).

> >

> > Game will also have a single player mode (human vs. AI)

> >

> > I am considering Flash (people seem to appreciate its new ability to

> >

> > output to iOS), Unity3d, and a few other options, but I would REALLY

> >

> > appreciate the learned wisdom of you guys out there.

> >

> > Any engines/development environments out there I should be

> considering?

> >

> >

> > Obliged,

> >

> > Oscar Aird

> >

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> > Jeff Murray

> >

> > Founder, PsychicParrot Games

> >

> > twitter @psychicparrot

> >

> >

> >

> >

> >

> >

> >

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> >

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> > Jeff Murray

> > Founder, PsychicParrot Games

> > twitter @psychicparrot

> >

> >

> >

> >

> >

> >

> >

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>

>

> --

> Phil Harvey

> filharvey at gmail.com <mailto:filharvey at gmail.com>

> AIM: filrv

> ICQ: 354535

> GTalk: filharvey at gmail.com <mailto:filharvey at gmail.com>

>

>

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