[casual_games] Salutations. Seeking Recommendation for an Android/iPhone Game Development Platform for a Multiplayer Card Game...
Lennard Feddersen
lennard at rustyaxe.com
Thu Aug 4 15:26:11 EDT 2011
Phil, Flash has not been awesome for me for a couple of reasons.
1. AS3 using CS4 I was not able to get a preloader working for Dungeon
Brawl. I was able to using Flash Develop but won't use Flash Develop
for projects of any size - I should go back and try to build a complex
project using a preloader from the ground up. Sunk a couple of days
into it last Fall with no success and hate reading articles that suggest
that it's a black art. Did see this the other day which might solve my
problem:
http://www.zedia.net/2008/the-right-way-to-do-a-preloader-in-as3/ and
should put in a few hours to see if that solves my issues before just
settling on Javascript.
2. Have you used Air to port to iOS? If I could find a contractor to
do the work to port successful games from Flash desktop to iOS then I
would go that route.
For me, this is the most useful thread I have seen on this mailing list,
thanks for getting the ball rolling Oscar.
Lennard Feddersen
Owner, Rusty Axe Games,
www.RustyAxe.com
250-635-7623
On 04/08/2011 12:18 PM, Philip Harvey wrote:
> Why do you say flash is not awesome on all platforms? It certainly has
> better performance than HTML5. Also what is the date the project needs
> to be completed by? As Flash will support Stage3D on most of these
> devices by the end of the year.
>
> Phil
>
> On Thu, Aug 4, 2011 at 11:50 AM, oscar is oscar
> <oscar.oscar.oscar at gmail.com <mailto:oscar.oscar.oscar at gmail.com>> wrote:
>
> The client's original request had builds for
> iOS
> Android
> Web
> Mac
> and PC (mouthful).
>
> Now they just want to hit iOS, Android and Web.
>
> The LAST thing I want to do is make things more complicated for the
> developer (ALSO reviewing a few candidates)...
>
> Oh, if ONLY Flash was awesome on ALL platforms... but there's growing
> consensus that its not the right answer.
>
> HTML5/JS, wrapped in something like PhoneGap COULD be the answer... as
> it will work everywhere.
>
> Unity allows for more than just Mac and PC, there is potential to take
> it to places like consoles as well...
>
> So many potential answers... no Silver Bullets.
>
> On Thu, Aug 4, 2011 at 2:40 PM, Jeff Murray
> <jeff at psychicparrotgames.com <mailto:jeff at psychicparrotgames.com>>
> wrote:
> > SpriteManager2 makes it a LOT easier to make 2d games in
> Unity... that is, a
> > lot easier than it is to make 2d games in Unity *without*
> SpriteManager2!
> > It's still a pretty messy system, tbh. - everything is a
> workaround at the
> > end of the day, which means your dev will have to 'workaround' a
> lot too.
> > Of course, as Lennard points out, you do get the added value of
> being able
> > to transfer to Mac and PC, though. It's never quite as easy as
> hitting the
> > 'publish to mac' button, though, as you'll probably have to do
> some graphic
> > work to get your graphics and UI to look good at different
> resolutions and
> > aspect ratios, but that would be less work than having to pay for
> > development of a mac or pc version from the ground up, if that's
> something
> > you think might happen in the future.
> > Cheers!
> > Jeff.
> >
> >
> >
> > On 2011-08-04, at 2:29 PM, oscar is oscar wrote:
> >
> > I've heard some interesting things about SpriteManager2 for easing
> > some of the 3d to 2d woes in Unity...
> >
> > woe is me. Trying to find one bullet to hit three targets. ;)
> >
> > On Thu, Aug 4, 2011 at 2:26 PM, Jeff Murray
> <jeff at psychicparrotgames.com <mailto:jeff at psychicparrotgames.com>>
> > wrote:
> >
> > Hi!
> >
> > Unity is great for 3d, but if your game is 2d, I'd say 'look for
> another
> >
> > engine'!
> >
> > Using Unity for a 2d game is a messy and awkward way to develop,
> since there
> >
> > is no 'built-in' method for dealing with 2d sprites.
> Essentially, the
> >
> > process of building a 2d game in Unity is one where you build a
> 3d game,
> >
> > with 2d planes 'pretending' to be 2d. There are 3rd party tools
> out there to
> >
> > help, but it's still a messy process.
> >
> > You will quite likely end up paying more to have it built in
> Unity than you
> >
> > would by either an objective-C programmer or a programmer who uses a
> >
> > dedicated 2d engine, since you're trying to 'bend' a 3d engine
> into a 2d one
> >
> > and that takes some messing around.
> >
> > Unity is a fantastic engine, but after having made two 2d games
> with it - I
> >
> > would never recommend doing it that way!
> >
> > Good luck with your project!
> >
> > Jeff.
> >
> >
> > On 2011-08-04, at 2:04 PM, Lennard Feddersen wrote:
> >
> > I've been pondering this question a lot this year. Unity does look
> >
> > compelling except I haven't seen any decent documentation for 2d
> development
> >
> > and I know I don't want to learn a 3d editor for placing assets
> into a 2d
> >
> > game. If and when I see clean and clear example doc's for 2d
> Unity work
> >
> > that doesn't involve the 3d editor then I'm going to take a
> month and give
> >
> > it a solid try.
> >
> > I agree with what has been said earlier about Flash - I bought
> CS4 and
> >
> > learned AS3 for Dungeon Brawl and was definitely surprised at
> how clunky the
> >
> > tool was. I have also tried the free Flash Develop but prefer
> the Flash IDE
> >
> > because it's faster, the debugger works well enough (just if you
> are coming
> >
> > from a VC++ background and have gotten fat and lazy using that
> wonderful
> >
> > debugger) and you aren't handcuffed into a rigid 1 class per
> file module,
> >
> > where everything has to be in a class methodology (which just
> drives me
> >
> > freakin' nuts).
> >
> > Out of curiosity, I'm assuming that you can't use
> Javascript/HTML and then
> >
> > wrap with PhoneGap?
> >
> > Lennard Feddersen
> >
> > Owner, Rusty Axe Games,
> >
> > www.RustyAxe.com <http://www.RustyAxe.com>
> >
> > 250-635-7623 <tel:250-635-7623>
> >
> >
> > On 04/08/2011 10:52 AM, oscar is oscar wrote:
> >
> > I agree that Unity may be more "gun" than is needed for this fight,
> >
> > but the client wants mobile AND web clients. And the popularity of
> >
> > Unity leads me to believe that finding the right developer for the
> >
> > project's budget will be a bit easier.
> >
> > I'm not sold yet on which is the RIGHT platform, yet.
> >
> > But damned if Unity isn't looking better and better.
> >
> > On Thu, Aug 4, 2011 at 1:32 PM, Rob C<rcarroll23 at hotmail.com
> <mailto:rcarroll23 at hotmail.com>> wrote:
> >
> > I’ve worked with developers that have used Marmalade and Moai
> for their
> >
> > mobile platforms and they have been pretty happy with them.
> >
> >
> >
> > http://www.madewithmarmalade.com/
> >
> > http://getmoai.com/
> >
> >
> >
> > Unity is definitely one of the best platforms out there
> currently, but if
> >
> > you’re only looking to do a 2d card game it might be more engine
> then you
> >
> > need.
> >
> >
> >
> > Rob
> >
> > From: oscar.oscar.oscar at gmail.com
> <mailto:oscar.oscar.oscar at gmail.com>
> >
> > Date: Thu, 4 Aug 2011 12:17:31 -0400
> >
> > To: Casual_Games at igda.org <mailto:Casual_Games at igda.org>
> >
> > Subject: [casual_games] Salutations. Seeking Recommendation for an
> >
> > Android/iPhone Game Development Platform for a Multiplayer Card
> Game...
> >
> > I'm seeking out tech to make a card game for a client.
> >
> > Caveats:
> >
> > Game will be multiplayer, online and local (people whipping out
> their
> >
> > mobiles and playing together).
> >
> > Game will also have a single player mode (human vs. AI)
> >
> > I am considering Flash (people seem to appreciate its new ability to
> >
> > output to iOS), Unity3d, and a few other options, but I would REALLY
> >
> > appreciate the learned wisdom of you guys out there.
> >
> > Any engines/development environments out there I should be
> considering?
> >
> >
> > Obliged,
> >
> > Oscar Aird
> >
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> > Jeff Murray
> >
> > Founder, PsychicParrot Games
> >
> > twitter @psychicparrot
> >
> >
> >
> >
> >
> >
> >
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> >
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> > Jeff Murray
> > Founder, PsychicParrot Games
> > twitter @psychicparrot
> >
> >
> >
> >
> >
> >
> >
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>
>
> --
> Phil Harvey
> filharvey at gmail.com <mailto:filharvey at gmail.com>
> AIM: filrv
> ICQ: 354535
> GTalk: filharvey at gmail.com <mailto:filharvey at gmail.com>
>
>
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