[casual_games] Salutations. Seeking Recommendation for an Android/iPhone Game Development Platform for a Multiplayer Card Game...
Andrew Lum
andrew at fugazo.com
Thu Aug 4 18:12:12 EDT 2011
I do NOT recommend using any Torque products. We used their Wii engine
for about a month, hated it and then switched to Unity3D. Of course we
weren't reimbursed for the hefty license fee for a product we never used.
Andrew Lum
On 8/4/2011 3:05 PM, Darold ?? Davis wrote:
> *Torque 2D*
> http://www.garagegames.com/products/torque-2d
>
> *Cross Platform, Dual Graphics API *
>
> Torque products are built on a common architecture, but optimized per
> platform and Torque 2D supports a wider range of platforms than any
> other modern game engine technology. Build and deploy to PC, Mac, Wii*
> <http://www.torquepowered.com/products/torque-wii>, and Xbox 360*
> <http://www.torquepowered.com/products/torque-3d/xbox360> all from the
> same project. You can even take the project to the iPhone*
> <http://www.torquepowered.com/products/torque-2d/iphone> with some
> simple modifications for the hardware. *Requires a separate license
>
> *Level Editor*
>
> Torque 2D's Level Editor provides an entire suite of WYSIWYG tools for
> designing and editing a game. The Level Editor is fully integrated
> with the Torque runtime and provides full access to all Torque
> subsystems allowing for:
>
> * Object placement and manipulation
> * Property inspection and editing
> * Importing and managing assets
> * Performance profiling
> * No compile time
> * Particle effects
> * Tile manipulation
> * Behavior assignment
>
>
> 2011/8/4 oscar is oscar <oscar.oscar.oscar at gmail.com
> <mailto:oscar.oscar.oscar at gmail.com>>
>
> I'm seeking out tech to make a card game for a client.
>
> Caveats:
>
> Game will be multiplayer, online and local (people whipping out their
> mobiles and playing together).
> Game will also have a single player mode (human vs. AI)
>
> I am considering Flash (people seem to appreciate its new ability to
> output to iOS), Unity3d, and a few other options, but I would REALLY
> appreciate the learned wisdom of you guys out there.
>
> Any engines/development environments out there I should be
> considering?
>
>
> Obliged,
> Oscar Aird
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>
>
>
> --
> Darold Davis
>
> MFA Student Representative
> Web Design & New Media
> Academy of Art University
> --------------------------------------------------
> Founder / Principal Designer
> Replicant AD, LLC
> ???????????????
> http://replicant-ad.com
>
>
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--
Andrew Lum
andrew at fugazo.com
206-349-7805
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