[casual_games] Salutations. Seeking Recommendation for an Android/iPhone Game Development Platform for a Multiplayer Card Game...

Andrew Lum andrew at fugazo.com
Thu Aug 4 18:12:12 EDT 2011


I do NOT recommend using any Torque products. We used their Wii engine
for about a month, hated it and then switched to Unity3D. Of course we
weren't reimbursed for the hefty license fee for a product we never used.

Andrew Lum

On 8/4/2011 3:05 PM, Darold ?? Davis wrote:

> *Torque 2D*

> http://www.garagegames.com/products/torque-2d

>

> *Cross Platform, Dual Graphics API *

>

> Torque products are built on a common architecture, but optimized per

> platform and Torque 2D supports a wider range of platforms than any

> other modern game engine technology. Build and deploy to PC, Mac, Wii*

> <http://www.torquepowered.com/products/torque-wii>, and Xbox 360*

> <http://www.torquepowered.com/products/torque-3d/xbox360> all from the

> same project. You can even take the project to the iPhone*

> <http://www.torquepowered.com/products/torque-2d/iphone> with some

> simple modifications for the hardware. *Requires a separate license

>

> *Level Editor*

>

> Torque 2D's Level Editor provides an entire suite of WYSIWYG tools for

> designing and editing a game. The Level Editor is fully integrated

> with the Torque runtime and provides full access to all Torque

> subsystems allowing for:

>

> * Object placement and manipulation

> * Property inspection and editing

> * Importing and managing assets

> * Performance profiling

> * No compile time

> * Particle effects

> * Tile manipulation

> * Behavior assignment

>

>

> 2011/8/4 oscar is oscar <oscar.oscar.oscar at gmail.com

> <mailto:oscar.oscar.oscar at gmail.com>>

>

> I'm seeking out tech to make a card game for a client.

>

> Caveats:

>

> Game will be multiplayer, online and local (people whipping out their

> mobiles and playing together).

> Game will also have a single player mode (human vs. AI)

>

> I am considering Flash (people seem to appreciate its new ability to

> output to iOS), Unity3d, and a few other options, but I would REALLY

> appreciate the learned wisdom of you guys out there.

>

> Any engines/development environments out there I should be

> considering?

>

>

> Obliged,

> Oscar Aird

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>

>

>

> --

> Darold Davis

>

> MFA Student Representative

> Web Design & New Media

> Academy of Art University

> --------------------------------------------------

> Founder / Principal Designer

> Replicant AD, LLC

> ???????????????

> http://replicant-ad.com

>

>

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--
Andrew Lum
andrew at fugazo.com
206-349-7805

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