[casual_games] Salutations. Seeking Recommendation for an Android/iPhone Game Development Platform for a Multiplayer Card Game...
Darold 鉄雄 Davis
darold.davis at gmail.com
Thu Aug 4 20:45:14 EDT 2011
I saw their 2D engine and thought it might be an option.Thanks for that
heads up on Torque.
I'm Currently using Unity 3.4 (for a Game Design class) and really love it
More than likely I will continue to use Unity3D even after this course.
2011/8/4 Andrew Lum <andrew at fugazo.com>
> I do NOT recommend using any Torque products. We used their Wii engine for
> about a month, hated it and then switched to Unity3D. Of course we weren't
> reimbursed for the hefty license fee for a product we never used.
>
> Andrew Lum
>
>
> On 8/4/2011 3:05 PM, Darold 鉄雄 Davis wrote:
>
> *Torque 2D*
> http://www.garagegames.com/products/torque-2d
>
> *Cross Platform, Dual Graphics API *
>
> Torque products are built on a common architecture, but optimized per
> platform and Torque 2D supports a wider range of platforms than any other
> modern game engine technology. Build and deploy to PC, Mac, Wii*<http://www.torquepowered.com/products/torque-wii>,
> and Xbox 360* <http://www.torquepowered.com/products/torque-3d/xbox360> all
> from the same project. You can even take the project to the iPhone*<http://www.torquepowered.com/products/torque-2d/iphone> with
> some simple modifications for the hardware. *Requires a separate license
> *Level Editor*
>
> Torque 2D's Level Editor provides an entire suite of WYSIWYG tools for
> designing and editing a game. The Level Editor is fully integrated with the
> Torque runtime and provides full access to all Torque subsystems allowing
> for:
>
> - Object placement and manipulation
> - Property inspection and editing
> - Importing and managing assets
> - Performance profiling
> - No compile time
> - Particle effects
> - Tile manipulation
> - Behavior assignment
>
>
> 2011/8/4 oscar is oscar <oscar.oscar.oscar at gmail.com>
>
>> I'm seeking out tech to make a card game for a client.
>>
>> Caveats:
>>
>> Game will be multiplayer, online and local (people whipping out their
>> mobiles and playing together).
>> Game will also have a single player mode (human vs. AI)
>>
>> I am considering Flash (people seem to appreciate its new ability to
>> output to iOS), Unity3d, and a few other options, but I would REALLY
>> appreciate the learned wisdom of you guys out there.
>>
>> Any engines/development environments out there I should be considering?
>>
>>
>> Obliged,
>> Oscar Aird
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>
>
>
> --
> Darold Davis
>
> MFA Student Representative
> Web Design & New Media
> Academy of Art University
> --------------------------------------------------
> Founder / Principal Designer
> Replicant AD, LLC
> 合同会社レプリカントエーディー
> http://replicant-ad.com
>
>
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>
>
> --
> Andrew Lumandrew at fugazo.com206-349-7805
>
>
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>
--
Darold Davis
MFA Student Representative
Web Design & New Media
Academy of Art University
--------------------------------------------------
Founder / Principal Designer
Replicant AD, LLC
合同会社レプリカントエーディー
http://replicant-ad.com
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