[casual_games] Salutations. Seeking Recommendation for an Android/iPhone Game Development Platform for a Multiplayer Card Game...
alexportilla at pobros.com
alexportilla at pobros.com
Fri Aug 5 07:39:37 EDT 2011
I second this.
On 08/04/11 6:12 PM, Andrew Lum wrote:
> I do NOT recommend using any Torque products. We used their Wii engine
> for about a month, hated it and then switched to Unity3D. Of course we
> weren't reimbursed for the hefty license fee for a product we never used.
>
> Andrew Lum
>
> On 8/4/2011 3:05 PM, Darold ?? Davis wrote:
>> *Torque 2D*
>> http://www.garagegames.com/products/torque-2d
>>
>> *Cross Platform, Dual Graphics API *
>>
>> Torque products are built on a common architecture, but optimized per
>> platform and Torque 2D supports a wider range of platforms than any
>> other modern game engine technology. Build and deploy to PC, Mac,
>> Wii* <http://www.torquepowered.com/products/torque-wii>, and Xbox
>> 360* <http://www.torquepowered.com/products/torque-3d/xbox360> all
>> from the same project. You can even take the project to the iPhone*
>> <http://www.torquepowered.com/products/torque-2d/iphone> with some
>> simple modifications for the hardware. *Requires a separate license
>>
>> *Level Editor*
>>
>> Torque 2D's Level Editor provides an entire suite of WYSIWYG tools
>> for designing and editing a game. The Level Editor is fully
>> integrated with the Torque runtime and provides full access to all
>> Torque subsystems allowing for:
>>
>> * Object placement and manipulation
>> * Property inspection and editing
>> * Importing and managing assets
>> * Performance profiling
>> * No compile time
>> * Particle effects
>> * Tile manipulation
>> * Behavior assignment
>>
>>
>> 2011/8/4 oscar is oscar <oscar.oscar.oscar at gmail.com
>> <mailto:oscar.oscar.oscar at gmail.com>>
>>
>> I'm seeking out tech to make a card game for a client.
>>
>> Caveats:
>>
>> Game will be multiplayer, online and local (people whipping out their
>> mobiles and playing together).
>> Game will also have a single player mode (human vs. AI)
>>
>> I am considering Flash (people seem to appreciate its new ability to
>> output to iOS), Unity3d, and a few other options, but I would REALLY
>> appreciate the learned wisdom of you guys out there.
>>
>> Any engines/development environments out there I should be
>> considering?
>>
>>
>> Obliged,
>> Oscar Aird
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>>
>>
>>
>> --
>> Darold Davis
>>
>> MFA Student Representative
>> Web Design & New Media
>> Academy of Art University
>> --------------------------------------------------
>> Founder / Principal Designer
>> Replicant AD, LLC
>> ???????????????
>> http://replicant-ad.com
>>
>>
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>
>
> --
> Andrew Lum
> andrew at fugazo.com
> 206-349-7805
>
>
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