[casual_games] Salutations. Seeking Recommendation for an Android/iPhone Game Development Platform for a Multiplayer Card Game...

alexportilla at pobros.com alexportilla at pobros.com
Fri Aug 5 07:39:37 EDT 2011


I second this.


On 08/04/11 6:12 PM, Andrew Lum wrote:

> I do NOT recommend using any Torque products. We used their Wii engine

> for about a month, hated it and then switched to Unity3D. Of course we

> weren't reimbursed for the hefty license fee for a product we never used.

>

> Andrew Lum

>

> On 8/4/2011 3:05 PM, Darold ?? Davis wrote:

>> *Torque 2D*

>> http://www.garagegames.com/products/torque-2d

>>

>> *Cross Platform, Dual Graphics API *

>>

>> Torque products are built on a common architecture, but optimized per

>> platform and Torque 2D supports a wider range of platforms than any

>> other modern game engine technology. Build and deploy to PC, Mac,

>> Wii* <http://www.torquepowered.com/products/torque-wii>, and Xbox

>> 360* <http://www.torquepowered.com/products/torque-3d/xbox360> all

>> from the same project. You can even take the project to the iPhone*

>> <http://www.torquepowered.com/products/torque-2d/iphone> with some

>> simple modifications for the hardware. *Requires a separate license

>>

>> *Level Editor*

>>

>> Torque 2D's Level Editor provides an entire suite of WYSIWYG tools

>> for designing and editing a game. The Level Editor is fully

>> integrated with the Torque runtime and provides full access to all

>> Torque subsystems allowing for:

>>

>> * Object placement and manipulation

>> * Property inspection and editing

>> * Importing and managing assets

>> * Performance profiling

>> * No compile time

>> * Particle effects

>> * Tile manipulation

>> * Behavior assignment

>>

>>

>> 2011/8/4 oscar is oscar <oscar.oscar.oscar at gmail.com

>> <mailto:oscar.oscar.oscar at gmail.com>>

>>

>> I'm seeking out tech to make a card game for a client.

>>

>> Caveats:

>>

>> Game will be multiplayer, online and local (people whipping out their

>> mobiles and playing together).

>> Game will also have a single player mode (human vs. AI)

>>

>> I am considering Flash (people seem to appreciate its new ability to

>> output to iOS), Unity3d, and a few other options, but I would REALLY

>> appreciate the learned wisdom of you guys out there.

>>

>> Any engines/development environments out there I should be

>> considering?

>>

>>

>> Obliged,

>> Oscar Aird

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>>

>>

>>

>>

>> --

>> Darold Davis

>>

>> MFA Student Representative

>> Web Design & New Media

>> Academy of Art University

>> --------------------------------------------------

>> Founder / Principal Designer

>> Replicant AD, LLC

>> ???????????????

>> http://replicant-ad.com

>>

>>

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>

>

> --

> Andrew Lum

> andrew at fugazo.com

> 206-349-7805

>

>

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