[casual_games] Idea: Starting an Incubator/Accelerator/Huge Not Expensive Workspace for Indie Game Developers
Thomas H. Buscaglia
thb at gameattorney.com
Mon Aug 22 12:45:37 EDT 2011
Here's a similar concept for one I could not get
funded from my time in Florida (2002 or so).
http://games-florida.org/html/projects/project3.html
At 09:14 AM 8/22/2011, you wrote:
>I have a vision.
>
>I've had it for some time (A REALLY LONG TIME)... and I can't be the only one.
>
>A Campus, A Workspace, An Accelerator, Fertile Ground for the
>Burgeoning Independent Game Development Scene.
>
>An experiment...
>
>Acquire a large space, build sawhorse tables, a few conference rooms,
>get chairs, A lot of Bandwidth.
>
>Cheap monthly fees (around $200) for 24 hour site access.
>
>An Indie Game Dev Space. Low Frills, High Energy.
>
>Instilling best practices and methodologies, creating a vibrant
>community that will go on to make the next generation of independent
>games.
>
>I'm not doing this idea justice with this anemic description
>
>
>I am seeking insights to analogous work environments. Anecdotal
>experiences in low rent, high energy work spaces... General heckling
>and put downs are appreciated.
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Thomas H. Buscaglia, Esquire
The Game Attorney
23133 Vashon Highway SW
Vashon WA 98070
Tel (206) 463-9200
http://www.gameattorney.com
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SKYPE - thombusc
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Theres been this tradition in the [video-game]
industry that everybody gets screwed on their
first deal, I'm doing my best to make sure that
that becomes a historical anecdote instead of the way we do business.
Tom Buscaglia, The Game Attorney - Lawyers Weekly, December 3, 2007.
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