[casual_games] Jonathan Blow interview: Do you believe social games are evil? “Yes. Absolutely.”
Lennard Feddersen
lennard at rustyaxe.com
Tue Feb 15 16:31:12 EST 2011
Not fair taking Mr. Blow's statement out of context like that for a 2
word sound bite.
His point, read in context, is entirely valid.
Lennard Feddersen
Owner, Rusty Axe Games,
www.RustyAxe.com
250-635-7623
On 15/02/2011 10:03 AM, oscar is oscar wrote:
> Wondering if anyone has an opinion on Mr. Blow's statement. See the
> full article at the link below. ;)
>
> <SNIP>
> PC Gamer: About that lecture you gave recently. I wanted to ask you
> about social games. And I know you don’t like that as a title.
>
> Jonathan Blow: Did I say that in my speech actually?
>
> PC Gamer: Well, you called them evil.
>
> Jonathan Blow: No, I mean the name “social games.”
>
> PC Gamer: I think you said you don’t like it being attributed to some
> of those games?
>
> Jonathan Blow: Well, they’re not very social. A game like World of
> Warcraft or Counter-Strike or whatever is way more social. Because you
> actually meet new people in clans or guilds. You go do activities
> together and help each other out, right?
>
> [With certain social games] it’s about the game exploiting your
> friends list that you already made, so it’s not really about meeting
> people. And it’s not really about doing things with them because
> you’re never playing at the same time. It’s about using your friends
> as resources to progress in the game, which is the opposite of actual
> sociality or friendship. Maybe not exactly, but it’s not the same
> thing, right? They’re really just called social games because they run
> on social networks but they’re way less [social] – like sitting down
> and playing a board game with friends at a party is a way more social
> game. That’s an intensely social experience, right? So, like whatever.
> I hate that name.
>
> PC Gamer: Do you still think social games are “evil” then?
>
> Jonathan Blow: Yes. Absolutely. There’s no other word for it except
> evil. Of course you can debate anything, but the general definition of
> evil in the real world, where there isn’t like the villain in the
> mountain fortress, is selfishness to the detriment of others or to the
> detriment of the world. And that’s exactly what [most of these games
> are].
> </SNIP>
> http://www.pcgamer.com/2011/02/15/jonathan-blow-interview-social-game-designers-goal-is-to-degrade-the-players-quality-of-life/
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