[casual_games] Girls/women and casual games - a psychological study TBD.... input? ideas? - specific reference?
Philip Michael Zeman
pzeman at alumni.uvic.ca
Tue Jul 12 12:56:35 EDT 2011
Hi Andrea,
can you provide me with a citation for the paper so that I can download and
read it?
Phil
----- Original Message -----
From: "Andrea Lewis" <helloandrea at gmail.com>
To: "IGDA Casual Games SIG Mailing List" <casual_games at igda.org>
Sent: Tuesday, July 12, 2011 3:07 AM
Subject: Re: [casual_games] Girls/women and casual games - a psychological
study TBD.... input? ideas? - specific reference?
> Hi Phil
>
> My study's aim was to uncover the motivations of women who actively
> play games to better understand this demographic.
> I found the research lacking in a focus on female players (often
> citing a lack of participants) and so I really wanted to explore
> female gamer experiences. I saw it as a starting point for further
> exploration, hence the qualitative study to develop themes and the
> small n. The focus on casual-gamers was an attempt to secure avid
> female gamers, but about half of my participants also played console
> games, so it was not entirely exclusive to casual gamers.
>
> Not sure if that helps, but happy to answer any questions you might have.
>
> best,
> Andrea
>
>
> On Mon, Jul 11, 2011 at 6:13 PM, Philip Michael Zeman
> <pzeman at alumni.uvic.ca> wrote:
>> Hello Andrea
>>
>> can you provide some specific reference to your study? Our own research
>> investigates spatial navigation ability in a video game environment and
>> we
>> find distinct differences between how males and females (on average)
>> interact with allocentric information. The data show that in some cases,
>> females respond as typical males do while in other cases, females do
>> something different.
>>
>> Best
>>
>> Phil Zeman
>>
>>
>>
>> ----- Original Message -----
>> From: Andrea Lewis
>> To: IGDA Casual Games SIG Mailing List
>> Sent: Friday, July 08, 2011 8:00 AM
>> Subject: Re: [casual_games] Girls/women and casual games - a
>> psychological
>> study TBD.... input? ideas?
>> Hello all,
>>
>> Nearly 2 years ago I "crowdsourced" my research question for my MSc
>> research
>> topic on female gamers and casual games. I received many replies and
>> helpful suggestions on the topic as well as assistance in finding studies
>> on
>> female gamers.
>>
>> In a bit of self-promotion (please excuse and forgive me), I happy to say
>> that the study has been published. I have included the abstract below and
>> should you find the topic of interest, I am quite happy to share a copy
>> (no
>> restrictions on distribution) with you directly (off list).
>>
>> I write especially to the IGDA because I believe there is some insightful
>> information in the data for game developers.
>>
>> I thank you all once again for the help.
>>
>> very best,
>> Andrea Lewis
>>
>> ----
>>
>>
>> Confronting gender representation: A qualitative study of the experiences
>> and motivations of female casual-gamers
>>
>> Andrea Lewis & Mark D. Griffiths
>>
>> Abstract: Women are playing video games in ever increasing numbers.
>> However,
>> the empirical literature has consistently shown that males play video
>> games
>> more frequently than females, that males play for longer periods, and
>> that
>> both genders are equally likely to view game playing as a masculine
>> pursuit.
>> As a consequence, a study was carried out to examine salient themes in
>> the
>> experiences and motivations of females who frequently play ‘casual’ video
>> games. The participants comprised 16 adult female casual-gamers who
>> completed two self-report online interviews (at the beginning and at the
>> end
>> of the study) and participated in an online blog/diary and discussion
>> forum
>> over a four-week period. The data were analysed for salient themes using
>> Thematic Analysis. Results showed areas that were important to female
>> casual-gamers included knowledge peripheral to games, domestic
>> commitments
>> and personal priorities influenced by gaming, and the social, financial,
>> and
>> emotional investment of games. By exploring the prominent themes
>> underlying
>> women’s motivations to play casual games, the results provided potential
>> new
>> research directions for future research on women gamers from positively
>> gendered perspectives.
>>
>> Key words: video game playing, gender, thematic analysis
>>
>>
>> On Thu, Oct 29, 2009 at 4:41 PM, Andrea Lewis <helloandrea at gmail.com>
>> wrote:
>>>
>>> Hi all -
>>>
>>> First, I did check the archives before making this post and decided that
>>> it would be worthwhile to poll opinion.
>>>
>>> I am currently pursuing an MSc in CyberPsychology in the UK and would
>>> like
>>> to do my thesis research on women and gaming, specifically casual
>>> gaming.
>>> My main issue/problem is that I have yet to carve out a clear research
>>> question... however, I know the issues that have led me to this topic
>>> and so
>>> I thought I would share and see if others might have opinion or insight
>>> that
>>> would help me to get closer to my topic...
>>>
>>> 1) I am tired of hearing that women/girls dont play video games
>>> 2) I am bothered that when I do hear discussions that acknowledge that
>>> women play casual games, the next sentence often dismisses casual games
>>> as
>>> "not real games"
>>> 3) I dont think that women only play "fluffy cute" games and are opposed
>>> to killing, shooting, competitive games
>>> 4) I am curious about the biological differences in men and women that
>>> may
>>> make one gender more inclined to a certain type of socialization, but I
>>> think everyone is unique
>>> 5) I would like to uncover something profound about women and gaming
>>> culture
>>> 6) I would like to approach casual games and casual game play with a
>>> seriousness that may have been overlooked in the past
>>> 7) I am interested in in-depth interviews with female gamers as well as
>>> with uncovering broader statistics
>>> 8) I am very interested in women and game addiction and how it might
>>> differ from male game addiction (the predominant population currently
>>> studied).
>>> 9) While my access may be limited, I am definitely interested in
>>> cross-cultural and cross-generational aspects of female gamers
>>> 10) I think casual games kick ass.
>>>
>>> So far, that is my personal hot list of why I want to explore this area.
>>> If it sparks something in you and you are moved to reply, comment,
>>> argue,
>>> dismiss... by all means please do so -- whether here publicly or
>>> privately
>>> to me... Also, if you have come across research, articles, books, please
>>> share as I am amassing an enormous list of resources.
>>>
>>> Thank you,
>>> Andrea
>>>
>>> ps - I am a digital media project manager and recruiter, lived in NYC
>>> and worked in the media industry for 10+ years before returning for my
>>> masters... Now living in the UK, just ran into some old friends at
>>> www.gamecity.org... and, among other things, games are a passion but I
>>> am by
>>> no means a "gamer" - I am a bit more interested in the business and
>>> culture
>>> of games. I also focus on women as a population because, well, I am one.
>>>
>>>
>>
>> ________________________________
>>
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