[casual_games] Jonathan Blow interview: Do you believe social games are evil? “Yes. Absolutely.”
Bernard François
bernardfrancois at gmail.com
Thu Mar 3 03:51:23 EST 2011
I just noticed an article about this on the blog of EDGE, with some
more opinions of people from our industry:
http://www.next-gen.biz/news/gdc-2011-are-social-games-legitimate
Bernard
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On Tue, Feb 15, 2011 at 11:17 PM, Jeff Murray
<jeff at psychicparrotgames.com> wrote:
> Personally, I think Jonathan is spot on in what he's saying. I love the guy
> - he is the only 'celeb' game guy actually talking about this kind of stuff.
> I wish more celebs in games would consider the moral and social implications
> of the systems we take for granted!
> Jeff
>
> On 2011-02-15, at 4:31 PM, Lennard Feddersen wrote:
>
> Not fair taking Mr. Blow's statement out of context like that for a 2 word
> sound bite.
>
> His point, read in context, is entirely valid.
>
> Lennard Feddersen
> Owner, Rusty Axe Games,
> www.RustyAxe.com
> 250-635-7623
>
>
> On 15/02/2011 10:03 AM, oscar is oscar wrote:
>
> Wondering if anyone has an opinion on Mr. Blow's statement. See the
>
> full article at the link below. ;)
>
> <SNIP>
>
> PC Gamer: About that lecture you gave recently. I wanted to ask you
>
> about social games. And I know you don’t like that as a title.
>
> Jonathan Blow: Did I say that in my speech actually?
>
> PC Gamer: Well, you called them evil.
>
> Jonathan Blow: No, I mean the name “social games.”
>
> PC Gamer: I think you said you don’t like it being attributed to some
>
> of those games?
>
> Jonathan Blow: Well, they’re not very social. A game like World of
>
> Warcraft or Counter-Strike or whatever is way more social. Because you
>
> actually meet new people in clans or guilds. You go do activities
>
> together and help each other out, right?
>
> [With certain social games] it’s about the game exploiting your
>
> friends list that you already made, so it’s not really about meeting
>
> people. And it’s not really about doing things with them because
>
> you’re never playing at the same time. It’s about using your friends
>
> as resources to progress in the game, which is the opposite of actual
>
> sociality or friendship. Maybe not exactly, but it’s not the same
>
> thing, right? They’re really just called social games because they run
>
> on social networks but they’re way less [social] – like sitting down
>
> and playing a board game with friends at a party is a way more social
>
> game. That’s an intensely social experience, right? So, like whatever.
>
> I hate that name.
>
> PC Gamer: Do you still think social games are “evil” then?
>
> Jonathan Blow: Yes. Absolutely. There’s no other word for it except
>
> evil. Of course you can debate anything, but the general definition of
>
> evil in the real world, where there isn’t like the villain in the
>
> mountain fortress, is selfishness to the detriment of others or to the
>
> detriment of the world. And that’s exactly what [most of these games
>
> are].
>
> </SNIP>
>
> http://www.pcgamer.com/2011/02/15/jonathan-blow-interview-social-game-designers-goal-is-to-degrade-the-players-quality-of-life/
>
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> Jeff Murray
> Founder, PsychicParrot Games
> twitter @psychicparrot
>
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