[casual_games] TOW: Had Enough
Whelandrew
whelandrew at gmail.com
Mon Mar 26 14:58:20 EDT 2012
It drives me crazy when puzzle games put too much reliance on a physics engine. A puzzle is about understanding all of the parts and using them to reach a solution. With physics-based puzzles you can understand the pattern as much as you want but are still subjected to an imperfect measurement of gravity or propulsion. Worse yet is when a games designer realizes this flaw and adds some option to bypass a level that causes these problems.
On Mar 26, 2012, at 11:07 AM, Sheri Rubin <sheri at designdirectdeliver.com> wrote:
> Hi All,
>
> It's time for another Topic of the Week - this time it's called "Had Enough":
>
> What sins must a game commit before you can no longer summon the willpower to continue playing? Are there certain features, mechanics, story lines that a game can have that makes you instantly stop playing it?
>
> As always, if you have topic suggestions please email me at sheri at designdirectdeliver.com.
>
> Stay awesome!
> Sheri
>
> --
> Sheri Rubin
> Founder and CEO
>
> Design Direct Deliver
> Website: http://www.designdirectdeliver.com
> Email: sheri at designdirectdeliver.com
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