[casual_games] TOW: Had Enough
John Manchester
johnkmanchester at gmail.com
Tue Mar 27 11:14:32 EDT 2012
I agree with much of what's been said. I would add that most iPad games
that try to mimic physical controllers with buttons at the bottom of the
screen are just not ergonomically workable. I may end up liking the game,
but quit because my neck and wrists hurt too much.
John
On Tue, Mar 27, 2012 at 10:56 AM, Robert Madsen <madsen.robert at gmail.com>wrote:
> Basically, if I have tried 5 times to get past a certain point in a game
> with no perceivable progress then that game is not for me. I don't have
> time to spend hours and hours trying to get past some obstacle or win some
> boss fight. Besides, I bought the game to have fun, not to get endlessly
> frustrated. I have plenty of opportunities in life to get frustrated for
> free!
>
> Robert
>
> From: Charlie Jackson <charlie at cataclysmicgames.com>
> Reply-To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
> Date: Tue, 27 Mar 2012 07:29:46 -0400
> To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
> Subject: Re: [casual_games] TOW: Had Enough
>
> I agree with a LOT of the above! Mine include the social game aspect,
> including MMOs actually (which is why I don't play them) - I don't like
> relying entirely on a whole group. I like going solo in games, not having
> to worry about finding a group of people to go around with.
>
> In other games, it takes a lot to make me stop playing when I've already
> begun... But I'd say the whole "redoing the same thing but way harder" (ie:
> Zelda-Skyward Sword and the whole Nightmare or whatever he was called
> coming up the hill. The 3rd time was just WAY too much) or things that make
> you go WAY back if you fail, starting whatever it is all over again, over
> and over.
>
> And totally agreed on physics puzzles games!
>
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>
>
> On Tue, Mar 27, 2012 at 3:09 AM, Johnson, Joel <JoelJ at nds.com> wrote:
>
>> When the game (social games in particular) expect me to bug more than a
>> threshold number of friends (three should do it! J) just to staff
>> certain buildings/make certain items in game, over and over again.****
>>
>> ** **
>>
>> *From:* casual_games-bounces at igda.org [mailto:
>> casual_games-bounces at igda.org] *On Behalf Of *Bernard François
>> *Sent:* Tuesday, March 27, 2012 12:22 PM
>> *To:* IGDA Casual Games SIG Mailing List
>> *Subject:* Re: [casual_games] TOW: Had Enough****
>>
>> ** **
>>
>> 1)****
>>
>> Not being able to continue playing, because I have no idea where to go
>> (or who to talk to / which object to activate) next, and thus getting stuck
>> in a 'prison world' where nothing seems to be possible any more.****
>>
>> ** **
>>
>> This happened to me in the best games - including Halo 1 (during the
>> intro level) and Mass Effect 1 (I managed to loose track of the character I
>> needed to follow, and couldn't find him any more).****
>>
>> ** **
>>
>> In this kind of cases, I get discouraged and often don't even want to
>> reload to try again. ****
>>
>> ** **
>>
>> I know these games aren't casual, bur I can imagine that these things
>> happen to casual players as well (e.g. by getting stuck in an overly
>> decorated menu system, not knowing where to press to launch the game).***
>> *
>>
>> ** **
>>
>> 2)****
>>
>> An other one is not being able to pause a sequence where important story
>> information is being told, at a moment where someone in real life is
>> interrupting (e.g. by talking or ringing at the door).****
>>
>> ** **
>>
>> Bernard****
>>
>> Sent from my phone****
>>
>>
>> Op 26-mrt.-2012 om 20:07 heeft Sheri Rubin <sheri at designdirectdeliver.com>
>> het volgende geschreven:****
>>
>> Hi All,
>>
>> It's time for another Topic of the Week - this time it's called "Had
>> Enough":
>>
>> What sins must a game commit before you can no longer summon the
>> willpower to continue playing? Are there certain features, mechanics, story
>> lines that a game can have that makes you instantly stop playing it?
>>
>> As always, if you have topic suggestions please email me at
>> sheri at designdirectdeliver.com.
>>
>> Stay awesome!
>> Sheri****
>>
>> --
>> *Sheri Rubin*
>> Founder and CEO
>>
>> *Design Direct Deliver*
>> Website: http://www.designdirectdeliver.com
>> Email: sheri at designdirectdeliver.com****
>>
>> _______________________________________________
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>> Archive: http://www.igda.org/casual-subscribe
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>> ****
>>
>>
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>>
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--
John Manchester AKA Luminous Muse
LuminousMuse.Wordpress.com
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