[casual_games] TOW: Had Enough

John Manchester johnkmanchester at gmail.com
Tue Mar 27 11:14:32 EDT 2012


I agree with much of what's been said. I would add that most iPad games
that try to mimic physical controllers with buttons at the bottom of the
screen are just not ergonomically workable. I may end up liking the game,
but quit because my neck and wrists hurt too much.

John

On Tue, Mar 27, 2012 at 10:56 AM, Robert Madsen <madsen.robert at gmail.com>wrote:


> Basically, if I have tried 5 times to get past a certain point in a game

> with no perceivable progress then that game is not for me. I don't have

> time to spend hours and hours trying to get past some obstacle or win some

> boss fight. Besides, I bought the game to have fun, not to get endlessly

> frustrated. I have plenty of opportunities in life to get frustrated for

> free!

>

> Robert

>

> From: Charlie Jackson <charlie at cataclysmicgames.com>

> Reply-To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>

> Date: Tue, 27 Mar 2012 07:29:46 -0400

> To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>

> Subject: Re: [casual_games] TOW: Had Enough

>

> I agree with a LOT of the above! Mine include the social game aspect,

> including MMOs actually (which is why I don't play them) - I don't like

> relying entirely on a whole group. I like going solo in games, not having

> to worry about finding a group of people to go around with.

>

> In other games, it takes a lot to make me stop playing when I've already

> begun... But I'd say the whole "redoing the same thing but way harder" (ie:

> Zelda-Skyward Sword and the whole Nightmare or whatever he was called

> coming up the hill. The 3rd time was just WAY too much) or things that make

> you go WAY back if you fail, starting whatever it is all over again, over

> and over.

>

> And totally agreed on physics puzzles games!

>

> -------------

>

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>

>

> On Tue, Mar 27, 2012 at 3:09 AM, Johnson, Joel <JoelJ at nds.com> wrote:

>

>> When the game (social games in particular) expect me to bug more than a

>> threshold number of friends (three should do it! J) just to staff

>> certain buildings/make certain items in game, over and over again.****

>>

>> ** **

>>

>> *From:* casual_games-bounces at igda.org [mailto:

>> casual_games-bounces at igda.org] *On Behalf Of *Bernard François

>> *Sent:* Tuesday, March 27, 2012 12:22 PM

>> *To:* IGDA Casual Games SIG Mailing List

>> *Subject:* Re: [casual_games] TOW: Had Enough****

>>

>> ** **

>>

>> 1)****

>>

>> Not being able to continue playing, because I have no idea where to go

>> (or who to talk to / which object to activate) next, and thus getting stuck

>> in a 'prison world' where nothing seems to be possible any more.****

>>

>> ** **

>>

>> This happened to me in the best games - including Halo 1 (during the

>> intro level) and Mass Effect 1 (I managed to loose track of the character I

>> needed to follow, and couldn't find him any more).****

>>

>> ** **

>>

>> In this kind of cases, I get discouraged and often don't even want to

>> reload to try again. ****

>>

>> ** **

>>

>> I know these games aren't casual, bur I can imagine that these things

>> happen to casual players as well (e.g. by getting stuck in an overly

>> decorated menu system, not knowing where to press to launch the game).***

>> *

>>

>> ** **

>>

>> 2)****

>>

>> An other one is not being able to pause a sequence where important story

>> information is being told, at a moment where someone in real life is

>> interrupting (e.g. by talking or ringing at the door).****

>>

>> ** **

>>

>> Bernard****

>>

>> Sent from my phone****

>>

>>

>> Op 26-mrt.-2012 om 20:07 heeft Sheri Rubin <sheri at designdirectdeliver.com>

>> het volgende geschreven:****

>>

>> Hi All,

>>

>> It's time for another Topic of the Week - this time it's called "Had

>> Enough":

>>

>> What sins must a game commit before you can no longer summon the

>> willpower to continue playing? Are there certain features, mechanics, story

>> lines that a game can have that makes you instantly stop playing it?

>>

>> As always, if you have topic suggestions please email me at

>> sheri at designdirectdeliver.com.

>>

>> Stay awesome!

>> Sheri****

>>

>> --

>> *Sheri Rubin*

>> Founder and CEO

>>

>> *Design Direct Deliver*

>> Website: http://www.designdirectdeliver.com

>> Email: sheri at designdirectdeliver.com****

>>

>> _______________________________________________

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>> Archive: http://www.igda.org/casual-subscribe

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>> ****

>>

>>

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--
John Manchester AKA Luminous Muse


LuminousMuse.Wordpress.com
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