[casual_games] TOW: Had Enough

Robert Madsen madsen.robert at gmail.com
Tue Mar 27 10:56:23 EDT 2012


Basically, if I have tried 5 times to get past a certain point in a game
with no perceivable progress then that game is not for me. I don't have
time to spend hours and hours trying to get past some obstacle or win some
boss fight. Besides, I bought the game to have fun, not to get endlessly
frustrated. I have plenty of opportunities in life to get frustrated for
free!

Robert

From: Charlie Jackson <charlie at cataclysmicgames.com>
Reply-To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
Date: Tue, 27 Mar 2012 07:29:46 -0400
To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
Subject: Re: [casual_games] TOW: Had Enough

I agree with a LOT of the above! Mine include the social game aspect,
including MMOs actually (which is why I don't play them) - I don't like
relying entirely on a whole group. I like going solo in games, not having to
worry about finding a group of people to go around with.

In other games, it takes a lot to make me stop playing when I've already
begun... But I'd say the whole "redoing the same thing but way harder" (ie:
Zelda-Skyward Sword and the whole Nightmare or whatever he was called coming
up the hill. The 3rd time was just WAY too much) or things that make you go
WAY back if you fail, starting whatever it is all over again, over and over.

And totally agreed on physics puzzles games!

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On Tue, Mar 27, 2012 at 3:09 AM, Johnson, Joel <JoelJ at nds.com> wrote:

> When the game (social games in particular) expect me to bug more than a

> threshold number of friends (three should do it! J) just to staff certain

> buildings/make certain items in game, over and over again.

>

>

> From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] On

> Behalf Of Bernard François

> Sent: Tuesday, March 27, 2012 12:22 PM

> To: IGDA Casual Games SIG Mailing List

> Subject: Re: [casual_games] TOW: Had Enough

>

>

>

> 1)

>

> Not being able to continue playing, because I have no idea where to go (or who

> to talk to / which object to activate) next, and thus getting stuck in a

> 'prison world' where nothing seems to be possible any more.

>

>

>

> This happened to me in the best games - including Halo 1 (during the intro

> level) and Mass Effect 1 (I managed to loose track of the character I needed

> to follow, and couldn't find him any more).

>

>

>

> In this kind of cases, I get discouraged and often don't even want to reload

> to try again.

>

>

>

> I know these games aren't casual, bur I can imagine that these things happen

> to casual players as well (e.g. by getting stuck in an overly decorated menu

> system, not knowing where to press to launch the game).

>

>

>

> 2)

>

> An other one is not being able to pause a sequence where important story

> information is being told, at a moment where someone in real life is

> interrupting (e.g. by talking or ringing at the door).

>

>

>

> Bernard

>

> Sent from my phone

>

>

> Op 26-mrt.-2012 om 20:07 heeft Sheri Rubin <sheri at designdirectdeliver.com> het

> volgende geschreven:

>>

>> Hi All,

>>

>> It's time for another Topic of the Week - this time it's called "Had Enough":

>>

>> What sins must a game commit before you can no longer summon the willpower to

>> continue playing? Are there certain features, mechanics, story lines that a

>> game can have that makes you instantly stop playing it?

>>

>> As always, if you have topic suggestions please email me at

>> sheri at designdirectdeliver.com.

>>

>> Stay awesome!

>> Sheri

>>

>> --

>> Sheri Rubin

>> Founder and CEO

>>

>> Design Direct Deliver

>> Website: http://www.designdirectdeliver.com

>> Email: sheri at designdirectdeliver.com

>>

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>

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