[game_edu] suggestions for readings?
Ethan Kennerly
kennerly at finegamedesign.com
Sun Nov 9 16:15:54 EST 2008
Kim,
Here's a few you may be familiar with:
Pierre-Alexandre Garneau. "Fourteen Forms of Fun"
http://www.gamasutra.com/features/20011012/garneau_01.htm
Anders Hejdenberg. "The Psychology Behind Games"
http://www.gamasutra.com/features/20050426/hejdenberg_01.shtml
Jonathan Frome. "Eight Ways Videogames Generate Emotion"
http://www.digra.org/dl/db/07311.25139.pdf
Nicole Lazzaro. "Why We Play Games: Four Keys to More Emotion Without
Story"
http://www.xeodesign.com/xeodesign_whyweplaygames.pdf
D. E. Berlyne. "Curiosity and Exploration" Science, July 1966
Rowan Hooper. "Just How Exciting Is It?"
http://www.wired.com/science/discoveries/news/2005/02/66598
Various usability engineering presentations:
http://mgsuserresearch.com/publications/
(They used to have video presentations online; I'm not seeing it today...)
Marc LeBlanc. "Tools for Creating Dramatic Game Dynamics" The Game Design
Reader: A Rules of Play Anthology
Katherine Isbister. Game Usability: Advancing the Player Experience
-- Ethan
P.S. Fun is a deep problem, with a daunting bottom:
Joseph W Kable & Paul W Glimcher. "The neural correlates of subjective
value during intertemporal choice" Nature Neuroscience, December 2007
Michael C. Dorris and Paul W. Glimcher. "Activity in Posterior Parietal
Cortex Is Correlated with the Relative Subjective Desirability of Action"
Neuron, October 2004
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