[game_edu] suggestions for readings?
Michael Herring
khakionion at gmail.com
Mon Nov 10 11:10:39 EST 2008
Jesper Juul's "half-real" has a broad overview and roundup of others'
positions on play vs. fun.
./Michael
On Mon, Nov 10, 2008 at 9:58 AM, David Thomas <david at buzzcut.com> wrote:
> Can I complicate this one step further?
> Any one have any thoughts on clear wrangling with the concept of play and
> fun?
> For instance, Sutton-Smith trips through the topic in "The Ambiguity of
> Play", but leaves the patience cut open on the table without much of a
> remedy to the question.
> Thoughts?
> David
>
> On Sun, Nov 9, 2008 at 9:52 PM, Jesse Schell <jschell at andrew.cmu.edu> wrote:
>>
>> Of course I'm going to plug my book and game design cards:
>> http://www.artofgamedesign.com
>>
>> :)
>>
>> But also, I think a lot of Steve Swink's new book: "Game Feel", and the
>> 2nd edition of Tracy Fullerton's "Game Design Workshop"
>>
>> and I'll second others that Greg Costikyan's "I have no words... " is a
>> great way to get students thinking.
>>
>> I also like to have them read chapter 2 of "Understanding Comics" by Scott
>> McCloud, and discuss how it relates to videogames.
>>
>> On Sun, Nov 9, 2008 at 11:19 AM, Kim Gregson <kimatiu at gmail.com> wrote:
>>>
>>> Hi everybody,
>>>
>>> I"m putting together a seminar (for senior undergrad students) called
>>> "Fun and Games" for the spring semester - I want us to study the concept of
>>> "fun" and apply it to videogames. Here's my blog post with initial ideas -
>>> http://profkim.blogspot.com/2008/11/ideas-for-fun-games-senior-seminar.html
>>>
>>> What I'm looking for is suggestions of readings - I think we're going to
>>> read Raph Koster's _A theory of fun for game design_ but would like some
>>> other things to consider. Any ideas?
>>>
>>> And we hope to involve other folks in our conversations - with online
>>> discussions and video responses to some of our basic questions. If you would
>>> like to be involved (or your class), let me know and I"ll be sure to send
>>> you a formal invite after the holidays.
>>>
>>> Thanks...Kim Gregson (Ithaca College)
>>>
>>> _______________________________________________
>>> game_edu mailing list
>>> game_edu at igda.org
>>> http://seven.pairlist.net/mailman/listinfo/game_edu
>>>
>>
>>
>>
>> --
>> -Jesse Schell
>> Asst. Prof. of Entertainment Technology, Carnegie Mellon University
>> (www.etc.cmu.edu)
>> CEO, Schell Games (www.schellgames.com)
>> Design Director, Sim Ops Studios (www.simopsstudios.com)
>> Phone: (412) 303-0885
>>
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>>
>
>
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