[game_edu] suggestions for readings?

Michael Herring khakionion at gmail.com
Mon Nov 10 11:10:39 EST 2008


Jesper Juul's "half-real" has a broad overview and roundup of others'
positions on play vs. fun.

./Michael

On Mon, Nov 10, 2008 at 9:58 AM, David Thomas <david at buzzcut.com> wrote:

> Can I complicate this one step further?

> Any one have any thoughts on clear wrangling with the concept of play and

> fun?

> For instance, Sutton-Smith trips through the topic in "The Ambiguity of

> Play", but leaves the patience cut open on the table without much of a

> remedy to the question.

> Thoughts?

> David

>

> On Sun, Nov 9, 2008 at 9:52 PM, Jesse Schell <jschell at andrew.cmu.edu> wrote:

>>

>> Of course I'm going to plug my book and game design cards:

>> http://www.artofgamedesign.com

>>

>> :)

>>

>> But also, I think a lot of Steve Swink's new book: "Game Feel", and the

>> 2nd edition of Tracy Fullerton's "Game Design Workshop"

>>

>> and I'll second others that Greg Costikyan's "I have no words... " is a

>> great way to get students thinking.

>>

>> I also like to have them read chapter 2 of "Understanding Comics" by Scott

>> McCloud, and discuss how it relates to videogames.

>>

>> On Sun, Nov 9, 2008 at 11:19 AM, Kim Gregson <kimatiu at gmail.com> wrote:

>>>

>>> Hi everybody,

>>>

>>> I"m putting together a seminar (for senior undergrad students) called

>>> "Fun and Games" for the spring semester - I want us to study the concept of

>>> "fun" and apply it to videogames. Here's my blog post with initial ideas -

>>> http://profkim.blogspot.com/2008/11/ideas-for-fun-games-senior-seminar.html

>>>

>>> What I'm looking for is suggestions of readings - I think we're going to

>>> read Raph Koster's _A theory of fun for game design_ but would like some

>>> other things to consider. Any ideas?

>>>

>>> And we hope to involve other folks in our conversations - with online

>>> discussions and video responses to some of our basic questions. If you would

>>> like to be involved (or your class), let me know and I"ll be sure to send

>>> you a formal invite after the holidays.

>>>

>>> Thanks...Kim Gregson (Ithaca College)

>>>

>>> _______________________________________________

>>> game_edu mailing list

>>> game_edu at igda.org

>>> http://seven.pairlist.net/mailman/listinfo/game_edu

>>>

>>

>>

>>

>> --

>> -Jesse Schell

>> Asst. Prof. of Entertainment Technology, Carnegie Mellon University

>> (www.etc.cmu.edu)

>> CEO, Schell Games (www.schellgames.com)

>> Design Director, Sim Ops Studios (www.simopsstudios.com)

>> Phone: (412) 303-0885

>>

>> _______________________________________________

>> game_edu mailing list

>> game_edu at igda.org

>> http://seven.pairlist.net/mailman/listinfo/game_edu

>>

>

>

> _______________________________________________

> game_edu mailing list

> game_edu at igda.org

> http://seven.pairlist.net/mailman/listinfo/game_edu

>

>



More information about the game_edu mailing list