[game_edu] suggestions for readings?
David Thomas
david at buzzcut.com
Mon Nov 10 10:58:26 EST 2008
Can I complicate this one step further?
Any one have any thoughts on clear wrangling with the concept of play and
fun?
For instance, Sutton-Smith trips through the topic in "The Ambiguity of
Play", but leaves the patience cut open on the table without much of a
remedy to the question.
Thoughts?
David
On Sun, Nov 9, 2008 at 9:52 PM, Jesse Schell <jschell at andrew.cmu.edu> wrote:
> Of course I'm going to plug my book and game design cards:
> http://www.artofgamedesign.com
>
> :)
>
> But also, I think a lot of Steve Swink's new book: "Game Feel", and the 2nd
> edition of Tracy Fullerton's "Game Design Workshop"
>
> and I'll second others that Greg Costikyan's "I have no words... " is a
> great way to get students thinking.
>
> I also like to have them read chapter 2 of "Understanding Comics" by Scott
> McCloud, and discuss how it relates to videogames.
>
> On Sun, Nov 9, 2008 at 11:19 AM, Kim Gregson <kimatiu at gmail.com> wrote:
>
>> Hi everybody,
>>
>> I"m putting together a seminar (for senior undergrad students) called "Fun
>> and Games" for the spring semester - I want us to study the concept of "fun"
>> and apply it to videogames. Here's my blog post with initial ideas -
>> http://profkim.blogspot.com/2008/11/ideas-for-fun-games-senior-seminar.html
>>
>> What I'm looking for is suggestions of readings - I think we're going to
>> read Raph Koster's _A theory of fun for game design_ but would like some
>> other things to consider. Any ideas?
>>
>> And we hope to involve other folks in our conversations - with online
>> discussions and video responses to some of our basic questions. If you would
>> like to be involved (or your class), let me know and I"ll be sure to send
>> you a formal invite after the holidays.
>>
>> Thanks...Kim Gregson (Ithaca College)
>>
>> _______________________________________________
>> game_edu mailing list
>> game_edu at igda.org
>> http://seven.pairlist.net/mailman/listinfo/game_edu
>>
>>
>
>
> --
> -Jesse Schell
> Asst. Prof. of Entertainment Technology, Carnegie Mellon University (
> www.etc.cmu.edu)
> CEO, Schell Games (www.schellgames.com)
> Design Director, Sim Ops Studios (www.simopsstudios.com)
> Phone: (412) 303-0885
>
> _______________________________________________
> game_edu mailing list
> game_edu at igda.org
> http://seven.pairlist.net/mailman/listinfo/game_edu
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://seven.pairlist.net/pipermail/game_edu/attachments/20081110/7f01cf2f/attachment.htm>
More information about the game_edu
mailing list