[game_edu] suggestions for readings?

David Thomas david at buzzcut.com
Mon Nov 10 10:58:26 EST 2008


Can I complicate this one step further?
Any one have any thoughts on clear wrangling with the concept of play and
fun?

For instance, Sutton-Smith trips through the topic in "The Ambiguity of
Play", but leaves the patience cut open on the table without much of a
remedy to the question.

Thoughts?

David

On Sun, Nov 9, 2008 at 9:52 PM, Jesse Schell <jschell at andrew.cmu.edu> wrote:


> Of course I'm going to plug my book and game design cards:

> http://www.artofgamedesign.com

>

> :)

>

> But also, I think a lot of Steve Swink's new book: "Game Feel", and the 2nd

> edition of Tracy Fullerton's "Game Design Workshop"

>

> and I'll second others that Greg Costikyan's "I have no words... " is a

> great way to get students thinking.

>

> I also like to have them read chapter 2 of "Understanding Comics" by Scott

> McCloud, and discuss how it relates to videogames.

>

> On Sun, Nov 9, 2008 at 11:19 AM, Kim Gregson <kimatiu at gmail.com> wrote:

>

>> Hi everybody,

>>

>> I"m putting together a seminar (for senior undergrad students) called "Fun

>> and Games" for the spring semester - I want us to study the concept of "fun"

>> and apply it to videogames. Here's my blog post with initial ideas -

>> http://profkim.blogspot.com/2008/11/ideas-for-fun-games-senior-seminar.html

>>

>> What I'm looking for is suggestions of readings - I think we're going to

>> read Raph Koster's _A theory of fun for game design_ but would like some

>> other things to consider. Any ideas?

>>

>> And we hope to involve other folks in our conversations - with online

>> discussions and video responses to some of our basic questions. If you would

>> like to be involved (or your class), let me know and I"ll be sure to send

>> you a formal invite after the holidays.

>>

>> Thanks...Kim Gregson (Ithaca College)

>>

>> _______________________________________________

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>>

>>

>

>

> --

> -Jesse Schell

> Asst. Prof. of Entertainment Technology, Carnegie Mellon University (

> www.etc.cmu.edu)

> CEO, Schell Games (www.schellgames.com)

> Design Director, Sim Ops Studios (www.simopsstudios.com)

> Phone: (412) 303-0885

>

> _______________________________________________

> game_edu mailing list

> game_edu at igda.org

> http://seven.pairlist.net/mailman/listinfo/game_edu

>

>

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